
Control multiple heroes at once in this dungeon-crawling action adventure RPG, a mix of classic 80's Gauntlet-action and quests.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cannot recommend, even as a fan of twin-stick and roleplay games. Lot of things going against this game. This mobile-type game did not give me the feelings of gauntlet. So, starting with the gameplay, there are some elements that I did not like. The game uses auto-aim, so not much reason to use the twin-stick mechanic. (Probably for the mobile version!) With enemies spawning in the adjecent spaces, the game encourages simply holding down the fire key, while moving. Having to walk through a room of spike traps shows some weird hit detection, and the traps will keep draining life until you move off the space. The music and sound was really what killed it for me. Hearing the traps go "bang" repeatedly was cringe-inducing, but turning off the sound would have made those traps harder to find. The music was hard on the ears, too. Then the big surprise was the loot. For a game with loot in the title, I was surprised to see few lackluster items for use. The in-game items have very little item description, so you have to guess their subtle effects through observation. Then the legacy items were not impressive either. There are some characters to unlock, but since the characters either just spin or shoot pixels, I am just not interested in them. I do not like this trend in games to provide basic information through unlocks. I had to kill a hundred bouncing skulls before the game let me know they were skeletons. Technically, I had issues with my xbox-type controller. At one point it glitched out and kept running in a direction, with no way to fix except quitting. The keyboard is not usable when the controller is plugged in, so my co-op option is out. The game engine uses a java backend, and I feel like that does not always run great on linux systems. Finally, the level design feels repeatitive and uninspired. The quests are as mundane as "find a key." One level will look like another one, and I never got a sense of satisfaction of finishing it. I suspect that if you have played other Orangepixel games, that you know what you are getting in this one. This seems like a mobile, casual design that has been used many times before, just within a dungeon setting here.
[h1]Обзор Linux / SteamOS версии игры[/h1] [b] Вторая часть простенького Dungeon crawler'а, обзор первой части [url=http://steamcommunity.com/id/volnes/recommended/359280/]тут[/url]. Изменений по сравнению с первой частью несколько: -- Изменилась графика, не знаю в лучшую сторону или в худшую, но пикселятина стала еще та. -- Добавили двух новых героев (вор, паладин). -- Теперь мы не бегаем в одиночку, у нас есть соратник, то есть перед началом игры мы выбираем героя дального боя и следом героя ближнего боя в процессе игры переключаемся между ними. -- Добавили пачку новых ачивок. -- Появилось больше локаций. -- Музыка в игре при продолжительной игре всё также раздражает. Скажу одно игра по прежнему пойдет даже на калькуляторе, так как похоже что это порт с Android. [/b] Тестировалось всё на Ubuntu Mate 16.04.4 и ноутбуке: CPU: Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz RAM: SO-DIMM DDR3 8Gb 1333MHz HDD:SAMSUNG HM320II 320Gb Video: Intel HD 3000 + Nvidia 540M [h1]Обзор входит в список [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1103944566]Игры, Linux, Steam, обзоры[/url].[/h1]
If you are a fan of randomized dungeon crawlers... this game is for you. While the game sticks to the common standards, it presents new challenges and puzzles that will require thought/aggro. Similar to arcade titles of old, the aggressive tone will punish and reward you. This keeps the game balanced and enjoyable for many play throughs. Strategy is basic, but critical. You cannot rush every encounter. As a fan of challenging games, this title is worth multiple attempts. Gameplay is always the core of my interest. The pace is either fast or at your own speed (depending how agressive you are). It is also challenging, in that each room will require you to analyze the situation. The traps cannot be ignored, nor can you bait every enemy. Swapping your hero is required to progress (the AI might need a few tweaks to perfect this aspect, but it is nearly there). Having two avatars feels like an advantage. Strengths and weaknesses of each class should ne observed. I was unable to test local co-op, but I can imagine how much fun it could be. Perhaps online/friend based co-op? This opens the door for countless additional puzzles. The controls seem to be built for a plug-in style controller. As of June 7/16, I could not find a "customize controls" menu. Perhaps my own inability, but the WASD keys had been replaced by the arrow pad. This made it awkward with the mouse. Once I plugged a third party controller in, everything made sense. Pixel art is one of my soft spots. I applaud the quality of dynamic sprites. Objects have great cycles, not just torches and enemies. Event statues have motion/glow, while health and exp orbs dance around you. The objects are easy to differentiate and bring the areas to life. Obviously, the avatar sprites are fantastic - attack skills are amazing as they level up. It is easy forget judgment on the level back-drop. It blends in and supports the existing mood. A balance is difficult to strike in these situations. Perhaps a few more tiles could use polish (but I do not fault the developer on this, atmosphere is perfect). Maybe a bit more variations in group tiles? Love the pace, risk/reward and colour palette of the game. If you need a new hack/slash medival title, I offer my recommendation. In Canadian dollars, 10$ is reasonable in todays market. Personally, I will spend more time in this game than most new AAA titles. I am a fan of supporting developers and trying new things. For a more discerning crowd, I would understand 10$ being a hair high (only due to June 7/16 testing + bugs). At the first Steam Sale, you must try this game. In full disclosure, I try and review games that are new to the scene. Only a review are under my belt. Looking forward to bug patches and additions, I would recommend this title.
