
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1076 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
觉得尼沙皇做得还不够?那你来对地方了! 喜欢抖M的你现在就可以马上入手,你会觉得尼沙皇还是太仁慈了。 一旦开局给你的装备没了就是没了,找齐那堆垃圾和一大波难崩的资源解锁那两个傻逼工作台之前,你除了去摸概率低到几乎没有的武器包就只能去扒敌人身上那个耐久不到40%的破烂。弹挂头盔护甲?对不起,当地帮派和你不熟你有钱也不卖!哦对了背包小得就和个女士手提包一样出门背一趟回来还不够修一次,想花钱修?那继续去找垃圾吧要解锁二级哦。搞不好半路身上的报纸壳壳已经被削没耐久了等于白出门一趟。 没护甲那靠药抗行不行?可以,你唯一的回血道具就是那个急救针只能用一次地图上还找不到几根满地的急救包全是空的,你就用吧。想买?对不起还是和你不熟不卖。
Its alright, but I would not recommend at this time. Maybe in the future.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 49.1K | 88% | $4.79 | |
| $4.7M | 5.9K | 93% | $29.99 | |
| $4.7M | 10.6K | 95% | $13.99 | |
| $4.7M | 11.8K | 88% | $19.99 | |
| $4.7M | 10.5K | 95% | $19.99 | |
| $4.7M | 10.9K | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $447.3K | 788 | 78% | $19.99 | |
| $511.4K | 1.2K | 64% | $9.99 | |
| $221.2K | 851 | 57% | $13.99 | |
| $18.5K | 47 | 68% | $9.99 | |
| — | 0 | — | — | |
| $264.6K | 302 | 68% | $19.99 |
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unless the devs make this game better for those players that don't have friends to play with, don't bother. Getting filled with lead by enemies I can't see is extremely annoying. The hideout upgrade thing also kinda sucks
my loot disappears after extract so I wont waste anymore time on it
Extraction shooter (PVE) feels like Escape from tarkov easy to play version. Good game have potential , DEV listens to the community but fix bugs first ? [spoiler] Invisible walls & hitboxes , Invisible object blocking the shot (Joke .338 AP can block with leaf!!!)[/spoiler] You can adjust the AI to your need [spoiler] One hit kill(ghost shot) or Potato(Stand get shot before the alarm) ? up too you +.+[/spoiler] Some time you can't use meds and grenade , get stuck in your inventory can't remove -*- Gun right now no have much there are decent customization options ^^
Ich bin mal nach langer zeit wieder in Incursion Red River rein nur um dann festzustellen das meine ganzer Forschritt zurück gesetzt wurde danke dafür iBlali
I absolutely love this game and have been enjoying every bit of it so far. That said, the shadow rendering is really distracting. The shadows update at what feels like 1 FPS, making them look choppy, flickery, and honestly quite ugly. It breaks the immersion, especially while exploring. I know the game is still in alpha, but I'd really appreciate it if this could be prioritized and improved as soon as possible😭 It would also be amazing if the close-range textures were sharper. Right now, many of them look blurry and pixelated up close, which takes away from the otherwise beautiful visuals.
塔科夫青春版,但可自定义的AI难度使得战局体验在叛乱沙暴PVE到塔科夫诛仙之间完全可调,10分好评。 射击手感介于tacti-cool和写实之间,整体偏娱乐化。局内可以改枪和1秒压弹,还有临时任务;局外有藏身处升级,但武器和改件品类暂时还是不多,期待后续不断扩充。
my step by step of what I did from getting the game. 1. install game. 2. get friends to get game. 3. all 3 of us load up the game and explore the HQ and get the free upgrades for structure and range. 4. we all do the 1st mission. 5. I forgot to grab the objective so we ran it back. 6. get some nice loot and guns from the mission. 7. store it all in my stash and keep the nice new gun on me. 8. load up the game the next day. 9. realize my inventory and stash and all the loot I got was wiped but everything else such as mission progress and upgrades saved. 10. thanks for wiping my entire 1st day of progression, really good job at making me really want to refund the game. will edit if anything changes
To get it out of the way yes I don’t even have an hour. I really hoped to enjoy this but for how much they try making the ai sound good, its not really I get its customisable and early in its development but idk id rather load a game up and just find the ai fun rather then mess with a bunch of settings. I don’t like the maps running down empty roads and rice fields to get to a poi with enemies is laaame, there’s road blocks on the roads why aren’t enemies manning them? The world feels so dead, looting isn’t engaging especially the materials for building your base. I feel like I’m seeing more large scale map extraction shooters and like it’s cool but I’d really prefer a smaller more detailed and fun map then open fields for 2 seconds of combat where I can walk up in front of them and maybe get hit once
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.