
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gran juego pve, tambie tiene buena dificultad, mejor jugar con amigos
Could take some performance optimization but other than that excellent for the price.
alpha版とは言えAIについては文句がなく程よく強く超長距離からヘッドショットされるという理不尽感はない。ただ突撃気味な感じはする。missionについても全部回って1回で脱出というtarkovの狂気じみた仕組みではなく1回死んでも達成には近づくという優しい仕様だから幅広く受けるのではないだろうか。ただ、ターミナルでのハッキングはわざわざプロンプト打たないといけないらしいのでやめてほしい。ガンファイトはtarkovが上。というか1等倍なのにズームするってどうなのだろうか。まあ、tarkovを薄く味付けしたのが本作。 おすすめできるかというと微妙よりではあるがtarkovがきつくて合わない人なら楽しめる可能性はある。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 6K | 93% | $29.99 | |
| $4.7M | 9.5K | 87% | $19.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 17.3K | 83% | $9.89 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 10.9K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.1K | 829 | 78% | $19.99 | |
| $512.1K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $565.6K | 871 | 50% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Been wanting an extraction shooter without the stress of PvP and this one absolutely scratches that itch. Highly recommend this title.
Good game
The game has some issues. for example stuff sometimes phasing through other stuff (documents through the paletts). the sound of footsteps, that one is actually iritating cause the others aren't in all honesty. the sound goes through walls and ceilings and sometimes feels close even though the enemy is behind a wall. With all that being said, i love it. the big maps, the gun feel and customisation, the missions. the terminal where you actually have to write like you would write in a cmd is awesome and has been missing in every game that makes you use a computer. Right now i realise that the game is in early access and is not finished so every issue is forgiven because the gameplay at this stage is already awesome. In the future i would like to ask for more attachments, more bosses and some new lines for enemies (also i noticed some of them saying, "we lost him" while they haven't, so that is weird), and an option for difficulty setting where you can set from how far the shots are heard. right now it is too close. i want them to hear me at the next street at least. And coop works great and is fun :)
I love the game and how it gets rid of the sweaty pvp of other extraction shooters and has taught me to slow down and listen for foot steps and simply hold my position, i do have a few nitpicks about the game like not being able to go prone and climb ladders witch could be put in the game latter on, the one thing i hate about the game is your supposed highly skilled mercenary heals so slow, i'm thinking "like my guy you should not be this slow to pop a pill or put on a bange" and there are times were i'm yelling at the screen to try and make him heal faster.
Incursion Red River é um daqueles jogos que ainda está em desenvolvimento, mas já mostra um potencial enorme. A proposta de combinar extração, combate tático e progressão de equipamentos funciona muito bem e lembra grandes nomes do gênero, mas com uma identidade própria. O grande destaque é o ritmo mais cadenciado e estratégico. Aqui, sair correndo e atirando em tudo raramente dá certo. É preciso observar, planejar rotas, administrar recursos e saber a hora certa de lutar ou recuar. Para quem gosta de jogos táticos e de extração, a experiência é muito divertida e recompensadora. Outro ponto positivo é a atmosfera do jogo. Os mapas são interessantes, a ambientação consegue transmitir uma sensação constante de perigo e a progressão do personagem dá aquele incentivo de sempre querer fazer "só mais uma incursão". Porém, é importante ser justo: por ainda estar em acesso antecipado, o jogo apresenta alguns bugs, problemas de otimização e certas mecânicas que ainda precisam de refinamento. Em alguns momentos, a IA pode parecer inconsistente e ainda há espaço para melhorias no conteúdo e no equilíbrio geral. Mesmo assim, o que já existe é muito promissor. Os desenvolvedores parecem ter uma visão clara do que querem construir e, se continuarem apoiando o projeto, Incursion Red River tem tudo para se tornar um dos grandes nomes entre os jogos de extração tática. Não é um jogo para quem procura ação frenética e recompensas imediatas. Mas, para quem gosta de planejamento, tensão e da sensação de arriscar tudo em uma missão, vale muito a pena acompanhar e apoiar o projeto. Recomendo, principalmente para os fãs de Tarkov.
it good
lots of promise and currently completely playable, excited to see what the developers end up adding (:
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.