
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really neat little game. Even if you got it for the achievements like I did the game itself is really good with neat levels. I even did some research for the achievements now I know more about the spiders and ants that live around my area. ☺
It's really beatiful, but also boring. For me it's worse version of Bad Piggies.
Getting to 100% was permitted with a few clicks. Yeah .. everyone who got the achievements did them... for real :) .. sure. I'm not touching bugs for achievements, especially when I can have them for free. Otherwise the game is fun.. i guess...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You might be looking at this game and thinking "Wow, that's one unique game!", but the most unique aspect of this game is that the achievements ask you to do things in the real world. This game wants you to go outside and explore your own backyard. It wants you to look closely at the insects and plants that you probably haven't looked at since you were very young kids. That is amazing. I recommend taking a break to do an achievement anytime you get stuck on a level, and then go back to laughing out loud at the acrobatics of your creature. Pros: - You can skip any level by simply clicking on the next level instead (in map view). - Skipped levels do not stop you from completing the 'world'. You do however need to get a minimum number of tokens, the counters for which are clearly displayed on the map screen. - Each time there is a change to your method of movement, the game clearly displays this at the bottom of the screen, both with words and with images of the buttons which can now be used. - The story line is fun, though not very original. - The artwork is quirky and original, with more effort and detail than it seems at first glance. - The method for propelling your incredipede is amusing, and only the tinsiest bit frustrating. - The game allows you to build your own levels and create your own monstrosities. - Each level ends in a tidy screen which gives details such as how long it took, the configuration of your incredipede, tokens collected/missed, and also has the ability for you to rewatch your attempt, and a button that (in theory) helps you look for solutions other people have come up with (I haven't used this feature, so I'm not 100% on it). Cons: - Honestly this game would be far too complicated for most children, and for people with limited attention spans or low tolerance for frustration.
This game is really weird. Your creature has some legs and muscles, you control the muscles with keys A and D which causes the legs to rotate... And you are trying to move your creature from point A to point B...
I've owned this game for quite a long time, but never really played it until I tried it out today. Turns out to be the most wonderfully weird puzzle game I've ever seen! The graphics are superb (if you like the style), the controls are simple, yet it's complex and fun to figure out how to control Quozzle Also works great on Linux.
Tags: Casual - Object Routes & Flinger Additional Tags: Delete Local Content & Remove from Library TLDR: Tea Party/Surgeon Simulator meets tabletlike object routing. Clumsy simulator without the infantile edge and instead a dose of surreal art. Gets old quick, not a fuid or intuitive experience. Beautiful art, even without resolution support when fullscreened. Audio is thematic and sparse but fitting and not badly done. However this game uses cryptic one time use throwaway control schemes for misshapen creatures and it is very finnicky. No Xbox360 pad support. Simple Tabletlike level selection screen which you can thankfully attempt out of order. If you really are in a very peculiar mood to play this for some odd reason you could do worse. It will make your fingers twist and press hard on WASD while you grimace and contrort trying to coax the damn thing into doing the right thing. Had my fill. Collect cherries and reach level exit. Removed for declutter.
что я такое ?
[h1] DISCLAIMER: This is a full review, and NOT a first impressions review [/h1] Incredipede is a game developed by Colin Northway with art by Thomas Shahan and published by Northway Games The game offers some nice graphics and a good aesthetic that really brightens and makes the game stand out and unique The game does suffer with some repetitiveness at certain areas of the game but an okay game nonetheless and ends just at the right time Incredipede overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is an good casual indie game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
It's QWOP with a dash of Spore, and is really rather charming. :3 Incredipede is a QWOP-like physics puzzle game where you play as a strange creature named Quozzle, a greenish eyeball creature that is on a quest to find her family after invaders stole everyone in her village except her. She can grow as many muscles and limbs as she needs in order to climb, squirm, and crawl her way through various physics puzzles to collect items and get to the end. It's a really rather relaxed little game that requires a fair bit of critical thinking to coordinate your limbs, meaning most of your time in each level will be partially figuring out how to move, and partially figuring out how to get the fruit and other collectibles. Hint - the level names often give you an idea of what to do to get the collectible. Even when the game got surprisingly challenging at times, I found myself perfectly chill without feeling too frustrated, making this a good game to relax with for me. You can even explore by creating your own creatures in the sandbox, and you can make your own levels and share them, which gives even more to do. There's also two difficulty levels, with Hard being the one where you create your own creatures to solve the puzzles, and Normal being the one where you just need to figure out how the creature moves to get what you want. Both experiences are excellent fun. The art style is just gorgeous. Seriously, the woodblock style gives the game a "rustic" feel that just seems to fit the themes and ideas of the game well. Looking at this game is a treat, and the music also helps with that, using a palette of Afro-Caribbean type drumbeats and flutes that seems to fumble and clunk in the same way your curious little abomination does. The result is charming and chill, giving an aesthetic I really, truly dig in smaller titles like this one. And as for the achievements, the game does something really rather novel, asking the player to put the game down and go explore their own world away from the screen. I suppose some might find that a little pretentious, but it somehow just feels right for this game to encourage that. Besides, when was the last time you really went outdoors and stopped to appreciate nature? Really? All in all, a bit short and maybe a little overpriced at $10; I'd recommend buying this on sale, but however you get it, get this game if you like physics puzzlers and beautiful artwork with a chill vibe. It's utterly delightful. :)
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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