
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks too bad, even for a beta.
wtf. xD tutorial grade am beenden ZACK spiel crasht. Bei dem nächsten ist beim jeden öffnen seines rucksack ein andere slotplatz, erst 4, dann 2, dann 6. Wild. grafik ist.. naja ^^.. reden wir nicht darüber. Fühlt sich hart schwerfällig an, richtig Clunky, Die charackter die man spielt, sehen einfach aus wie Saitama auf Wish bestellt und ohne muckis. Ne, ich habs zurückgegeben..
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2 Hrs played. Server crashed, game updated. No Auto Save. GG
game is awful. the people who created the game clearly never played survival games. dont waste your time save your money. this game will take a few years before its actually good.
einfach nein
i like the game however something that could make it better is: -why one of the dungeon areas is radioactive with no defensive measure to allow looting -how to unlock more building blueprints as they dont seem common after running in most of the maze as i did for 3 nights and finding either new stuff that gained nothing or a gun. - why the big bad enemies are basically godlike tanks that require a nuke to kill them(im assuming they have monster meat) - build could be easier to do, sometimes you align boxes or buildings. -i dont understand why ammo cant be built but can be bought for food, good idea but you could make gunpowder found in campsites or abandoned bases like where i found the guns. maybe use scrap and furhter upgrade the ammo like castleminer does. - ive never seen iron and if its dungeons then how to pass the radioactive -if we are clones and we can respawn and somehow have pods to save them so we dont lose injectors can still investigate -the notepad seems not useful unless it requires something useful, but it be nice to slow make it become a handwritten map so you have a rough idea of how the map looks. also flip the pages to see other sections looked through like in maze runner. otherwise its not bad just seems that when you get to a point, gathering blueprints stops and theres no way to find them unless you either ask around(monster meat armor) or you simply get lucky from a box in the maze. being trapped in the maze for 3 days wasnt hard when you have double jump, containers were my safe spot and less hungry and less thirsty, made me survive longer but i understand the injectors as a good concept.
to be completely honest me and my husband played together for hours and as fun as the concept is it needs work we went in with the mentality that the game is not complete and that the developers know it needs work, however i do believe it was released too soon, it's kinda buggy also there is no sprint bar so you run out of stamina but have no idea when, which can be frustrating if you are running away from the creatures. I am also not a fan of the fact that to kill basic monsters (like the zombies) it takes A LOT of hits. it also doesn't help when there are so many mines and traps in the maze that as a beginner it's very hard to get around. Also not to mention there are areas where there is a toxic gas that absolutely kills ur health yet there is no gas mask my husband had the disease immunity injector and the healing hand injector and still died, this was what made us rage quit bc it made no sense to us that there is absolutely no way to avoid it therefore missing out on loot and a pretty big part of the map. As much we love the concept i cannot on a good conscience recommend this game until it is fixed i truly believe the developers should have waited a little longer before releasing it as there truly are quite a few issues.
è un misto tra avventura horror sopravvivenza e sparatutto un po troppi generi insieme per i miei gusti
Game was fun at the beginning I'm a big fan of Dimension horror's and Demon/body gore the game should get more terrifying as you go deeper out bud sadly wasn't the case and was disapointing. Was exspecting more SCP/gross body horrors/ Scary experiments gone wrong with the clones useing DNA injectors turning into wild messed up creatures. the first biome was good. the Biomes after it just fall flat boring. Game needs a lot of work still. they should expand more on the first biome and it should get a lot more scary and more gruesome deadly creatures as you explore deeper. the second and third Biome killed my excitement of what horrors id find next as i got deeper. what a shame. Nothing scary about a tree wandering around with a flew glowing balls and sprinting goblins. and or a glowing turtle Squirtle from Pokémon that instead of shotting water it shoots homing centipedes at you, get rind of them and keep to the body horror monsters. not walking tree's and turtles
Absolute Meisterklasse im Scheitern Inferno Protocol ist im Grunde Maze Runner auf Wish bestellt nur dass selbst Wish wahrscheinlich noch Qualitätssicherung betreibt. Das Spiel nimmt die Grundidee von "renn durch einen gefährlichen Komplex und überlebe" und fragt sich offenbar: Wie können wir daraus das langweiligste und unausgereifteste Erlebnis überhaupt machen? Nicht empfohlen. Nicht mal für 3 €.
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