
Ingression is an unforgiving & mind-bending precision platformer where you'll think and platform with seamless portals. Travel to the future to save the past from a tremendous time paradox.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It is ok. What you see is what you get and if that interest you then I suggest that you try it. For me I disliked small aspects of the game and I don't feel strong motivation to continue. First I disliked the over reliance of trail and error and the slight jankiness of the portals. Another issue is the frame rate. for some reason the frames were inconsistent during my play, whether it was unlocked (70~200) locked (120 dipping to 50) or locked half (60 dipping to 40).
다른 평가에 패드가 좋다길래 해봤는데 나는 키보드가 편해서 키보드로 했다. 패드로 하면 진동이 엄청 오더라. 무난한 정밀 플래폼 게임. 포탈도 있고 중력 반전도 좀 나온다. 스토리는 영어라서 안 봐서 잘 모르겠다. 난이도는 조금 있는 편. 이게 되나? 싶은 구간이 가끔은 있는데 되더라. 게임하면서 가장 어려웠던 건 포탈 들어갈 때마다 화면 전환이 자꾸 되니까 좌우 반전이나 위 아래 반전이 있는 것. 이거 때문에 좌우가 헷갈려서 죽는 경우가 종종 있다. 그 다음은 게임 자체 타이밍을 내가 조절해야 하는 경우가 종종 존재한다. 대포 쏴서 점프 계속 해야 하는 구간이 있는데 죽고 살아나자마자 하면 되는 곳도 있지만, 쏘고 나서 기다려야 하는 구간도 있어서 이게 좀 거슬렸다 정도? 그래도 게임 자체는 정밀 플래폼에 맞춰서 재밌게 즐길만했다. 할인하면 가격도 싸다. 추천.
This game has potential, but the level design and physics really hold it back. New mechanics are not introduced gradually, instead thrown in surrounded by spikes or vanishing platforms leading to very frustrating levels where I feel like I wasn't given a chance to learn the mechanics. Momentum doesn't really carry midair as you'd expect, with the character suddenly slowing down even with no inputs.
It's like if Celeste met Portal and it is amazing. Everything about this game is *chef's kiss*. There's such calm and yet somehow intense ambiance. The graphics look amazing as well. If I didn't know anymore, I'd think this was a game by Maddie herself. I'm only on chapter 2 and it is extremely difficult for me considering I've 100%ed Celeste. I'd really recommend playing Celeste first, even if it's not related to this game, as it gets you associated with the climbing and platforming mechanics much slower than this game does. I might make a video documentary on this game when I finish it because I love it that much. Deserves more attention. Good luck on getting successful.
Seems like it would be okay, if it could manage to be more consistent. Two main problems for me. First, you have to hold shift to stick to a wall, which there is almost no time you ever want to not do, so why am I even holding a key for this? There are two times you want to release shift, one, to fall off a wall on purpose, which is extremely rare, and two, every time you start a level or die because if you don't let go briefly then the game will forget you're holding shift and things won't work as expected, which is a real mess. Second, going into a moving portal seems to be completely random as to whether you get launched out like the game is designed to require you to, or just get trickled out and have to start the level again. On a level with 3 portals, having only about a 60% chance of each one working right makes me uninstall this.
tldr; Came for a chill game, came out bald. I wanted to rip off my hairs a few times but overall i had a blast ! I would recommand to anyone that likes platformers with a challenge and a good story
机制挺棒,结合了平台跳跃和传送门,关卡设计很出色,每一章都会引出新的玩法元素,很上瘾
Don't get me wrong, it's not a bad game, but it's not a ''very positive'' one either... I'm not into precision platformer games, but this one feels fast and some edges of the objects don't feel right. And regarding the puzzles, I would say that since the portals are already established, the puzzle is already solved by 60%, so there's not much of a puzzle here..
La mecanica de los portales es confusa y frustrante.
