
inKONBINI: One Store. Many Stories is a cozy slice-of-life game about running a small-town convenience store, inspired by early 1990s Japan. Meet regulars, stock shelves, and watch quiet, everyday moments turn into meaningful stories.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
inKONBINI: One Store. Many Stories is a cozy, narrative-driven slice-of-life game with light simulation elements, centered on human connection and everyday moments.
Play as Makoto Hayakawa, a college student spending her summer behind the counter of a small-town convenience store, in a colorful world inspired by early 1990s Japan.
Your days are shaped by simple, tactile actions. You stock shelves, tidy displays, and prepare the store for customers, not to optimize numbers, but to settle into a comforting rhythm. Between tasks, you explore the store and its surroundings, notice tiny details, and connect with regulars whose lives gently intertwine with yours.
Through branching conversations and meaningful choices, your interactions shape relationships and reveal intimate stories of a close-knit neighborhood.
A Cozy, Routine-Driven Store Experience
Engage in light storekeeping activities like stocking items, organizing shelves, and ordering goods. These moments create a calming flow that supports exploration and storytelling rather than complex management.
Narrative Focused Interactions
Experience branching dialogue and meaningful choices as you learn about the lives, routines, and secrets of your customers.
Nostalgic Early 1990s Atmosphere
Immerse yourself in a Japan-inspired setting with soft visuals, warm lighting, and lovingly crafted details that evoke comfort and familiarity.
Toy Capsule Surprises
Collect and discover charming capsule toys from the store’s gachapon machine. Each capsule holds a small surprise, adding moments of delight and curiosity to your daily routine and inviting you to uncover every little treasure inside.
Soothing ASMR Inspired Soundscape
Enjoy a peaceful ASMR-like soundscape filled with subtle everyday sounds that enhance relaxation and presence.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−20% | 1.1Kreviews | 86% | — | $732.7K |
| $24.99 | 860ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 188 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Идеальная игра для релакса: приятная графика, неспешный геймплей и успокаивающая атмосфера. Благодаря этой игре, ты начинаешь замедляться и наслаждаться повседневностью. Первые часы игры пыталась постоянно нажимать на shift, чтобы начать быстрее ходить, а бега там нет :D Здесь и нет цели быстрее справиться с заданиями и это прям хорошо... Здесь можно найти спокойствие в нашей быстротечной достигаторской жизни. Каждую ночь к тебе заглядывают покупатели, рассказывая свои истории и проблемы. Самое неожиданное, что помогая им, ты помогаешь себе. Не только как персонажу игры, а настоящему себе. Игра дает тебе толчок в решении проблем в реальной жизни. Теперь у меня состояние уехать в глубинку Японии и устроиться в магазинчик конбини, чтобы в реальной жизни прочувствовать эту атмосферу мира...
This is a short, cozy story game. I got attached to the customers very quickly. This game was meant to play slow. Take your time. As a book lover that loves to read "healing fiction", this is healing. It makes you pause. It makes you think about life differently (at least to me it did). Take in what's around you. Listen. And appreciate it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese*, Russian, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 428ratings |
| 86% |
| — |
| not modelled |
| $19.99 | 4ratings | 96% | — | not modelled |
| $19.99−20% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 188 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
inKONBINI is a narrative simulation game where you play as Makoto who agreed to help out her aunt at the Honki Ponki konbini store for a week. I overall had a really cozy time with this game and enjoyed the konbini setting a lot. What I like: * There are TONS of items to look at in the konbini store. Sometimes I would just go up to a product and check it out because it looked interesting. * Being able to stock the shelves and making sure all the product looks good. The whole game has a slow and easy-going vibe so you're not rushed to find items or check out customers as quickly as possible. * Having conversations with the folks that visit the konbini store is really wholesome and comforting, especially with the ambiance and music of the late night konbini store setting * Sitting at the desk and just staring outside, peacefully watching the scenery or a customer pulling up in their vehicle What I wish were different: * Despite all of the items that were lovingly crafted in the store, you really don't engage too much with the merchandise in the way that I wish you could. This might be my desire for more simulation in the game so that I could work with the items more, but I know that the game focuses mostly on the narrative and the konbini is just the place where the stories take place I definitely think that this game could be for you if you want a shorter narrative driven experience and not just a konbini shop simulation game.
This game is pretty cute. I went in thinking it was going to be a sandbox sim type, but it has a pretty linear storyline that takes place over 6 night shifts. I'm hoping they add a creative mode someday, but I replayed the game twice and feel pretty satisfied.
Чилловая игрушка на парочку вечеров, довольно интересно находиться внутри магазина и помогать покупателем.
I liked the game but it would have been better if we could continue playing even as a Sim managing the convenience store. Stories were good but left me wanting to play and restock the shop more.
Приятная игра, которая заставляет замедлиться. Геймплей монотонный, не грузящий. Всё интуитивно понятно, красивая приятная графика. В настройках можно добавить бег персонажу, но если проходить первый раз, то лучше насладиться отсутствием спешки. Игра не вынуждает носиться как угорелый и расставлять товары, как в большинстве игр про симуляторы супермаркета. Игра позволяет погрузится в вайб маленького японского магазинчика, с его покупателями. Единственное, что немного надоело, это то, что очень много нужно читать, хотелось бы поменьше болтовни. Но если вы разделите игру условно на 6 дней - по одному игровому дню на вечер, возможно вам будет легче. Для получения всех достижений потребуется 2 и более прохождений.
只能玩6天
Extremely restrictive! I tried refunding with only 2 hours and got denied twice. I regret buying this game. Its sad its like this cause it could have been a great Sim game with more story behind it
way too slow and kind of boring. it crashed for me on day 3 or 4 and i don't care enough to redo a day. if it goes on sale for like $5 it might be worth it
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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