
Insurgency: Sandstorm is a hardcore tactical FPS built on lethal close-quarters combat and ruthless intensity. Every bullet count, every step matters, and teamwork is your only path to survival in the brutality of modern warfare.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 4 → 19.71/day in the week after.
About

Insurgency: Sandstorm delivers hardcore tactical combat where death is instant, ammunition is precious, and victory demands skill and coordination. Experience modern warfare's raw brutality through deadly ballistics, devastating artillery strikes, light attack vehicles, and HDR audio that puts the fear back into combat.

Push through war-torn streets, secure objectives, and survive lethal firefights. With no crosshair, minimal HUD, and realistic damage, every engagement demands tactical awareness and precision. Manage your ammunition carefully, use cover wisely, and coordinate with your squad—because in Sandstorm, there are no second chances.

Modern combat rewards those who communicate and adapt. Choose from specialized classes, coordinate devastating support strikes with your spotter, and respond to constantly shifting frontlines. Individual skill matters, but teamwork wins the fight.

Battle in intense PvP matches with up to 14v14 players or face relentless AI in co-op missions that demand tactical precision and squad coordination. Whether you prefer competitive firefights or cooperative survival under pressure, Sandstorm delivers.

Powered by gritty visuals and an unmatched soundscape, the chaos of combat comes alive without clutter or distraction. This isn't your typical shooter—this is war as it truly is: brutal, ruthless, and unforgettable.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 133.3Kreviews | 85% | — | $63.3M |
| $9.99−75% | 10.8Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1506 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenisimo
They give this amazing game love and care. it deserves more players. Always a great time. 10/10 for what it is and what it aims to be.
terror
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5816.6/day in the week to Jul 16 → 13.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Simplified Chinese, Russian, Spanish - Latin America, Spanish - Spain, Traditional Chinese, Korean, Danish, Finnish +11 more
| $29.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun. Not so fun when you have to create separate loadouts for both insurgents and security where each has variations for day and night for each class (up to 8 classes) AND also it's gamemode dependent, so separate loadouts for Co-op vs PVP, as well as some other gamemodes (like outpost and survival) having separate loadouts as well. Co-op has 8 classes. 2 teams. Day & night. That is 32 if you make 1 loadout for each class. One loadout for each class is not enough of variantion IMO, so I ended up making on average 5 loadouts for each class. That's 160 loadouts. But that's just for Co-op. I'll need to make separate loadouts for PVP, though I heard there are lots of cheaters, so I stuck with Co-op for now. (Night time maps rarely get picked, so don't bother making as many loadouts as I did for that. 2 to 3 is fine.) Get this though. The "not so fun" part is not the part where you make the loadouts. It's when the game randomly decides to copy one of your loadouts onto another, thus replacing it. Unless I'm completely blind, there is no way to copy a loadout, so you can't just simply and quickly copy your Co-op classes into PVP. But the game sure as hell sometimes decides that the two loadouts I already have with M1 Garand are not enough and copies one of them over my AWP loadout so I need to remake it if I want to use that bolt-action rifle instead of a semi-auto WW2 rifle. Also, sometimes the game forgets that you have a bipod on your gun. It will appear in-game, but your character doesn't use it and you can't fold it either. You have to go to the loadout menu, unequip the bipod and re-equip it. Then you have to actually resupply in-game to get the "new" loadout. Does your gun automatically come with a bipod? Great. Remove the gun and re-add it AND ALSO all the other attachments you had on it. Very fun times indeed. Anyway, fun to play when you're actually playing it and not doing maintenance.
good
Recomendo muito, jogo extremamente divertido mesmo sendo repetitivo.
I'm genuinely so pissed off. This game IS amazing but it hurts my soul that i have to give it a thumbs down. The lag is sometimes so bad my bullets will clip through people and I die cause it doesn't kill them Moving on from the lag when an enemy throws a grenade, if you get up and run away, sometimes if you sprint away more than 10 feet (which the requirement to survive a grenade blast is like 7) it still blows you up. COMLPETELY even when you're far. And lastly the mortars. They're almost impossible to survive. Doesn't matter what armor you have, where you're crouching or laying, inside or out. The splash damage is so broken. I love this game but the devs really need to relook into how splash damage works, and fix their servers.
Si pierdes te insultan por el chat, Si ganas igual. Completamente recomendado.
it is fun when it doesn't run like ♥♥♥♥
Plus jeune (2008) je jouais au mod valve d'origine, ayant fuit les fps pvp à cause des cheaters je ne m'étais pas plus intéressé à ce titre. Récemment un collègue m'a convaincu à le prendre pour jouer avec lui et surprise je n'ai pas fait une partie sans cheaters (aim bot/wallhack) pas un joueur mais les deux tiers des joueurs rencontré que ce soit dans mon équipe et dans l'équipe adverse. En plus de ça le jeu n'a plus rien à voir avec l'original donc si vous êtes là pour la nostalgie passé votre chemin une vidéo youtube aura un meilleur effet memories. Ma seul prise de fun ce fait grâce au fait de jouer avec mon ami alrs si vous n'avez pas de contact à rejoindre et que vous êtes legit passer votre chemin car même à 8€ je suis déçu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $63.4M | 73.9K | 89% | $29.99 | |
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| $63M | 221.6K | 96% | $19.99 |