
This game is a roguelite infinite theme game. In the game, players need to form a team, build characters, use dice to fight, combine skills based on the dice results, get rewards, and become stronger to defeat the final BOSS.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
底子其实搭的不错了,作为无限恐怖及后续的一堆无限流作品老书虫来说,代入感很不错,希望作者更新频率高一些,随便多加些装备血统机制敌人种类,加点无尽爬层之类的。总的来说我觉得开发者的开发思路和脑洞很对我的电波,喜欢!
可玩内容太少,培养人员太靠运气,感觉游戏只做了试玩版一样,希望有更多后续
不够玩哇,三小时打通了,轻轻松松
没有地方联系,只好通过评测问一下,为什么我每次打开这个游戏,都会激活我的VR?
国产小游戏,卖的贵,跑的快。收一波就跑。真是太棒了。
一坨,白等了这么久。作为前几个加入愿望单的游戏,很失望。这一坤年就弄了个不算半成品的玩意儿,机制很像骰子闯魔城,感觉揉了很多游戏。但没有揉明白,操作起来也是怪怪的,作为一个肉各类卡牌(没有卡牌),内容很乱,真就这一坤年唱、跳、rap、篮球,没花一点心思在游戏上。
屎。内容少。不管是怪还是人物还是加强看似很多槽位很多风格很多技能机制。实际上每种可能就你看见的那一个,怪就一种三个立绘其他纯靠意淫。不如登录4399.
1、将敌人的敏捷降为负数(水流降速),导致敌方能无限闪避 2、摇骰子和结束回合 ,如果连续点击,可以跳过当前角色的回合。建议骰子滚动过程中不能结束回合,并且缩短骰子滚动时间 3、建议增加键盘的自定义按键设置
刷个混元剑经,然后点满,青莲剑歌(剑+蓝)*2解决战斗 或者火球+堆心智,火球解决战斗也行。
盗版入正。 好玩是好玩,最大的问题实体量太小,截止目前只有30关。 游戏对比我玩的版本多出了事件和洗点,但是轮椅依旧是轮椅,各种套路都没变,只要选出一个刀剑攻击骰或者射击攻击骰多的人物作为重点培养,然后养出剑圣和枪王,到了后期基本上是秒杀,只要前期破局那后期一点难度都没有,喜欢我混沌剑决青莲剑歌两刀清场吗?后期那几个关卡的敌人我连他们有什么招式都没怎么见过,甚至最后一关的修仙门主一刀或一枪就死,我从来没见过他出招。并且各种体系路线极度不平衡,枪剑强无敌,易成型,法术系组件过多,并且上限也就那样。 建议开发团队优先提高体量,再搞定难度曲线,再把平衡搞好。 总之,介于开发进度不行,不建议新人立即入坑。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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