
Sea of Stars is a starship roguelike, a sandbox adventure game of interstellar exploration and combat. Travel from star to star, upgrade your ship with new systems and weapons, build up your flotilla with allies and mercenaries, and take on a variety of alien menaces.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Each game is short, and sweet. Every map is randomized, and the difficulty can be turned up once you know what you're doing and what all the gew-gaws do, so you can make things more fun with or without system mastery. Eat electric death, space scum! My Particle Vortex Cannon will destroy you all!
Everything about this game is inferior to its predecessor. Everyone has already made plenty of valid criticisms of the game but here I go anyway: • 3D makes everything more complicated and time-consuming without adding any value whatsoever. • The UI is TERRIBLE. It's weirdly amateur compared to Weird Worlds. It's clumsy, time-wasting, space-wasting, poorly organized, and just UGLY. The flatness and transparency make the whole thing hard to look at and intuit, and actions that were simple in Weird Worlds are more complicated and clumsy here. Some of the icons, graphical elements, and text render as blown-up blurry bitmaps on a retina display, rather than starting with large art that's scaled down for lower resolutions, and scalable vector objects for models, lines, icons, and text. The ship models are insanely simplistic, low detail, cartoonish (which would be fine if they MATCHED the style of the art elsewhere in the game, but they don't), and just plain ugly compared to this game's predecessor. Their textures are super low resolution where there even are any. It's an entirely non-unified style and nothing looks like it belongs with anything else. I felt like I was looking at placeholder graphics instead of final designs. I don't know if that's what actually happened or if this is just more of the usual "flat minimalist" fad nonsense that has ruined SO MUCH software since 2013. • Nothing new here of merit. The new elements I experienced in 2 hours were almost nonexistent. It's mostly the same as Weird Worlds, including some reused art & music (the reused art is of course even lower resolution than the low res art in this game). • The gameplay is entirely unsatisfying: In 2.1 hours, I've only gone through three sessions and lost all three times. Even after collecting every useful item and upgrading and throwing a whole flotilla of ships at a quest enemy, it was a massive failure. But that would be okay if the run-through was quick. They aren't. They're tedious. Most of my time was spent rotating the stupid 3D star-map just to figure out where things are in relation to each other, where I was, what was at the places I'd visited, etc. The majority of the game time was spent trying to SEE the game, basically. In Weird Worlds, that same amount of time spent would've given me 6+ sessions and a mixture of wins & losses. Weird Worlds was a 20 minute space opera. This game is a slow exercise in patience, and it wore mine out. I paid $1.06 for this on Winter sale discount and that's the only way I was ever going to experience it, because I watched the development and knew this was going to be a bad game (and read other people's reviews). Now I have my own personal experience with it and I'm glad I paid so little for it. It's a massive shame. All the resources, time, and effort wasted on this clumsy and ugly game could have been FAR BETTER spent on making an HD remaster of Weird Worlds, placing whatever new content there is here into THAT FAR SUPERIOR GAME. I'd happily spend much more money on THAT than what I paid for this. This game, I will probably uninstall.
Very satisfying Sci-Fi roguelike in a huge universe.
Its a bit basic and crashy
Great little game. It follows the same theme as Infinite Space I and II, but the style is different. The charming 2d visuals from II are replaced with some fun cartoony 3d models, and I'm not convinced the 3d map really adds anything but it is easy enough to navigate once you get used to it. Ship upgrades are now possible, and fleet management is a little more nuanced because of it. Faction relations are a little more important if you want to get those upgrades for the ships in your fleet, and it is actually possible to profit from trade now (instead of just finding and selling items like in the first games) if you are careful about how you balance it against the clock. These differences are pretty subtle though, and if you played II you will find III to be very similar to it.
Well this game should be considered as Star control light. The game play is quick, and sometimes the game ends quickly after so many moves or minutes are used up. It takes a bit of getting used too, the interface is not easy to use, but once you figure it out, which is easy by the way then the game is okay. Just be aware that, in some planets the items will appear at the bottom of your screen to pick up or to trade. On some planets some aliens will only trade one for one like the bird aliens. Other aliens only trade in gold coins so you have to sell an item to buy an item. And on your home planet its cash. So it is a bit all over the place. Also some aliens will be friendly or hostile on which characters you pick up along your space exploration. The space map is in 3D, so you have to rotate the map around to see the planet you want to go to, or be able to click on. Fighting enemy ships with your starting ship is very very bad, you got to upgrade first, and most times by the time you get enough cash to upgrade and just about as the game is getting fun, your time runs out so yea. The developers should give us the option to extend the time in the game or even give us some play features to set up a game, like how many stars, enemies and how much time before the game ends. But until then, this game will only be a quick flash in the pan and then you can restart again and see what you get. I Recommend the game, buy it at the lowest price, and enjoy for when ever you need a quick space exploration game fix.
Excellent sequel, was worth the wait
Fun fun fun
Yes very good but the combat is far too easy when using good tactics
good game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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