
A toy ecosystem with fully simulated genetics and evolution. Will you tinker with DNA or sit back, relax, and see if life finds a way?
Modeled estimate, not a reported figure. How we estimate →
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About
In a universe driven by targets, a faceless corporation employs you to create an evolving ecosystem you can never hope to control...
Intelligent Design: An Evolutionary Sandbox is a god game with fully simulated genetics and evolution. Create species of plants, herbivores and carnivores and try to control the ever evolving ecosystem. Design and create genetically modified organisms, but remember when you start tampering with genetics it is hard to undo your mistakes...
This is a game for people who don’t want to be given all the answers. A game for people who like to experiment with a simulation, at their own pace, and watch what happens.
Fully modeled genetics and evolution
The behavior of each organism are determined by their genetics. How tall will a plant grow? How fast can an herbivore run? How often does a carnivore seek prey? These genetics are passed down generation after generation along with random mutations. Evolution is fully simulated, there are no tricks or statistical approximations. You are watching life evolve on your computer.
Science to be Done
What do all those genes actually do? How is the world score calculated? What does world efficiency even mean? Much like a real scientist you will need to investigate, analyse and work with other players to try and answer these questions. To help you along the way the game outputs data in xml files so you can really get your science on.
Genetic Engineering
Create your own genetically modified organisms, but be careful, once a genome has entered your ecosystem it may be hard to undo the damage ... and are you sure you really know what those genes do yet?
Secrets to Discover
Who is employing you to create this ecosystem? Why are they doing it? Why are you doing it? What are those targets for? The answers to these any many other questions are out there, you just need to work together and find them...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A sandbox game where you create plants, herbivores, and carnivores on a small map. There are goals (called key performance targets) to accomplish but they're pretty open and involve things like building research stations and researching the different genes you can modify in organisms. It's a neat game and an interesting idea, though I do think it suffers from a lack of information on the organisms that makes it difficult to determine how the genetic changes you're making are actually impacting them, and it can at times feel like you're playing an idle game as you just sit and watch them scurry around, but it's a cool idea and I always appreciate life sim games like this.
Ok, you do need a brain, and a tolerance for learning and frustration. Personally I am looking forward to many happy hours exploring this game, only problem so far is that I am compulsively checking in on how my world is doing rather than other tasks.
Цэ е пыздец.
I wish I could recommend this game but sadly its a no. It was fun for about an hour. After an hour I had figured out pretty much everything and really got board. It was also frustrating that the plants would propagate over the shield walls so I ended up having some plants escape their areas. I would have been great if you had more control of the shield and could evolve creatures to sentience. TLDR the game has potential for a group of players, I however found it lacking and can't recommend it.
There really isn't much to this game/simulation. Perhaps if there was more I might recommend it. Currently however it is slow. It has a lack of direction. And from what I've seen there is nothing to accomplish in this game. Note to Developers: Keep trying. Put some more work into this game and add some polish and you might have something worth playing.
It's a fun game when you have like nothing - absolutely nothing - to do. So you click a lot and see how your plants thrive for a minute and then die without an explanation. And you begin to click more until you have masses of plants... and they'll die. The map is horrible small and a really bad location to zoom out. Even at discount I can't really recommend it. I am sorry.
Waste of an hour. Pass on this.
Personally, I find this game confusing, which leads to me being bored due to a lack of understanding of what is going on. I know that a lot of time went into the game, but while it is probably good at showing evolution genetically, it does not do a good job of showing it physically. First off, the plants. Cylinders that grow. I've seen green, dark green, and blue with a hint of green. They spread seeds/spores (sometimes it looks more like spores) that either grow into a plant or disappear for eternity. Sometimes they disappear and you don't know if it's because they died due to old age or a herbivore ate the plant. Speaking of herbivores, they are basically oval-ish things that slide across the ground. I've noticed them either running in circles with one another, seeming to migrate, or pushing themselves against a plant (which I can only assume is them eating). For some reason I mainly find them in an area of the map that I did not put plants in, and they usually die off when my plants are still chilling at the same numbers they were at (or higher) when I added the herbivores. Carnivores, however, I haven't really played with. I was too bored and too annoyed at my herbivores for dying for seemingly no reason (it's not my fault they decided to migrate AWAY from the food). What I've seen is that they look the same as herbivores, just different colors. With what I have read, I would say that the developer just took the code for herbivores and modified it slightly to make it into a carnivore, but I don't know enough about code to know what would need to be changed to go from carnivore to herbivore and vice versa. Now, game-play. The controls are all done with your mouse, and are very annoying. To click a button, you use the left mouse button, which I am fine with. What I dislike is that I have to hold down the mouse wheel in order to move the camera around, you have to right-click to place stuff (which is annoying when you are used to right-clicking and holding to move the camera around), and you use the shift and "Ctrl" buttons on the left side of your keyboard to go up and down. I know that this game is complicated in what it does, and I know that a lot of effort was put into the game, but it doesn't feel like it should cost money due to how it is visually. I am glad I got it when it was on a promotion discount so I only had to pay $0.76, but I was still expecting more due to how the description presented the game.
(game not complete at .5 hours of gameplay part of my review all my games effort) (short version) You can learn everything about this game in about 30 minutes or less. A good concept that really doesn't work, more of a watch number go up game. At $7 I'd say don't buy it until it's on sale, even then it's honestly just a "watch number go up" there are better free to play games like this like cookie clicker. Truly a grain of sand in the desert of gaming. (no long version needed)
Jeux sympa.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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