
Take a father’s journey to hell in order to save the souls of his wife and child. Insanity's Blade: The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This is the tale of the sword's creation.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Lo jugué en modo Normal y, después de comprar un arma, ya no fue un gran reto. Tal vez, jugando en modo más difícil, se hace más entretenido, pero ese no fue mi caso, asique no sé si puedo dar una opinión muy objetiva. El juego tiene buen soundtrack y gráficos. Todo estilo 16 bits, lo cual es su principal atractivo. Para una experiencia más desafiante y entretenida, recomiendo jugarlo en Hard o alguna dificultad superior a NORMAL.
Пиксельный Платформер - слешер в духе Дракулы на Sega mega drive 16 бит ! проходиться на ура ! Есть пару сложных мест и пару боссов, а так довольно легко пройти . Олдам как я зайдет ! : )
[h3]Review after at least 30 minutes:[/h3] (64 minutes at time of writing.) [b][u]Did I enjoy it?[/u][/b] - I did for a bit, now I don't. [b][u]Will I come back to it?[/u][/b] - No, I don't think so. [b][u]Was it worth my time?[/u][/b] - For an hour..? Kinda, not really. [b][u]Would I recommend it?[/u][/b] - No, it's just too clunky. [b][u]First Impressions:[/u][/b] So I liked the first level or so. It was mindless fun. As I progressed however, many enemies took too much attention to take down, the player character is clunky his attacks are awkward, and there doesn't seem to be much consistency in enemy attacks and how to avoid them. By Stage 2 I was not having fun. Really slow crushing traps, damage sponge mages that teleported all over and shoot with impunity, instant death traps, and check-points so far apart I got to wade through the above over and over again. I'm done. I don't care what the next level is like. I'm not going through that again. [i]I'm trying to review more games by using this format. If you have kind feedback, please leave a comment.[/i]
Insanity's Blade es un auténtico tributo a la era dorada de los juegos retro. Desde el momento en que comienzas a jugar, te sumerges en una experiencia que evoca la nostalgia de los clásicos de plataformas y acción de 8 y 16 bits. Los gráficos pixelados y la música pegajosa te transportan a una época en la que los juegos eran simples en concepto pero desafiantes en ejecución. La jugabilidad es sencilla pero efectiva. Controlar a los personajes principales se siente natural, y la variedad de enemigos y obstáculos proporciona un buen equilibrio entre desafío y diversión. El juego presenta una amplia variedad de armas y habilidades que mantienen las cosas frescas y emocionantes. El diseño de niveles es destacable, con mundos diversificados y llenos de secretos por descubrir. La progresión es fluida y nunca te sentirás atrapado en un solo lugar por mucho tiempo. Además, el juego ofrece un modo cooperativo que añade otra capa de diversión para aquellos que deseen compartir la experiencia con un amigo. Una de las fortalezas de Insanity's Blade es su amor por los detalles. Los desarrolladores han cuidado cada aspecto del juego, desde los diseños de personajes hasta los jefes finales memorables. La narrativa también es interesante y te mantendrá intrigado a medida que avances.
Yes, dat retro aesthetic is pretty good with good spritework and audio. No, because playing it is a slog. Nearly all the enemies just slowly walk towards you, with your only choice of action being to mash the attack button. The levels like to mix up the terrain quite a fair bit, which I did appreciate, but you're still mindlessly mashing the same buttons over and over. Reloading a save game after losing was also painful, since you have many seconds waiting for transitions and unskippable dialog before you can give a level another shot. There's far too many other, better games on Steam. Skip this - and maybe play Volgarr the Viking instead if you want a game in this vein.
Let me make it clear that this isn't a good game. Level design is so-so, gameplay is repetitive and sometimes clunky. However, they managed to capture the 90's arcade cabinet style so darn well that I have to thumb this up. They have gone wild with the parallax scrolling and I love it. It starts out as a melee action platformer that turns into a shooter. You will mindlessly spam knives like in ghouls and ghost. Insanity's Blade is style over substance and only recommended to people who can appreciate authenticity.
The pixel art is so atrocious it makes my eyes bleed. The actual game play and text displayed look like they need a tad more pixels to make this look like a legit game.
Think of this as a 1990 quarter eater in the arcade. Its great for what it is... I play it only in little spurts here and there like I was waiting by the shopping carts when my mom shopped. If you like old school platform beat-em ups, you will enjoy this game.
Recomendar este juego es complicado, tiene un diseño de niveles más que cuestionable, ganas dinero para obtener mejoras pero a mitad de juego la tienda deja de aparecer y todo el dinero que sigues ganando no sirve absolutamente para nada, tiene un pico de dificultad al principio, que se desvanece por completo desde que pasas los primeros niveles. Pese a ser bastante imperfecto e incluso fallido el cabrón tiene su encanto. Es brutal, rápido, con un aroma a arcade noventero imposible de ignorar y una magia en su sucio arte que puede atraparte. Obra para los muy fans de juegos tipo Black Tiger o Magic Sword, que aunque se queda a años luz de sus referentes, se deja querer en sus 3 horitas de duración. 6/10
I recommend because I enjoyed the challenge and had fun playing it. However, this game is not perfect and it is not for everyone. The game starts rough. The initial levels are difficult, and it takes a while until you can get better weapons that greatly increase your offense. Afterwards, the game gets easier. The graphics are busy, a lot of stuff happening on the screen. The first level is the worst, with red enemies on top of the red background: it's really hard to see what hit you. The other levels have better contrast. The game feels like a 16-bit game. The palette reminds me of Sega Mega Drive, but the game has more effects than what was possible in that console. Still, it plays like a game from that era. It also means this game has an amount of "jank". The gameplay isn't super smooth, but overall it's enjoyable enough. In summary, it's not perfect, it's not for everyone, but I enjoyed it enough that I can recommend it. It's a weak recommendation, though.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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