
Three heroes. Three entirely different games. Master unique abilities, dodge relentless bullet-hell attacks, and fight your way through ever-changing halls. Are you ready for the infinite depths?
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About
An evil lich as old as time itself lurks beneath the earth in ever-shifting halls. There they wait, building their horde of undead so that they may rule the world once again...
Before the lich can enact their plan, mighty heroes rise to face the most infamous dungeon of them all: the INFINICRYPT!!!
Play as one of three heroes, all with unique abilities, and dare to delve deeper and deeper. Will you pick the stalwart knight, the explosive mage, or the crafty rogue? Collect great riches and powerful artifacts unique to each character, ensuring no run will be the same!
Along the way, you might find altars to long forgotten gods and strange merchants where you might spend your newly acquired riches. Hearing their first prayer in centuries, you might find yourself to be the champion of dead gods!
Battle your way past hordes of undead and monsters wandering the halls. Fight the flesh and bones that lurk in the darkness, destroy their soul gems and ensure they never come back from the dead. Beware the squeal of the ratmen, for you aren't the only ones who have heard of the riches...
On your journey to defeat the lich, you must face off against the Lords of Death that serve them! Strike them down to draw out the lich themself!
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Fantastic work. Really enjoying it. I usually look things up or watch others play something before I play it, but actually engaging and figuring things out for the first time is such a blast!
Amazing game that I highly recommend, labor of love for sure! Check it out ..........
This game has genuinely come so far and its a lot of fun. Dev has always been really responsive to feedback and it shows on every run. Definitely recommend
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Languages: English
Hours played at review time, across 29 reviews with recorded playtime.
I don't play many roguelikes but gd this game is great. I love a good fantasy aesthetic too.
Infinicrypt is a very fun game. The characters are unique. The items are fun. The bosses are cool. Has everything you want in a good rogue like. One of the really cool things this game does is allow you to take heals even if you are at full health, When your character needs the amount the potion provides, you will automatically consume the potion from your inventory. Makes finding heals at full health not seem like a waste of a drop/find. I do think knight is the best character of the 3, with rouge being 2nd and wizard being the worst. Each character is really fun to play, but the knight having a shield to block an attack or projectile that regenerates over time just seems like the best secondary of the three. Rouge is cool because he gets I-Frames when he dashes but he is hard to play with the combo system. Wizard does tons of damage but dies very easy due to no block/dodge built into the kit, and using one of the 2nd spells for defensive seems weird to me but maybe im just bad. So far my biggest complaint is the bugs, I've lost multiple runs from things like being stuck in a completed room that isn't being considered complete or being stuck in a room with monsters that wont die, This is really frustrating especially when you are past floor 10 and have a good run going that is completely ruined to something out of your control. Also the floors need some love. You see the same rooms over and over from start to finish. Would love some new floor art and music after each boss floor completion. The boss floors however are very cool, so I'm sure this is a work in progress just not a priority. Overall, I can understand how new this game is and forgive the bugs for now. But this issue needs to be resolved. Until then I am going to give this game a rest as I feel I've done everything there is to do minus complete a run on each character. (ive gotten close on wizard and rouge but runs have been taken to bugs). I'm excited to see what new content comes to the game along with fixes to make it play better. TLDR: Infinicrypt is really really fun and has a lot of great moments but the bug ending runs piss me off
If you like roguelike, bullet hell, dungeon crawler games, with a little bit of 'rogue-lite' sprinkled in for future runs (you can unlock new items by completing various achievements) then this game is definitely worth a look at. It is quite polished, has a good soundtrack, three classes (wizard, knight, rogue) with unique playstyles and the potential to turn any one of your runs into a god run with ludicrious power at your fingertips if you get one of those! (I once had a run as the knight where i was practically invulnerable to damage and one swipe with my sword would strike everything in the room, and anything that died would heal me). My biggest gripe right now is the Wizard class, which feels significantly underpowered considering how hamstrung it can be for dealing damage and survivability. But I'm sure all those things will be ironed out eventually as the game goes through more updates and refinements. The environment can get a little same-y after a while, which is a weakness. Hopefully some of the more unique tilesets/graphics? (whatever the term is) from the boss rooms gets reused a little more than what they are currently. And there is a Demo! So if you are unsure, give the demo a go first. As someone who has played the demo a lot before getting the game, it really does give you a good idea of what the full game will be like! Overall, in the games current state (as of 2026-04-12) I'd say the game is a solid 7/10. I can definitely see myself playing this for a long time and over many years. Uninstalling and then maybe a year or two later, reinstalling it again to play it some more. It has good staying power, and is really fun to play. The final boss music absolutely slaps!
Really wonderful game. I'm not usually a fan of bullet-hell type games where you have to dodge a lot of projectiles but this game does it in a way that feels challenging and fun and rewards you for clearing things quickly. Really proud to see how it's progressed since playing the demo.
game hard! but fun! i dont often play bullet hell games so im struggling to dodge, especially with the wizard class since so far I havent gathered movement options. infinicrypt is designed in a way that makes new additions very easy so im excited to see the future for this game. If you like dungeon crawlers and bullet hells or punishing roguelikes, you will like this game! Would recommend
awesome little micro roguelite with pixel polish and a shocking amount of lore notes, secret hit of the year, fully recommend... ♥♥♥♥ THEM RATS THO
A Hidden Indie Gem That Deserves Far More Attention I received a review key for this game and created a YouTube video covering my experience, and I have to say, this is one of those rare indie titles that immediately makes an impression. This game is an unpolished diamond in the rough of the indie scene. It may not have the visibility it deserves yet, but the potential here is undeniable. The core gameplay loop is tight, rewarding, and most importantly fair. Yes, it's challenging, but the difficulty never feels arbitrary. Every death teaches you something. Put in the hours, truly master your class, and you'll feel that progression translate directly into skill as you push deeper through the floors. One thing that stood out immediately: the movement and combat feel exceptional. There's no sluggishness, no input lag, it's smooth and responsive in a way that reminds me of The Binding of Isaac. That level of polish in a small indie title speaks volumes about the developer's dedication to the craft. The Classes: Rogue: Highly agile with a combo-based playstyle. Difficult to learn and demanding to master, but rewarding for those willing to invest the time. Personally, I found this class the most challenging, though I'm genuinely unsure whether that reflects a balance issue or simply a high skill ceiling. Knight: A well-rounded and satisfying class. The ability to use your shield offensively, knocking enemies into traps and walls, adds a clever layer of tactical depth. Easy to understand, hard to master. Feels great to play. Mage: A versatile spellcaster with discoverable magic types, two cast slots, and regenerating mana. Highly accessible for newcomers and a joy to experiment with. A Few Wishes for the Future: I actually shared this directly with the developer: I'd love to see future patches expand the item pool, and perhaps introduce subclass mechanics, imagine a Rogue picking up a bow and transforming into an Archer archetype. These are purely forward-looking hopes, though, not criticisms of what's already here. Verdict: At €12.30, this game is an absolute steal. Even with only 1.5 hours of playtime, it delivers instant fun, instant feedback, and an immediately engaging loop that hooks you from the first run. It's the kind of game that gives you everything you need to form a strong opinion within minutes. I wholeheartedly recommend it. The developer has clearly poured care and craftsmanship into this project, and it shows. Keep an eye on this one, I have a feeling it's only going to get better.
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