
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Enjoy the game so far, Guns seem to do less damage than its worth. Host just accidentally quit without saving after having been lost for 3 hours and making it back finally. Please add an autosave after each night or after everytime players sleep. Or at the very least add a damn reminder to save when you go to exit the game. Just lost the entire save. Manual save is not it...
MINHOOOOOOOOOOOOOOOOOOOOOOO!!!!!
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game! Early access review so still getting polished up, but the core mechanics are fun and it's got more heart and character than most multiplayer games we've tried. A solid "friendslop"-adjacent game with a balanced thrill of horror, building a house, fighting over who gets to use the cloth pieces, and a big scary monster chasing you. :) Solid and fun and silly, everything a game should be. It's got some bugs at the time of this review but they honestly just made everything more whimsical. A+ for the booty cheek clipping out of the pants when you crouch. Looking forward to see how it grows. 2hrs logged at the time of review but had 6 hrs in the demo too which is a lot for us as people who work a lot. <3
она при5ольная
Erken erişimde olmasına rağmen gerçekten keyifli bir oyun. Oyunun şu anki hali bile oldukça başarılı ve gelecek güncellemelerle çok daha iyi bir noktaya geleceğini düşünüyorum. Oynanış mekanikleri, atmosferi ve genel oyun yapısı oldukça hoşuma gitti. Erken erişimde olduğu için bazı eksikler ve geliştirilmesi gereken noktalar elbette var, ancak bunlar oyundan aldığım keyfi ciddi anlamda etkilemedi. Geliştiricilerin oyuna önem verdiği ve üzerine çalıştığı belli oluyor. Özellikle gelecek güncellemeleri ve yeni içerikleri merakla bekliyorum. Erken erişim oyunlarını desteklemeyi seven oyuncular için kesinlikle şans verilebilir. Geliştiricilere emekleri için teşekkürler. Umarım oyun zamanla çok daha büyür ve gelişir.
It's a very successful project. It has a great visual appearance in terms of graphics and physics. It's a game I'll especially enjoy playing with my friends. We liked it very much!
Loving the game so far Devs been really fast with fixing bugs and issues since launch can’t wait to see where the story leads all in all good game just needs more content as I feel the longevity is lacking but the building mechanics make it enjoyable as well
한글 폰트가 깨져서 전체 문장이 제대로 보이지 않습니다. 그래서 바로 끄긴했는데 나쁘지 않았어요... 한글 폰트 수정되면 다시 해볼게요...
I really like this game but it does need work mostly QOL stuff is holding it back. Cooking needs to be fixed it takes way too long to cook stuff and then burns way to fast. We need craftable chest the biggest issue with the game in my opinion is inventory space. I would like to see a mechanic for cutting trees down and breaking stone be hold the button with continuous animation. Combat is ok hit boxes could be better but it's not bad. 7/10 https://youtu.be/Kr_mqzFwyzI?is=X3qVowJZEfe_QRD0
十多年前,有部蛮火的电影叫《移动迷宫》,一群人被关在一个封闭的区域,唯一的出口是一座会移动的迷宫。《Inferno Protocol》(地狱协议)这个游戏的灵感来源我估计是这个。 《Inferno Protocol》是一款可以多人联机的灵异恐怖游戏,在游戏中玩家将单人或者和朋友一起出现在一个未知的区域。玩家需要在陌生区域进行探索、搜刮物资、制作装备、对抗各种灵异的敌人,在保活的同时寻找离开这片区域的道路。 游戏比较特色的是玩家身处的区域是一座会移动的迷宫,因为道路会变化再加上一些奇怪的单向传送点,导致游戏的地图场景会稍显混乱,而且游戏也没有给玩家提供地图,只能在探索的过程中记一些参照物或者使用喷漆等道具做一些标记。当然,过程中长时间的迷路是不可避免的,加上游戏的引导实在不太行。 倒是游戏的一些灵异的设定,像是一些奇形怪状的怪物、可以搜寻到有着夜视、嚎叫、二段跳等特殊能力的注射器、森林沙漠雪地等多种地形区域,倒是让游戏的可玩性还不错。 不过有一说一,游戏的画面、建模、场景等着实有点粗糙,如果是和朋友一起玩还好一点,嘻嘻哈哈的,单人游玩的体验实在说不上好 而且游戏除了最基本的更新外,像是联机BUG、游戏优化等问题都是急需解决的。最好能加一点引导,实在太绕了。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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