
Command four space vessels and a band of revolutionary pirates into an all-consuming battle against impossible odds, because there just isn't enough Space for everyone!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like a Monty Haul kind that lets you be free in an open-world style....
Well, I WAS interested in trying this unique-looking space sim, but it doesn't have a single-player campaign included in this version for some insane reason. WTF.
Ich liebte es, ich liebe es! Ein besonderes Weltraumspiel das heute immer noch spaß macht!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Best space game ever
great space combat, unlike anything else
I-War comes from a different time and stands proud next to Freelancer in my heart in terms of the fun I had. All my playtime comes from the CD version: Steam was just the platform I picked it up again "just in case" in a sale (and so I never forgot!). I gather though that Steam's version has some issues - so might not be the best to grab (just to get the time to write this review I was sat on the "insert CD" screen, for example, so there's that). Anyway - if you enjoy narrative space sim games that give you freedom enough that while you have a story to follow, you *also* absolutely will not be babysat as it pats you on the backside and says "have at it, kid"? You'll like I-War is where it's at. Sure, visually speaking this won't blow you away, but it has the visual charm of early noughties cinematics and style. Where I came to fall in love is that over a decade after release on a re-play I found the modding community - where you can absolutely improve things with things like Custom Jafs (tired of him talking? Also want him in a *Superfrieghter* with tons of capacity while you *YARR* your way around spacelanes? Get this!) and more. It's these kinds of things that made me fall in love all over again - it's not just something you can blitz through as there's an element of skill to actually progress and beat, but once done once? You'll absolutely want to do it again with the new knowledge, take your time more and build things up. Heck I'd ply the spacelanes for ages just for the entertainment value of Jafs bringing in haul after haul, then on saving my game to clock off for the session admire the wealth of stuff I was now going to either sell or have available in future. When you get far enough through to unlock all the ships and finally be in a position to get your two AI fighters (piloted by your crewmates) on the largest ship? It's sheer joy. I-War felt ahead of it's time, leaving me hoping for decades now that we'd see a sequel at some point, a continuation or at least in-universe spinoff. Who knows, maybe someday.
um dos melhores simuladores que já joguei
ВЫСОКИЙ ПОРОГ ВХОЖДЕНИЯ!!!!
Kann es nicht Spielen, Will unbedingt die CD No CD Fehler nach wie vor nicht behoben... aber auf Modernen Systemen läuft die Retail Version ohne Probleme F14.6 man benötigt nur den Mod für den Scriptfix und somit lässt sich das Spiel toll spielen. Es gibt aber einen No CD Fix auf der I-War 2 Internetseite Empfehlung: custom Jaffs Mod (da fliegt er dann mit einem Frachter statt der kleinen badewanne zum container holen)
Wo ist bitte derEinzelspielermodus/ Kampagne?! Multiplayer interessiert mich nicht !!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $156.4M | 419K | 85% | $23.99 | |
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| $45.9M | 30.2K | 80% | $49.99 |
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| $20.9K | 147 | 43% | $5.99 | |
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| $20.9K | 152 | 93% | $3.99 | |
| $20.9K | 112 | 96% | $9.99 | |
| $20.9K | 196 | 44% | $4.99 |