
Incremental Dungeon is an incremental game in which you fight combatants with exponentially increasing strength via an auto-battler system. Each defeated opponent on the main path unlocks new equipment, shops, or other ways of empowering your build!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
After a 280 year long war with the demon nation, humanity is fractured and on the brink of extinction. Take the role of an optimistic young adventurer and descend into the depths to slay the Demon King. You will encounter ever greater adversaries, with strength you never could have imagined. To stand against them you must train, find equipment, and more.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fun, casual idle game. I liked the music and the premise was good. The UI needs a little work but overall it was a good game.
alt tab every 30 secs while doomscrooling: the game
Very good incremental game, verry addictiv Dev is really cool and is listening players (I had a little problem, I told him about it, and 3 hours laters the game was patched !!! ) it's pro !
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its OK nothing special really....5/10
Nice game. I love grinding. Ty NauPhy. Nice dev.
Ok There is one thing that made me quit this game and its the fact that you can CONTINUE TO BUY UPGRADES AFTER REACHING THE SPEED CAP EITHER REMOVE THE CAP OR FIX THE UI SO YOU CANT BUY WHEN YOURE MAXED.
isgud
Olha, se talvez fosse traduzido ia ficar menos cansativo, mas é bem repetitivo e não dá pra sentir uma boa imersão, as coisas boas só habilitam após a conclusão do primeiro mapa, mesmo assim não é gostoso de jogar. Parecia ter potencial, mas falta algum tempero.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀
Too many convoluted stats that it's totally unclear what is actually beneficial and in what way, and waaaaaay too limited inventory space with bad management.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Brotato | $7.4M | 116.9K | 96% | $2.99 |
| Sub Rosa | $1.8M | 3.4K | 69% | $19.99 |
| My Little Blacksmith Shop | $418K | 1.2K | 70% | $9.99 |
| Coffee Talk Tokyo | $266K | 460 | 91% | $14.99 |
| Blazing Beaks | $256K | 2.6K | 83% | $3.74 |
| Qbeh-1: The Atlas Cube | $171.6K | 723 | 88% | $9.99 |