
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genuinely brilliant and dynamic game system design with endless replay value. Easy to get into, but hard to master. Great for a real solo challenge or casual fun with up to 4 players. It's fairly expensive but well worth the price. Only downsides are that the game has been left for dead by the devs (as of time of writing), and the game isn't particularly well balanced, as some builds (frostbite, non-poison bleed) are simply are not viable on the highest difficulty.
While it's short, [i]Inkbound[/i] has enough variety and content to make it worth the asking price. Variety in enemies is low, and there are only a small number of stages. The interesting variety comes from the interesting builds you can accomplish, and how you cope with the smattering of powerful items and passive abilities you accumulate through a game. Multiplayer is by far the most fun way to play. The game difficulty is very poorly balanced for 1 or 4 people, and seems to work best at 2 or 3. At 4, enemy AoE attacks and HP scaling become difficult to manage. At 1, you lack versatility. I would say that the unlock procedure for the aspects (classes) is tedious and takes far too long considering how short the game is. Because the game has few locations and few enemies, getting quicker access to all the classes would help keep ti fresh a bit longer. In particular, the most recent aspect at time of writing, the Star Captain, didn't get unlocked at all by 2 or the 4 members of my play group before we decided to retire the game. Still, overall I recommend it, if you have a small group and enjoy developing builds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its a damn shame devs stopped supporting this game. each run I start - each time I regret about that fact. here to hope there will be a room for Inkbound 2 in the future - there're sure not a lot of this type of game in the market to enjoy
回合制+自走棋+肉鸽+联机,相当出色的游戏,体量与深度如果能再扩展的话感觉能封神,可惜制作组老惦记出他那皮肤
Game had zero updates for 2 years this game had so much potential and they gutted it like a pig. Disappointed the live service game just was foreclosed on because the developers claim it didnt reach the goals but yet the game released in a better state then it ended in the games basically rng which is fine but at the same time the balance is gone the fun is gone and it just feels like you have to play one way if you wanna win over 200hours I played early access and launch and the recent updates but its a dead game with no future and the devs let me down more then you can imagine and after not hearing any information about the game i see a stream from them saying oh yeah we are making a new game.... crazy
感觉任务的设计就是专门水时长用的, 又臭又长, 让我想起了页游的自动寻路做任务,我就像那个AI
cool!
After playing games like slay the spire, TFT and shape of dreams, something about Inkbound's mechanics made it extremely interesting and unique. Its not as RNG as many other roguelikes, and there are many viable build routes. Characters are all unique and interesting with high skill ceilings. The feel of the game along with the art design is spot on. Its a really well thought game but feels like it could and should have been more. The issue is that theres not many ppl playing it anymore. However, 7 bucks after discount to play with ur roguelike party is still worth the many sessions. Probably about a minimum of 60 hours worth of enjoyment here, and this game's mechanics of movement management and positioning will likely be present in other "turn-based hybrids" too like Baldurs Gate 3.
J'étais assez sceptique de base sur le jeu , j'ai même faillit me faire rembourser car je trouve que le jeu n'est pas assez bien expliquer au départ et qu'on comprend pas trop la différence entre évolution/vestige , et tout ces noms Bizarre qui n'ont aucun sens lol . Mais en s'accrochant un peu et a en acceptant de prendre le temps pour mieux comprendre les mécaniques et les effets : il s'avère que ce jeu est bien sympa , avec pas mal de stratégie , autant dans ces pouvoirs , ces choix de rajouts de pouvoirs, ces évolutions de pouvoirs, les objets qui apporte des bonus divers , le fait de les détruire pour choper du bonus permanent , les potions et consommable à utiliser au bon moment . En plus de cela il y a la maitrise de ces déplacements ( représenter par un cercle de déplacement ) qui se consomme quand nous entamons une action . Réussir à faire mal et être efficace, tout en pouvant sortir de la zone d'action de l'ennemi . On ajoute a cela des ennemis qui ont des coups directes et des coups par zone , puis tout les éléments des ennemis en passif ( exemple se tourner vers vous lorsque reçoit des dégats ect ... ) On en ressort avec un jeu très agréable , assez frais dans ces mécaniques et assez intriguant par ce côté construction de build , ces différentes classes , et tenter d'arriver au bout de sa Run . Je pense que mon achat lors des soldes Steam était du coup un bon "move" , car le jeu est assez cool , même si le prix de base est un peu trop haut surtout sachant que le jeu ne recevra plus de mise à jour n'ayant pas atteint le quota de ventes escomptés . Cela ne veut pas dire néanmoins que le jeu n'est pas complet , pour l'instant j'ai lancé que du solo , mais qui sait , peut-être un jour je ferais du multi 2/3/4 joueurs , la stratégie doit en être encore plus folle . Si le jeu est noté " très positif " il y a bien une raison , mais malheureusement pour le jeu une raison qui ne peut être affirmer qu'une fois le jeu en main , il est difficile de réussir a vendre le jeu les yeux fermés sur un trailer , car le concept est difficilement explicable
It is quite fun just as a single player game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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