
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This feels like a 7/10 that could've reached the same heights as Monster Train, if not for the scattered focus (there is solo AND co-op) in resources, tone, and plot. When I got to rank 5, the game just stopped begin enjoyable and I eventually lowered it down to casual to grind out the last 15 hours of narrative-based quests. With a hook for a future expansion/DLC that goes nowhere and features an obviously malevolent character lampshading a future big bad, Inkbound is a messy game 2nd game from Shiny Shoe, but excited for what they do next.
Fantastic game solo or with friends. Tons of build variety with each character, and the ability to really pop off when you break out of the difficulty curve with a broken build. You really can feel how your improvement effects your runs. The game is complete and for anything looking to buy the game now, any negative reviews about the developer 'abandoning' the game don't apply to you. Unfortunately further development stopped because of poor sales, but only after the game was complete. Great game by a company who has roguelike on lockdown.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一个人玩也豪丸, 要是有朋友一起直接起飞
what does literally anything in any of the description boxes in this game actually mean
ターン制のローグライクゲーム ターンに制限時間はないのでじっくり考えて戦略を練ろう ビルドに成功すると敵にターンを譲ることなく蹂躙できる
she ink till i bound
This game was recommended to me frequently by the Steam algorithm for years but I didn't quite like what I saw in the trailers. I finally made the plunge during a sale and now wish I'd tried it sooner. Everything I like in roguelikes is here: costumes, build variety, good music/SFXs, interesting choices throughout runs, meta progression just off the dome. It was immediately fun in my first solo runs and even more so when I convinced two friends to coop with me. I am excited to play more and really should have let the reviews speak for themselves sooner.
这游戏玩起来真上头,跟怪物火车一样!宝藏开发组,求求了多出点dlc吧,出必买!
it's like slay the spire except you're playing wakfu in a circle and it's fortnite
リプレイ性が高く、シナジーを考えて組み上げたビルドで戦うのは楽しい
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $318 | 4 | 50% | $2.99 | |
| $5.2K | 19 | 89% | $11.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3M | 17.5K | 94% | $9.99 | |
| $4.3M | 9.8K | 85% | $15.99 | |
| $4.3M | 6.7K | 97% | $24.99 | |
| $4.3M | 2.8K | 83% | $35.99 | |
| $4.3M | 18.2K | 80% | $14.39 | |
| $4.3M | 6.4K | 88% | $29.99 |