
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1083 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
oyunun gelişmesi lazım içerik çok tekrarlıyor
I have under 10 hours so far, but at this point I can say I do recommend this game. Its still in early access, but what is there has so much potential, its good to see. There are those UE quirks which I don't like, for example, the graphics are hard to fine tune. I thought my graphical troubles were a cause of me having it on an external hard drive, moved the game to my SSD, and although loading times improved, there is still this weird blurriness to the game. FPS-wise, it runs pretty stable, I haven't ran a benchmark, but I have it capped at 60. I do think the blood effects need some work, it looks a bit cartoony, the bulletholes and impact effects also need a rework, and of course, the audio. It is pretty bad hearing someone that seems to be right next to you, only to find out they're like 30 meters away. There are also spelling errors throughout the game. Well, not spelling, more like grammatical errors, like an ESL kind of thing. If you play it, you'll know what I'm talking about. This is a great alternative to those who want a tarkov-like experience, but don't want to deal with the sweats. The AI is pretty customizable, and so are the weapons. It is a bit of a grind to get to that point, but that's part of the fun. Of course, there are only 3 maps so far, but they have plans to put more out. I do wish there weren't so many invisible walls, and I wish you could climb more things. And I REALLY wish they had a prone mechanic. And one more thing, I feel like the recoil can be improved on certain guns. But again, early access, and it seems like they're going to push a new big update soon. For under 20 bucks right now (on sale), at worst, you get some good playtime out of something that IS fun, and has the chance to be a great game. I'll try and update this review when the next update comes out with other positives and negatives.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Low Stress Extraction shooter. Can easily play after a long day and not get super upset.
i like this
i remember really being excited for this but then playing it and it being not only confusing but really buggy
is ok
아직은 아닙니다 후퇴하십쇼~
Eek, that is truly Early Access. Can't imagine what this was like prior to February 2026. It's rough. Too rough for me to enjoy at the moment.
Il gioco non sarebbe neanche male considerando la fase di sviluppo,ma manca l`audio,non si sente da dove arrivano i nemici e non si sente da dove ti sparano,praticamente come giocare senza cuffie,si va alla cieca.Questo genere non é giocabile senza un buon audio,quindi tutte le altre considerazioni:; grafica ecc. lasciano il tempo che trovano.La veritá é che non é giocabile.
Я играл 3 часа но у меня так и не получилось включить фонарик. Что я только не делал, ИИ не помогает. Консоль не вызывается. Все миссии на старте у меня ночью в кромешной темноте.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $4.7M |
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| $4.7M | 10.6K | 95% | $13.99 |
| $4.7M | 17.3K | 83% | $9.99 |
| $4.7M | 11.8K | 88% | $19.99 |