
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seems fun but for some reason i can not change my keybinds
This game is in my opinion unique and fun. I love running around the Maze using marks to find my way around. The Devs are also very cool and really receptive to feedback and active. When I played the Demo a lot of bug fixes got fixed right away and ideas got added and hoping more come!
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really love the idea and overall concept of the game, but I honestly don't understand why it was released into Early Access at this stage. Right now, it feels more like a very early alpha than something ready for EA. There are a lot of things that still feel unfinished. The controls are clunky, movement feels janky, and some basic interactions are unnecessarily tedious. For example, when taking ingots out of a furnace, you have to press "F" over and over instead of simply being able to take them all at once. There also isn't enough clear direction when it comes to what you can do, what you should be working toward, or how some of the systems work. In just around three hours of playtime, my friends and I have already encountered quite a few serious issues: Items sometimes can't be picked up from the ground. Items can randomly disappear from the ground. We have lost our entire inventories after rejoining a friend's hosted game. This happened to two of us. We've randomly fallen through the ground several times. Most of the time the game teleported us back, but one time I was downed with around 10 seconds left before dying. My friend reached me just in time to revive me, but right as he got there I fell through the floor, the timer ran out, and I lost everything again. I've had 2–3 complete freezes where I had no choice but to ALT+F4. There have been several other smaller issues that I honestly can't remember right now. That's simply a lot of bugs and problems to encounter within only three hours. The frustrating part is that I genuinely think the game has a lot of potential. I really like the concept and would love to see it succeed. However, I'm worried that it may have been released too early and that the rough first impression could hurt its chances of getting enough players and funding to continue development. I believe the development team is only around six people, so I understand that this isn't a massive studio. Still, in its current state, the game sometimes feels more like a solo-developed prototype than a game made by a small team and released commercially in Early Access. I really hope many of these issues get ironed out in the near future, because underneath all the bugs and unfinished systems, there's a game here that could be fun.
游戏都没做完就敢发出来 第一个迷宫弄那么多烂石头集装箱 所有地方长得都一样让玩家拿什么做参照物 好不容易去到第二个迷宫 本应该资源更多 奖励更丰富 结果给我来几个 食人花 和老树精和夜魔,剩下全是草地, 做的就是一坨顶天的大便!
amazing Maze Runner game, lots of crafting, thrills, play with up to 6 of your friends on co - op . what more do you want !!!
Communauté qui écoute des maj et de l'ajout d'une nouvelle map. 11h de jeux et je me perd comme si j'avais 1h de jeux. Respeect dernière maj qui a rèdpons a tout les avis negatif.... Ils ont bosser sur ça aussi . Je penser a un qcam de 5heure de jeux. Encore désoler.
Атмосферно. На НПС в деревне не смотреть, а так всё отлично. Даже оптимизация на ультрах есть. На моём ПК всё на ультрах кроме высоких спецэффектов и высоких теней. Друзья отказываются покупать, так как посмотрели видео на ютубе с демо версий, но они не играли в саму релиз версию игры, вы даже не шарите, каждый день обновы, много QoL обнов, да это игра скоро достигнет Abiotic Factor, быстрее скачать всем я амбассадор этой игры буду я клянусь я фанат лабиринтов и фильма и лабиринты о да лабиринты обожаю лабиринты я бы там бегал и бегал я бы бегал по лабиринтам о мои лабиринты любимые налево право тупик лабиринт тупик лабиринт даааа лабиринтыыыы
Boring loop. refunded the second the ai speaking sound came on
من خلال ما لعبته في النسخة التمهيدية (Prologue)، اللعبة رائعة جدًا وذات إمكانيات عالية. مجتمع اللعبة ممتاز أيضًا والمطورون يراجعون كل التعليقات والملاحظات. اللعبة حاليًا في مرحلة الوصول المبكر (Early Access)، وأنا متحمس جدًا لرؤية الإصدار الكامل.
Game is fun but still buggy in Layer 2 you cant enter caves even though it says hold F to enter
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