
Meet Zephyra, Robuddy and Niles in this tactical arcade space action clicker game! Can you defeat all 25 levels of interplanetary evil and restore peace in the universe?
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About
The universe has a bit of a problem - 25 levels worth of monsters, creeps, and cosmic troublemakers who clearly didn't get the memo about keeping things tidy.
Enter the Intergalactic Cleaning Squad: three fearless fighters armed to the teeth and ready to scrub the galaxy clean. No refunds. No Survivors.

Blast your way through increasingly chaotic battles, unlock 15 upgrades to turn your squad into an unstoppable sanitation crew, and restore peace one exploding enemy at a time.
Too tired to save the universe yourself? No judgment. Flip on idle mode, grab a snack, and watch your squad handle the dirty work automatically. They're professionals.
25 levels of fast-paced, arcade-style extermination
15 upgrades to customize your cleaning loadout
Stylish 2D isometric pixel art with optional retro vibes
CRT shading options for that authentic "found this in my grandpa's basement" look
An original soundtrack that slaps
Idle/Automatic mode for the strategically lazy
Available in 11 languages (aliens not included)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Traditional Chinese, Japanese, Polish, Russian, Turkish
Reviews
I feel slightly rage baited by your title art, I mean I like the uncanny look, reminds me of some game covers from back in the days. It's just a 90 minute clicker game, not a particularly complex one, I guess I just expected a little more grind out of it, something like a hard mode perhaps, or an endless. It does not have any support for replay value, you pretty much done when you finish your 60 minute run, you could try the idle mode, but it's really not that interesting. Perhaps you could have done a little more with the aiming features, it's kinda neat that you have to follow the enemies with the pointer as they try to dodge it, but why not make something where the enemy chargers a slow projectile, and you could choose between hitting the enemy or the projectile, kinda like a bullet-hell clicker hybrid. Otherwise the game is pretty basic, you have 3 characters with various DPS/economy upgrades, most of them are generic stat buffs, but I do like the look of the rockets and such. Maybe you could also use more optional objects to shoot, flying HP packs, buff crates, things like that. I didn't beat the game on a first try, but the strategy is a little basic, there is a specific upgrade you need to beat the game, and if you realize you have to get it early, the game is pretty much won a third of the way in. I feel like [spoiler] 10.000CR a second was too much, maybe it should be 5.000 instead? [/spoiler] [h1] Pros: [/h1] (+) It's honestly more of a cheap vibe check than a great clicker game, maybe if you want some uncanny 90s vibes, I kinda liked the music, not sure if it's original or not. (+) The uncanny art is neat but you only getting like 60-90 minutes of content here [h1] Feedback: [/h1] [u] Perhaps a Hard Mode or Endless Mode [/u] - I would not mind at least another unlockable run, maybe like fighting 2 or 3 enemies at the same time, or endless that eventually kills you. If you decide to add it, maybe a few milestone achievements for those as well. [u] Maybe underutilized features [/u] - I think it would be really cool if the enemies were using some abilities that you had to shoot before they hit you. Or maybe some flying stashes like extra CR or health packs. - 2 achievements were broken during my run, I posted them in the forum - upgrades from normal mode can carry over into idle, seems like a bug [b] Overall Thoughts: 6/10 [/b] I really like the uncanny vibes, but as a clicker game, it's really simple, you only getting maybe 60 minutes of grinding, maybe a little more if you die. This would not be too bad if you had a bit more content or some modes to unlock, perhaps you could still add unlockable endless with good scaling, or at least a hard mode with 2 enemies at a time. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
[url=https://mundusnovus.com.tr/ocak-2026-hazine-avi/]Ocak 2026 Hazine Avı[/url] Öyle çok detaylı incelemeden, görselliği ilgimi çektiği için alıp oynadım Intergalactic Cleaning Squad’ı. Üç kişilik bir ekiple çeşitli bölüm sonu savaşlarına çıktığımız sıra tabanlı bir oynanış bekliyordum. Halbuki oyunun mağaza sayfasının hemen her yerinde “clicker” ibaresi geçiyormuş. Tamamen kendi hatam üzerine bir gol yedim yani… Evet, oyunda üç kişilik bir ekiple çeşitli bölüm sonu savaşlarına çıkıyoruz ama savaşlar clicker usulü oluyor. Yani ilk bölümlerde biz “tıklarken”, karakterlerimiz geliştikçe ise savaşlar daha otomatik bir hal alıyor. Oyunda 25 bölüm ve her birinin içinde de birer bölüm sonu canavarı var. Bu formülle sona kadar gitmeye çalışıyoruz kısaca. Ki, her savaş neredeyse 1 dakika sürdüğü için bu da çok uzun sürmüyor. Savaşların kısa sürmesinin şöyle bir handikapı var: Oyun kısa sürede bittiğinden yeniden oynanabilirliği kağıt üzerinde yüksek ama oynadığınızdan da çok bir şey anlamıyorsunuz işte. Clicker türünün çeşitli özellikleri de bu durumu daha derinleştiriyor tabii. Mesela, savaş sırasında verdiğiniz hasarlar anlık olarak puana dönüşüyor ve bu puanları karakterlerinizi geliştirmek için kullanıyorsunuz. Arkada oyun devam ederken ve savaşlar da dediğim gibi kısa sürüyorken bu geliştirmelerin üzerine düşmeniz pek mümkün değil ama… Puanlarınızı rastgele dağıtıp yolunuza devam ediyorsunuz bu yüzden. [b]Lafı daha fazla uzatmayayım: “Clicker türünün hastasıyım, ne bulursam oynarım” diyenler Intergalactic Cleaning Squad’ı da gözden kaçırmasın derim. Benim gibi daha standart oyuncular ise gönül rahatlığıyla başka oyunlara yönelebilir.[/b] [url=https://store.steampowered.com/curator/41892374/]Küratör Sayfamız: Mundus Novus[/url] [b]28/01/26 15:00[/b]
Game of the year
I really like the style and look of the game, a bit retro, cheesy dialogue and lots of clicking it even has an auto play mode. It is a short game but a lot of fun, i recommend it!
Some promising elements and an appealing style, but the gameplay is disappointing (either that or there are major gameplay features I am just missing). Feedback between upgrades and a sense of being stronger is almost entirely lacking in both visual feedback and perceived effectiveness. It's unclear that the healing upgrade does anything substantive, for example. Player choice is minimal and seems to have almost no impact, yet the game is missing the sense of growth and progression that makes idle games fun. I hesitated to post this review because I felt like I must be missing something, but after looking around some, I couldn't find any evidence that there's more to it. And if there is more to it but I can't find it despite my best efforts, that's a problem too.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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