
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
Modeled estimate, not a reported figure. How we estimate →
About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏也就有个创意能看了,创意还是剽窃别人电影的,实际游玩体验非常的空洞,恶性bug极多 目前碰到的非常影响游戏体验的地方或者“bug”: 1.镰刀手会莫名其妙的吸附玩家让玩家无法移动。我朋友还给我说不要看眼睛啊,怪物放技能了啊,实际就是我碰到这个怪就像碰到了黑洞完全走不出来 2.弓箭的射击判定非常的诡异,无法正确命中敌人。我还以为是每个敌人判定不同,有的要打脚有的要打身子,结果最后我碰到一个僵尸全身上下没有射击判定点?????什么狗屎代码能力,你让aicoding算了,做的什么一坨屎 3.byd的雷霆大鳄鱼,玩家超出攻击范围立刻开始死亡翻滚追击,被这鳄鱼a了就减速,尝试在水泥墩子后面卡墙打,你麻痹离远了就是死亡翻滚,打一下立刻变回原形然后隔墙咬你一口,石鳞剑士什么时候来这里上班了 4.联机人物死亡位置不同步。在我视角里我朋友就在我边上都救不了我,我只有放弃复活,结果我朋友看见我的装备从天下掉下来 目前不建议购买,除了创意什么都没有的游戏,让ai写代码都写不出来这么烂的底子
Guns are useless, the game gets very repetitive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Totalmente bugado, morri em um pixel invisivel, em seguida perdi minhas flechas porque ficou bugada no chão e morri
Good concept but lacks combat effectiveness
needs work it is in early access great concept love the trailers but game is a little far from flushed out. Also the noise when an npc is talking needs to go away major problem did the devs play their own game?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4K | 9 | 11% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $6.99 | |
| $0 | 0 | — | $6.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.5K | 159 | 41% | $18.99 | |
| $69.5K | 126 | 100% | $13.99 | |
| $69.5K | 487 | 54% | $7.99 | |
| $69.4K | 275 | 88% | $14.99 | |
| $69.4K | 483 | 89% | $6.99 | |
| $69.4K | 273 | 58% | $9.89 |