
You are an AD intern at a TV studio aiming to secure a job offer. During a live talk show, you must give directions using cue cards. Convey information based on the situation to keep things running smoothly, boost audience favorability toward the guest, and earn your offer through your performance.
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About
■Game Overview
You are an assistant director (AD) intern at a TV production studio.
Your goal is to secure a job offer from this studio.
During a live talk show,
you suddenly find yourself responsible for giving directions using cue cards.
By “conveying” information according to the situation,
you will keep things running smoothly.
Guide the situation so that the audience’s favorability toward the guest increases,
and use your achievements to earn a job offer!
■ Gameplay Flow
A live talk show is structured in two halves, separated by commercial breaks.
At each segment, the topic is decided by rolling a dice.

You are the one guiding the unreliable MC, entrusted with supporting the show on the spot.
Based on the guest information provided in advance and the flow of the conversation, deliver the right cues through prompt cards.

Live broadcasting is unforgiving—viewer favorability toward the guest will rise or fall depending on your decisions.
And in the end, how will you convey the success of the program to the performers?

As an intern assistant director (AD), make the right calls in the moment and earn your job offer.
※PlayTime
3–10 minutes
※
This is an entry for the “Unity 1-Week Game Jam 2023 (Theme: ‘Convey’)”.
The main updates are the addition of Steam achievements and an English translation.
Genres
Stats
Languages: English, Japanese**languages with full audio support
Reviews
ʚ♡ɞ⠀⠀⠀⠀⣠⣶⣿⣿⣿⣿⣶⣦⡀⠀⠀⠀ʚ♡ɞ ⠀⠀⠀⠀⢠⢾⣿⣿⣿⣿⡿⣿⣿⣿⣿⡄ ⠀⠀⠀⢀⣯⣾⣿⣿⣿⡿⠀⠙⢿⣿⡿⣿⡄ ⠀⠀⠀⢸⣿⣿⣿⠛⠈⢧⡀⣠⣈⠻⣷⣿⣧ ⠀⠀⠀⢸⣿⣿⣴⣿⡇⠀⠀⢹⣿⠗⡇⣺⣿⢆ ⠀⠀⠀⣸⣿⣿⣆⠉⠁⠀⠀⠀⠀⢸⣷⣿⣿⣎⢆ ⠀⠀⢀⣿⣿⣿⣿⣦⣄⣀⠀⣀⣴⣿⣿⣿⣿⣿⣎⢆ ⠀⢀⣼⣿⡿⠛⠻⣿⡿⠃⠭⣅⣿⣿⣿⣿⣿⣿⣽⢆ ⡶⢋⣿⢿⠓⢲⣾⣿⠤⣀⢀⠤⠬⣿⣿⣿⣿⣿⣿⣏ ⣠⡾⠁⢸⣠⣿⣿⣿⢀⡀⢁⣀⣤⣾⣿⣿⣿⣿⣿⣿
つかさちゃんの衣装が可愛い。
I really liked the dev's previous game (the suica one),so of course I'd try another of their games especially if it's for free ... Yet the experience from this short title sours as none of the gauges actually work,at least in the EN ver. The steam page shows it working,that's just misleading for now. Also the dice being in english,when currently those are in japanese,but that's just visual. I hope it can be fixed
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
Инди-головоломка с элементами сюрреализма, где игроки разгадывают тайны через визуальные и звуковые подсказки. Плюсы: Уникальная атмосфера — необычный визуальный стиль и звуковое оформление; Интуитивное управление — легко освоить базовые механики; Загадочный сюжет — множество тайн и неожиданных открытий. Минусы: Ограниченное количество уровней — игра может быть пройдена быстро; Однотипные головоломки — некоторые задачи повторяются; Сложность восприятия — не всем может понравиться сюрреалистический подход. Итог: понравится любителям инди-проектов и головоломок с необычным дизайном. Загадочная атмосфера и оригинальные механики делают игру увлекательной, несмотря на возможные однотипные задачи и краткость.
I enjoyed the game fine, but - most endings are soft-locked somehow (the show is always "just okay", never great, never awful) - the gauges don't work (like at all, they're just static images) - for some reason everything was translated in my first playthrough, but every time I relaunched the game after that parts of it were still in japanese (Besides that it's exactly what's promised, nothing too interesting but it's short and fun enough, until you're stuck failing at getting new endings)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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