
INSPIRE is a Stylized Top-Down Shooter set in the near future. Customize your arsenal, soar through the skies with your jetpack, and shoot your way through an alien invasion alongside your transformable backpack companion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
It's really cool to see how this game has progressed, I've played a few of the playtests throughout the past few years and the game has become something really cool in my opinion. Pros: Great diversity of the enemies, tight shooter action, different biomes and just a lot of cool places to visit. The game has a semi openworld which is constantly randomized and changes depending on the seasons which is a really cool feature. Cons Collisions are sometimes a little bit off. Also in the city the player gets sometimes obscured by the bigger. buildings. I had one little hiccup where my player became temporarily invisible but that sorted itself out after i left the level. So far a really exciting game to play!
I'm a sucker for Top-down games and this one is no exception. What I really like about INSPIRE so far is the freedom it gives you, after a few minutes of introduction quests you basically get one main quest and it's up to you how you complete it. I love that! Performance is also super smooth, which is always a question with games nowadays. It's not the hardest game but it is giving me a challenge. I would love to see full controller support in the future, it does the job once you get past the main menu, but would love it if it would work flawlessly.
Really cool game so far, I've only done the prologue but already got a grip for some of the mechanics like the jetpack and the shooting. The shooting is super fun and impactful, the guns really hit hard. I also like the mechanic where you can alter the guns, which is kind of neat. The world looks cool so far, but I'll have to do a bit more exploring in the next few days to really give a full review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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