
Ingression is an unforgiving & mind-bending precision platformer where you'll think and platform with seamless portals. Travel to the future to save the past from a tremendous time paradox.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
çok denedim olmadı
Ingression is a portal like precision platformer with many brilliantly designed levels. It’s a bit challenging and it definitely has enough trial and error levels, but you can get through them with patience. There are 4 normal chapters, one special chapter and one boss chapter. Each chapter, aside from the boss chapter, has a unique theme and mechanic to keep things interesting. The levels can usually be finished quickly. There are some big levels but I didn’t feel overwhelmed for the most part. There is a story to follow with more dialogues than expected (that can be skipped). It’s not bad but I stopped following where it was going with all the timelines, it became confusing near the end. In terms of flaws, there are 3 which are prominent. The worst one is the final boss fight. The game has a boss fight in every chapter except for the special chapter. They are generally more challenging and the least favourite part of the game. But the final boss is on a whole different level, it’s too reliant on RNG based on the moves it’s going to use and it even has what feels like ‘rubberbanding’ in racing terms. As in, if you’re doing too well, it will kind of teleport behind you quickly. Those boss levels felt obnoxious and not properly tested for players who don’t know how the boss is programmed. Next, the game’s hold skill seems to be buggy sometimes. Even though I press hold, the character doesn’t hold on to objects or walls. Lastly, chapter select is limited. You’re not allowed to select individual levels, a chapter has over 20 levels I believe. So you have to go through all those levels to get to a collectible or achievement requirement you might have missed. Despite the flaws mentioned, Ingression is a VERY GOOD game. The quality of the levels shocked me, the game kept my attention and made me feel so smart sometimes. The graphics are charming and the music is pretty catchy. This is a game made with love, I had lots of fun playing it and getting all the achievements within 12 hours. Most of the achievements will come naturally, a few are specific actions and some are playing bonus levels after you collect the crystals associated with them. The normal price of €10 is worth it for sure, on sale it’s a must buy. I highly recommend the game to fans of precision platformers and fans who don’t mind a bit of challenge.
I've just finished Chapter 1 and I have to say the game is very good! Tight platforming, difficult challenges. Great stuff so far!
https://youtu.be/r1fKo2CPOn0 Despite having some great ideas the issues with difficult and telegraphing levels provides a very poor onboarding and learning curve.
Oyundaki mantık ve fikirler çok eğlenceli olur gibi gelmişti ama hiç eğlenceli olmayan bir zorluğu var ve üzgünüm iade etmek zorundayım.
Ingression is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This console reject pixelcrap platformer has a sci-fi theme, particularly bad graphics, and features precision platforming including wall jumping and dashing... but lacks polish, and frankly, there's over 7,000 platformers on Steam. This is not one of the good ones... in fact this doesn't even deserve to be in the same sentence as the tiny handful of platformers that somehow managed to survive despite being an obsolete format (you know, Silksong etc). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done better and they knew it, so that's a major screwup. Secondly, it destroys any hopes the developer had of creating a "retro aesthetic" as their excuse for the lazy pixelart compromise... It looks completely inauthentic from a retro gaming perspective. Visually, this is a hamfisted mess, a dogs breakfast of bad, mismatched visuals, and this kind of laziness and poor quality should never be foisted on gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. These technical defects push this game below acceptable standards for any modern PC game. Note: This "game" features a relatively small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews, from the Russian review farm uncovered by Sentinels of the store. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, immediately after this platformer launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Ingression has the laughable price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Ghostrunner", "The Vanishing of Ethan Carter" or "Deep Rock Galactic". No pixelcrap is worth $10. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
muy bom da silva
難しすぎる。
celeste but fair
A have a lot of critiques, way more than I’d like, but I still think this little game brings a lot to the table. Some pros and cons: Pros: +Cool music and atmosphere +Level design was often pretty good +Final stage of each chapter was great at stringing together a tense experience, where by the end you’re doing things naturally that would look impossible to an observer +addictive to keep trying +portals and gravity change were always super cool +high difficulty, made it feel like I actually achieved something Cons: -physics felt inconsistent -final boss was sometimes fun but committed a grave sin: being rng-dependent. Some of its moves just kill you if you’re in the wrong spot, and because of the flow state of this type of platformer you often just are in the wrong spot. Also it bugged out and softlocked me after I beat it the first time by destroying the platform the next cutscene took place on so I had to fight it again, maybe I’m just a little mad about that. -kinda janky. Aside from the bug mentioned before I also had to route in things like invisible activation zones to get essential platforms to move. Doable but it felt unfair -hitboxes felt too big? I know gamers are usually wrong about this but that’s exactly why other games design smaller hitboxes, and feel more satisfying as a result. -the culmination of the previous points: many, many deaths felt like they were not my fault, and that is absolutely mot what you want from a precision platformer. Conclusion: A worthy and tough precision platformer that seems inspired by Celeste but absolutely did not learn enough about level design from that game. Clumsy, but definitely fun.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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