
Incremental Dungeon is an incremental game in which you fight combatants with exponentially increasing strength via an auto-battler system. Each defeated opponent on the main path unlocks new equipment, shops, or other ways of empowering your build!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
After a 280 year long war with the demon nation, humanity is fractured and on the brink of extinction. Take the role of an optimistic young adventurer and descend into the depths to slay the Demon King. You will encounter ever greater adversaries, with strength you never could have imagined. To stand against them you must train, find equipment, and more.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
not bad. it's free. I liked making a silly looking guy and wasting some time on it, but it does get a bit boring eventually. since I'm on deck, I can't run it in the bg. but again, free!! for free I'd say it's fun enough to give it a go.
Very simple game, and rather addicting.
Game refused to start after the first time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think its pretty well balanced. progression seems steady, if anything getting faster seeing as how im at 5 kills for an upgrade. can auto fight and auto loot if you even look at the settings, and inventory is expandable fairly quickly. all stats have explanations when moused over. the honesty at the ending of the story made me laugh. if anything id like more shops becoming available as you progress and/or some kinda subclass upgrades but i still like it
Somehow I finished one complete run, and have now began my second run. Quite addictive, and I have no idea why other than my enjoyment of incremental games.
Scaling is unbalanced Warrior scaling total = 4.6 Mage scaling total = 4.9 Rogue scaling total = 4.75
Incremental Dungeon — бесплатная RPG с элементами idle‑игры и автобаттлера в сеттинге тёмного фэнтези. Игрок берёт на себя роль авантюриста в мире, охваченном 280‑летней войной с демонами. Нужно прокачивать героя, искать снаряжение, сражаться с противниками и постепенно продвигаться вглубь подземелий. Игра сочетает автоматическую прокачку (idle) с тактическим планированием и менеджментом инвентаря. Плюсы: бесплатная модель распространения; сочетание idle‑механики и RPG — можно играть активно или оставлять в фоновом режиме; мрачная атмосфера тёмного фэнтези и пиксельная графика; глубокая система прокачки: навыки, снаряжение, классы; стратегический элемент — нужно грамотно распределять ресурсы и планировать прогресс; достижения Steam для дополнительной мотивации; минималистичный интерфейс и интуитивно понятные механики; подходит для коротких сессий и фоновой игры. Минусы: медленный старт — первые уровни требуют терпения для набора прогресса; монотонность геймплея на поздних этапах (автоматические бои без активного участия); ограниченная визуальная обратная связь в idle‑режиме; пиксельная графика может не понравиться любителям детализированных миров; отсутствие мультиплеера; зависимость прогресса от времени (в т. ч. в фоновом режиме); мало сюжетных элементов — акцент на прокачке, а не нарративе. Итог: Incremental Dungeon подойдёт поклонникам idle‑игр и RPG, которые ценят постепенный прогресс и стратегическое планирование. Игра удачно совмещает автоматическую прокачку с тактическими решениями, создавая расслабляющий, но затягивающий геймплей. Однако медленный старт и отсутствие сюжета могут отпугнуть тех, кто ищет динамичные приключения или глубокий нарратив. Хороший выбор для фоновой игры или коротких сессий между делами.
So the game is free so far, with only a minor item boost DLC to give money to the dev. So You can't really complain much, it's not a pay to win micro transaction fest like a lot of games like this. That said I enjoyed the first few levels, hit my first hard wall with the boss of the second floor and just had to grind up durability and hope for better gear as the Golem just destroyed me. That seems to be the continuing trend going forward. Easy fights until it's not. The money/coin system seems barely defined and I honestly struggle to figure out what enemies give what, other than harder enemies always pay more coins. The auto fight function is nice, but unless you filter out basically all items the combat stops any time you get gear. So your not exactly going to afk for long periods of time to build up cash either. Only real complaint is the stats just seem odd. It says one thing, but does another. It says your estimated dmg is like 16, and you hit for 400? I eventually got the gun powder drop item off the first boss, and it seemed to do insane dmg? Despite being listed as not even half the stats of other weapons I find, it just does more some how. But again not matching up to the estimated dmg the status gives. I would also love a text box displaying combat info, or at least drops and such. The dmg numbers that pop up on the screen are pretty brief and hard to read if your really trying to figure out if you can win a fight or not. Over all the game kind of reminds me of old school MUD games, except it has pictures instead of being pure text. I just kind of wish there was more strategy to the game other than "grind afk". Perhaps something like items that attack groups of monsters or the like. If they exist, I didn't see it yet. Over all your so reliant on RNG item drops it honestly hard to build anything as for the most part the newest drops are always best. So not perfect, but free so I guess I'd say give it a try.
This is a fairly simple clicker game. It is not a real idle game compared to most others. The "main" game story is beaten in a few hours and that is fine, but the realllll slog is going into endless mode. 190 total floors. My main issue with this game is for people who want to 100% this game. It is 100% RNG. Which biome you get is 100% and I needed 1 specific 1 for the achievement and it toook me 130+ floors. It has teh same chance to show up as any other floor but took me 130/190 floors to see it. Basically a 1/20 chance. ALLLL RNG. The Dev personally made 2 guides to help with 2 achivements which was a big help, but still requires RNG to get the exact bosses. Again needing a Bone Dragon and seeing it only 1 time in 39 hours. Overall this is a small project and was perfectly fine. For achievement hunters, becareful. Id like the Dev to maybe put in some sort of mercy timer so, atleast for biomes, you would have a higher chance of getting ones you didn't have.
simple, satisfying. wonderful 2nd monitor game. thank you
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.