
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 115 reviews with recorded playtime.
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's QWOP with a dash of Spore, and is really rather charming. :3 Incredipede is a QWOP-like physics puzzle game where you play as a strange creature named Quozzle, a greenish eyeball creature that is on a quest to find her family after invaders stole everyone in her village except her. She can grow as many muscles and limbs as she needs in order to climb, squirm, and crawl her way through various physics puzzles to collect items and get to the end. It's a really rather relaxed little game that requires a fair bit of critical thinking to coordinate your limbs, meaning most of your time in each level will be partially figuring out how to move, and partially figuring out how to get the fruit and other collectibles. Hint - the level names often give you an idea of what to do to get the collectible. Even when the game got surprisingly challenging at times, I found myself perfectly chill without feeling too frustrated, making this a good game to relax with for me. You can even explore by creating your own creatures in the sandbox, and you can make your own levels and share them, which gives even more to do. There's also two difficulty levels, with Hard being the one where you create your own creatures to solve the puzzles, and Normal being the one where you just need to figure out how the creature moves to get what you want. Both experiences are excellent fun. The art style is just gorgeous. Seriously, the woodblock style gives the game a "rustic" feel that just seems to fit the themes and ideas of the game well. Looking at this game is a treat, and the music also helps with that, using a palette of Afro-Caribbean type drumbeats and flutes that seems to fumble and clunk in the same way your curious little abomination does. The result is charming and chill, giving an aesthetic I really, truly dig in smaller titles like this one. And as for the achievements, the game does something really rather novel, asking the player to put the game down and go explore their own world away from the screen. I suppose some might find that a little pretentious, but it somehow just feels right for this game to encourage that. Besides, when was the last time you really went outdoors and stopped to appreciate nature? Really? All in all, a bit short and maybe a little overpriced at $10; I'd recommend buying this on sale, but however you get it, get this game if you like physics puzzlers and beautiful artwork with a chill vibe. It's utterly delightful. :)
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[h2]Lovely art and fun puzzles[/h2] If you enjoy physics based puzzles give this one a try. [h2]7/10[/h2] [h3][url=https://store.steampowered.com/curator/45905648-Gork%2527s-Game-Grind/]Check out my curated list of games[/url][/h3]
This game is like swinging a sack of hammers at my shins. You might enjoy it, but I certainly don't.
I'm just not getting the same urge to create and play here as I did with Northway's earlier Fantastic Contraption (2D)
This game isn't very good but it has very easy cheevos.
No time for a review so I give this game a rank C. Okay game - not bad but you can skip it or try on sale. See my profile for more details about my reviews.
An interesting platformer with a new take on the genre. Recommended for a brain-tickle. Also runs well on Linux (although with software graphics - but graphics aren't the point of this game).
Going to give this a tepid recommendation, but only if you're looking for something very simple and brisk (normal difficulty). I've played plenty of great puzzle games where you simply have to collect some stuff and move a fairly short distance to the end, but this one falls short of most of them. The game's main issue is that the more interesting mode (hard, where you actually construct limb arrangements from scratch), doesn't have much of a difficulty curve. Though setting up the limbs isn't difficult, the 'muscle' controls are nuanced, and the game doesn't do a whole lot to introduce you to arrangements you'll need to crawl, climb, etc. The result is that (again, on hard), you'll end up flailing around pretty helplessly most of the time. It's unfortunate, because this could have been remedied pretty easily with an instructional level here or there on hard mode, and the design is pretty unique. As others have mentioned, the art, sound, etc are all solid; just lacking polish in the gameplay department.
Cute and tricky!
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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