Amazing little game. Many similarities with old school gauntlet. Also reminds me of hammerwatch,binding of isaac in a very good way. Character evolves with every playthrough, unlockable characters and very addictive fast dungeon crawl gameplay.Imo superior to the first game and a must have for rogue-like/lite fans!
Максимально простой и минималистичный рогалик. Простой настолько, что даже я с моими не лучшими навыками игры в данный жанр прошёл все пятьдесят уровней с “эпичным сражением в конце” попытки с седьмой. Минимализм выражается буквально во всём от графики, до малого количества предметов. Мини-боссов в игре всего два, плюс три элитных монстра и примерно с десяток обычных. Играть предстоит, переключаясь между парой героев дальнего и ближнего боя, в каждой категории изначально доступно для выбора два персонажа, но можно открыть ещё четырёх, правда резона этого делать, кроме как ради достижений – нет. Прошёл всю игру эльфом и валькирией, потыкал других персонажей, но разницы почти не заметил, к тому же, чтобы открыть новых героев предстоит собрать кучу карточек персонажей из сундуков. Любителям идеальных игр категорически не рекомендую, здесь предстоит очень много крабить ради бестиария и библиотеки, а проходить игру даже дважды не возникает ни малейшего желания. К недостаткам отнесу какое-то странное отношение «Heroes of Loot 2» к полноэкранному режиму (я так и играл в окне), раздражающую музыку (выключил ещё на втором забеге), а также один раз у меня сломался уровень таким образом, что постоянно вылетал, вынудив начать новую игру. Резюме: минимализм и простота, покупать лишь отчаянным любителям жанра по большой скидке.
My playtime says it all. :)
I LOVE this game!! I was pleasantly surprized by the first Heroes of Loot, and this one improves on everything that was enjoyable in the first one, and goes beyond. There are new additions throughout....there are cool levels, great loot, arenas, responsive controls, neat enemies and lots more! Though you control more than one hero in this game, it is not at all trying, nor demands co-op to do so. It's just a lot of fun to play...as is the first game. My play-time is a bit minor as I wrote this...but the game gives you a lot of enjoyment in a short time...so ideal for quick runs and long runs or in-between other games. I highly recommend this game already, early into its 'early access' stage...and also highly recommend the first Heroes of Loot too!! Great to see a 'sequal' that adds so much to its predesassor without diminishing either game. Bravo, Orangepixel!!!!!
Pros Charming graphics Smooth animation Cons Becomes repetitive and boring rather fast. No interesting loot(which i expected to be part of the game due to the title). Poor default keybindings. Some explaination for mechanics are absent(took a while before i managed to throw a bomb) the 8-bit graphics on larger screens makes some things hard to read(using a 27"). The game itself is charming but i can't possibly recommend it too anyone since it feels closer to a browser game and don't get me wrong I like playing some old school 8-/16-bit games but this one doesn't really cut it for me.
I haven't played the first heroes of loot yet, but i really want to now! https://www.youtube.com/watch?v=i42sVBayOKc
A cute rogue-like pixel dungeon crawler, action RPG. Explore the dungeon, kill monsters and bosses and collect all the loot. Secrets to be found as well https://youtu.be/NJCzVeHSRUg
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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