
A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Games good, Pretty fun with friends. Hoping to see more content in the future, classes, enemies or maps; AS this would bring back a lot of interest in the game I feel. And as always Trinkets or other interesting items In Summary, excellent game, plays well, I wish there was more of it.
Addictive gameplay loop, great soundtrack, solo or multiplayer, build variety. 10 / 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So fun! Wild that a turn based game can be good in co-op but you take your turns at the same time. Fully playable solo as well.
its absurd that this game isnt more popular, its amazing
Really difficult game for me. Killed last boss one time, all other times felt like Sisyphus work because I couldn't even kill first boss. All of that gives feeling like one successful time was pure luck and for me it's too hard to feel any joy from runs. Probably, with investment of more time I'd learn how to play, but this investment feels too painful
Pros: Not ping dependant Lots of options for skills and trinkets Combat feels very nice Cons: Very grindy, which to befair is expected from roguelites Not a fan of the MMO aspect, very unecessary Not a fan of the DRM options they chose
While it's short, [i]Inkbound[/i] has enough variety and content to make it worth the asking price. Variety in enemies is low, and there are only a small number of stages. The interesting variety comes from the interesting builds you can accomplish, and how you cope with the smattering of powerful items and passive abilities you accumulate through a game. Multiplayer is by far the most fun way to play. The game difficulty is very poorly balanced for 1 or 4 people, and seems to work best at 2 or 3. At 4, enemy AoE attacks and HP scaling become difficult to manage. At 1, you lack versatility. I would say that the unlock procedure for the aspects (classes) is tedious and takes far too long considering how short the game is. Because the game has few locations and few enemies, getting quicker access to all the classes would help keep ti fresh a bit longer. In particular, the most recent aspect at time of writing, the Star Captain, didn't get unlocked at all by 2 or the 4 members of my play group before we decided to retire the game. Still, overall I recommend it, if you have a small group and enjoy developing builds.
感觉任务的设计就是专门水时长用的, 又臭又长, 让我想起了页游的自动寻路做任务,我就像那个AI
Quite a fun game once you figure out all the various mechanics. I'm sad to learn that it's no longer being updated by the Dev team, but understand the reasons why. Regardless, I would love to see 2 more Aspects at some point in the future.
7/10 - Hades-style roguelike with turn-based combat similar to that seen in Transistor. Worth a play Pros: Polished, crunchy game play experience that keeps you glued to your seat during a run (~60 minutes) as you try to build game-breaking combos. Co-op is a nice addition and adds incredible strategic depth. Cons: Clearly tries to capture the magic of Supergiant games like Hades, but the dialogue, story, and other intangibles simply fall short
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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