Ingression is a precision-platformer built around a clever and demanding twist: instead of simply running and jumping through hazards, you traverse levels using seamless, momentum-preserving portals that constantly redefine how you understand space. Developed by Espale Studios and presented through a sharp pixel-art cyber-future aesthetic, the game positions itself as both a mental challenge and a test of reflexes. You play as Rina, a thief caught in the middle of a disastrous temporal incident, forced to navigate unstable environments to prevent a mounting paradox from collapsing reality. The story is minimal but atmospheric, setting a tense tone without distracting from the fast, skill-based gameplay that defines the experience. From your first steps, Ingression makes it clear that mastering its mechanics is essential. The platforming draws inspiration from tough-but-fair indie classics, but the portal system gives it an identity of its own. Every portal preserves your momentum, direction, and speed, meaning a well-placed jump through one can fling you across an entire chamber or send you into a deadly hazard if you miscalculate even slightly. The levels are short but tightly constructed, each presenting a small puzzle of timing, orientation, and rhythm. Learning how to read the layout, how to anticipate where a portal will deposit you, and how to perform split-second course corrections become essential skills. Each completed level feels like a miniature triumph, because you can’t brute-force your way through these challenges — mastery is the only path forward. The difficulty escalates with deliberate pacing. Early levels ease you into the basics, teaching you how to cling to walls, chain jumps, and manipulate portal placement without overwhelming you. As you progress, the game adds lasers, drones, shifting platforms, timed hazards, and multi-portal sequences that demand strong spatial awareness. Later challenges weave these mechanics into layered, interlocking patterns that require both concentration and rhythm. It is the kind of game where moments of frustration often dissolve into satisfaction once the right timing “clicks” and your movements align perfectly with the intended flow. Ingression is designed to make you fail often, but it keeps frustration in check by keeping levels concise and respawns instantaneous, encouraging quick retries rather than long setbacks. The visual style supports this high-pressure platforming well. The pixel-art presentation is clean and uncluttered, favoring dark backgrounds and neon highlights that make hazards, portals, and character movement easy to read. Small details in animation and environmental effects help maintain immersion without ever distracting from the precision execution required to complete its more complex stages. The cyberpunk flavor adds ambiance, creating an atmosphere of urgency and instability that fits naturally with the story’s time-paradox premise. Though the narrative remains light, the visuals and worldbuilding cues give enough personality to prevent the game from feeling sterile or purely mechanical. The controls are another highlight. Whether using a controller or keyboard, the game’s responsiveness is immediate and fluid — a crucial element for a title that demands frame-tight actions. Ingression feels tuned to reward dexterity, making each input predictable in a way that’s essential for high-precision gameplay. The fact that the game is Steam Deck Verified and performs consistently across platforms further demonstrates the care taken with its technical foundation. Reports of bugs or crashes are minimal, showcasing a level of polish not always found in small-studio releases. While the game is intensely engaging for players who enjoy demanding platformers, it does come with limitations that reflect its niche appeal. The difficulty curve can feel sharp, especially for those unfamiliar with the genre’s expectations. The portal mechanics can be disorienting, sometimes causing more confusion than challenge until you adapt to the game’s unusual spatial rules. Additionally, the story functions more as a thematic wrapper than an emotional driver — players seeking narrative depth may find it too skeletal. Ingression is laser-focused on gameplay, and its strengths lie entirely in its mechanical design rather than in plot or character development. Yet for players who appreciate precision platformers that push reflexes and pattern recognition, Ingression is a standout. It offers a distinct identity through its portal traversal system, its tight level construction, and its balance of challenge and accessibility. Every skill you gain feels earned, every level conquered feels like a personal achievement, and the gradual layering of mechanics keeps the experience fresh from beginning to end. It may not appeal to everyone, but for fans of difficult, rewarding platformers that require both mental and physical coordination, it delivers a sharp, memorable, and highly polished adventure. Rating: 8/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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