
Master the opposites in this meditative puzzle game.
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Languages: English, Spanish - Spain
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Difficulty : 4.5/5 (Extremely Hard) Global : 3.5/5 (Very Good) Curator page : [url=https://store.steampowered.com/curator/44695991-Anokturnus/]Anokturnus[/url] Inner Tao is a minimalist puzzle game in which you control both a yin and a yang ball that need to help each other. An Inner Tao level consists of four elements: a yin and a yang ball you can control, yin and yang zones that make the floor of the level, orbs you can push, and marks on which the orbs need to be placed. Once every mark has an orb on it, the level is complete. The complexity of Inner Tao comes from the movement restrictions affecting every element of the puzzles. Yin can only move through yang and vice versa. The type of the orbs is determined by the zone they are in; if an orb is in a yin zone (meaning it's yang) and pushed in a yang zone, it switches from yang to yin. The controllable balls can never switch type. Thus, orbs are more than your typical sokoban dead weights, they need to be cleverly used to navigate through the puzzles. The balls can enter an orb of the opposite type, allowing you to use orbs as bridges. A ball coming into contact with an orb of the same type will push it, but you can also push an orb that has a ball in it. Confused? That's nothing compared to actually playing the game. The thinking in Inner Tao is very counterintuitive, it takes quite some time to get used to it. This is an extremely difficult game. There are only 36 small levels, but they are all designed to crush you (especially from level 20 onwards). It's one of those games in which you clench your fists after each success, as if you just did something miraculous. I'm forced to recognize the very good puzzle design, it's absolutely undeniable a lot of care went into it. Lots of levels can be solved by pure thinking, deducing the critical step and how it needs to be set up often leads to victory. However, the premise of the game is perhaps too convoluted. Some levels end up being a bit tedious and hardly solvable without trial and error, taking out a bit of the fun. The name "Inner Tao" is absolutely perfect. The meditative part of this game comes from all the long sighs you're letting out in front of these perplexing challenges. Your inner tao is truly unconsciously awakening. Jokes aside, Inner Tao is a very good unique puzzle game that will seriously challenge anyone. Highly recommended. [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 36 reviews with recorded playtime.
Simple, unique, beautiful little sokoban-like. I say "little", but I am only halfway through the game, and my progress has slowed to a crawl, so I imagine this will take me tens of hours to beat. There are only 36 puzzles, but the developer has given us the cream of the crop; there is no bloat, only worthwhile puzzles. This is easily worth more than $3. There are a lot of sokoban-like games out there. To me, the hallmark of a good sokoban-like is whether the solutions feel like there is a method to the madness. For a bad puzzle game, you find yourself simply trying all possible moves until you stumble upon the solution. Inner Tao is a good puzzle game, because you can logically reason about what a solution must look like. While playing, I would think things like, "OK, I need to push this block to this square, but the colors change, so I need another block next to it..." This is exactly what puzzle solving should be like.
For some reason, this is using a ton of resources on both Steam Deck and PC. Ramping up GPU and CPU, +20c on Deck. There's no reason for that on such a simplistic game. Wonder what's going on in the background
This is a great minimalistic sokoban puzzler. It is simple and has one mechanic that made it very hard for me to beat this one. The only negative I could find is non re-bindable keys. Great puzzler, so simple and at times very challenging and it is without doubt a must buy for the fans of the genre.
This is an amazing game with very elegant puzzles that is just way too hard for me, even though I've beaten tough puzzle games like Baba Is You, SSR, Syzygy, Recursed etc. Despite being so very simple, the complexity of the sokoban puzzles here are insanely high, even though they start off easily enough and became impossible to me shortly after level 20. You'll always need to think ahead many steps and you'll need a very high capacity for abstraction. Despite this being too difficult to be fun for me, I can acknowledge how great this game is. Not sure I'll ever beat it, though. If you're a hardcore puzzle lover, don't miss this one! But be warned of how tough this is, don't be deceived by its looks.
《Inner Tao》(英语课上说Tao应该指的是我们的“道”,所以标题可以译为“内在之道”?)又是一款“类推箱子”解谜游戏。 本作的核心机制和“阴阳”紧密相关。每个关卡的目标虽然仍然和“推箱子”无异,需要把一些箱子推到指定的位置上,但前面所说的“阴阳”,具体来说就是一些新的限制,使得本作成为了一款非常有意思的作品。 本作的核心机制是这样的:整个关卡的地块被分为黑白两种颜色,以及有两个分别只能在黑色地块或白色地块移动的“主角”,其中白色主角只能在黑色地块中移动,黑色主角则相反。关卡中的“箱子”颜色会随着它所处的地块颜色变化,是地块颜色的反色(比如白色地块上的箱子是黑色的)。而最有意思的就是,对白色主角来说,白色的箱子是可以推动的箱子,而黑色的箱子则相当于一个黑色的地块,白色主角可以通过或停留在其上。对黑色主角也类似。 这样一来,本作就不仅仅只是有移动范围限制的推箱子了,如何正确使用这种“箱子作为通路”的反直觉特性解决谜题,就是本作主要的难点。 本作中有许多谜题,会有各种各样神奇的情况待你解决。比如你可以想想:既然白色主角可以停留在黑色箱子上,而对黑色主角来说黑色箱子是可以推动的,那么此时用黑色主角推动带有白色主角的黑色箱子会如何呢? 与以前我评测的一些解谜游戏不同,这里列举的核心机制已经是整个游戏全部的机制了,关卡只有布局的不同,而没有其它新的机制。本作的谜题仅使用核心机制,以及并不大的关卡布局,就能让我不停挠头了,是一款比较困难的作品。 我目前并没有通关这部作品(我的大脑只足以支撑我解决其中大概一半的谜题),[b]推荐[/b]给大家试试吧。 顺带一提,本作是主设计师Lucas Le Slo在Steam上发售的第一款作品,但这位设计师已经在itch.io上发布了好些有意思的作品了,其中也不乏像本作一样令人头秃的解谜游戏,如《Metamor[ρ]hosis》,推荐大家去看看。
游戏机制很有意思,但难以直观想象所以很难( 一个机制到底,但关卡设计和名字的配合还挺有意思的,设计的挺有理念的(?)
倉庫番のアレンジパズル 倉庫番よりも難しい。 難易度は中の上でした。 ステファンのソーセージの中級くらいのが連続する感じです。 パズル経験者じゃないと、解けない。 中級車はギリギリ解けるけど、クリアできないステージが2,3個あるかもという程度。 上級者は確実に全部クリアできるという感じです。 全ステージで36ステージありまして、 要素はシンプルで、ステージを覚えて、後は頭の中だけでも解ける程度の情報量しかない。 無駄が無い。とてもよくできている。 作った人は相当にセンスがいいし、パズルの大事な要素である、 「ルールは簡潔にシンプル。だけど難しい」という理想を実現できていると思う。 買って損するかというと、中級者以上は損しない。 お勧めいたします。
Unique sokoban puzzler that has fun with positive and negative space. Won't talk much about it for spoilers but if you like unique push block puzzles this one has since nice mechanics. There is a quick undo and reset feature and I like that you can even undo your resets.
Like all Le Slo's work, brilliant, beautiful, and extremely difficult.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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