
Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat. Descend down under. As above, so below.
Modeled estimate, not a reported figure. How we estimate →
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About
Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat.
This is a solo project, currently under development.
Some stats (as of today):
150+ spell cards in 8 different elemental domains
17 card modifications used for spell crafting
50+ item cards
100+ rule-bending "gifts"
70+ NPC types (both enemies and allies)
38 interactive substances (both liquid puddles and clouds)
9 damage types and 9 health types
100+ interactive effects (such as Bleed or Burn)
All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions.
There is a mystery to the Inearth.
As above, so below.

Detailed charts:
Alchemical substance conversions and effects.
For example: Damaging an Organic creature spills Blood, which then (by contact with eldritch Alkahest) can be enchanced into healing Azoth.

Damage (or healing) dealt to entities of various Health Types.
For example: Attacking a Golem (Golemic Health Type) with a Fireball (Heat Damage Type) will heal the creature by 50% of the intended damage, instead of hurting it.

Genres
Stats
Languages: English**languages with full audio support
Related
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.