
Incremental Dungeon is an incremental game in which you fight combatants with exponentially increasing strength via an auto-battler system. Each defeated opponent on the main path unlocks new equipment, shops, or other ways of empowering your build!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
After a 280 year long war with the demon nation, humanity is fractured and on the brink of extinction. Take the role of an optimistic young adventurer and descend into the depths to slay the Demon King. You will encounter ever greater adversaries, with strength you never could have imagined. To stand against them you must train, find equipment, and more.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think Incremental Dungeon is not quite idle for an idle game. It's because there isn't any offline progress and all features require you to play actively. You must actively launch the battles, choose the box for exploration, collect or discard dropped item, actively run the training, there are just 7 slots in the inventory, the gold drop is very tiny and you can't sell anything in the game.
Achievement hunter watch it. Some are getting all and others arre being told they missed out and have to start all over again. Well it was fun till I found out because I didnt get the all items early I havnt to restart a idle game all over again to get 100%. I mean fellow idle players tell me you like starting over your idle games? I mean some people are getting it at 60 hours and im over 300 and still dont have it. Achievements base don luck drops suck bad enough but setting the game up to where if it dont drop you have to start over is a terrible way to set it up. All I can say is I dont play an idle game to be told I have to start over because I cant finish it because I wasnt lucky enough. Idle games are not made to have play throughs. Edit: Well I started a new one because I wasted so much time on it and the person said our encyclopdia stays the same as the others and that was a lie it reset too so I have to collect everything all over again. what a joke!
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Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I liked the game for the first 10 hours. But then the rng really had to come and bust my balls 148 floors deep in order to complete this game. Its not bad but it gets frustrating quickly.
It's alright. Rather short however. Game could really benefit from having a bit more content, more idle elements mixed with more... everything Idle based honestly. But for the price of FREE you can't really argue with what you get.
Incremental Dungeon, otomatik savaş sistemi aracılığıyla katlanarak artan güce sahip rakiplerle savaştığınız artımlı bir oyundur. Ana yolda yendiğiniz her rakip, yeni ekipmanların, dükkanların veya yapınızı güçlendirmenin diğer yollarının kilidini açar!
Good game. A bit short, but good.
I don't really like the ui
Very good incremental game, verry addictiv Dev is really cool and is listening players (I had a little problem, I told him about it, and 3 hours laters the game was patched !!! ) it's pro !
A fun, casual idle game. I liked the music and the premise was good. The UI needs a little work but overall it was a good game.
alt tab every 30 secs while doomscrooling: the game
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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