
Incorporeal is a dungeon crawler where you play as a treasure hunter who has the ability to sever their soul from their body. Dash through traps, strike foes with your spectral form, and protect your fragile body as you fight, puzzle, and survive the catacombs to claim ancient relics.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
**A student team project designed to deliver a ~10 minute experience.
Incorporeal is a top-down isometric dungeon crawler where you can sever your soul from your body. Dash past traps, evade vengeful spirits, and send your spectral form to fight while having to defend your body. Solve puzzles and battle enemies to escape with the relics you seek, but only those who survive the catacombs can walk away with the treasure.
Your body is exposed when your soul is unleashed, yet only through it can you battle foes. While your spectral form strikes at enemies by dashing through them, your fragile body remains vulnerable to traps and attacks. Success demands careful coordination; dodge incoming dangers, reposition your body, and time your soul’s actions precisely. Every encounter becomes a tense dance between offense and defense, forcing you to think on two fronts at once as fight to escape the catacombs alive.
To succeed, you’ll need precision, cunning, and nerves of steel, balancing the fragile safety of your body with the power of your spectral soul. The relics are yours for the taking, but only if you can outsmart the dangers, overcome your enemies, and escape alive. Do you have what it takes to walk away with them?
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Seriously impressive for a free game, at least graphically. The combat mechanics are a little awkward, but it's got charm.
Incorporeal, ruhunu bedeninden ayırma yeteneğine sahip bir hazine avcısını canlandırdığınız bir zindan keşif oyunudur. Tuzaklardan hızla geçin, hayalet formunuzla düşmanlarınıza saldırın ve kadim kalıntıları ele geçirmek için yeraltı mezarlarında savaşırken, bulmacaları çözerken ve hayatta kalırken kırılgan bedeninizi koruyun.
This game LOOKS like a high budget game made by an experienced art team. The gameplay mechanic is unique and interesting, it has a ton of potential.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Genres
Stats
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun little dungeon crawler, great art and unique game mechanic with the spectral form. Worth a play!
Think of this as a free demo. If you can survive, it should take you between 15 to 30 minutes. You are a little hooded figure carrying a lantern on a stick BEHIND you. This was both confusing and annoying to me, as i am used to the protagonist carrying a lantern or torch IN FRONT of themselves. Thus, I often ran in a different direction than the direction I thought I was facing. There are eight progressive levels in the game. Each level contains both more monsters, and stronger monsters. First, you right-click to go into your spectral form, then left-click to dash around in straight lines. Right-click again to go back to your original physical form. When you dash, you can go through objects like barrels, vases, and monsters. Going through barrels and vases breaks them, often revealing healing potions or secret levers. Pulling a lever always raises a bridge or opens a path of some sort so you can advance further. Going through monsters damages them, and eventually kills them. However, while you are dashing around in your spectral form, your physical body remains in place and can thus be attacked by monsters. So you must be fairly quick with both the right-clicks and the left-clicks, and knowing when to be in physical form and when to be in spectral form. Your timing is vitally important. Since the game is so short, there are no saves, and no checkpoints. When you die, a menu pops up allowing you to choose between restarting the current level or quitting to the main menu. I personally experienced no glitches. Lastly, there's no achievements, no trading cards, and no replayability. It was fun though. Too bad they did not expand on this idea and make it a full game.
My gambling addict friend said if I post a review and it gets 150 likes and 50 Awards that he will buy me a case of beer, some vodka and 1 kg of lemon So im just gonna leave this here. Мой друг-игроман сказал, что если я опубликую отзыв и он наберет 150 лайков и 50 наград, он купит мне ящик пива, немного водки и 1 кг лимона, так что я просто оставлю это здесь.
Fun free game with a novel mechanic, good for 10m or so, enemies can get a bit annoying after a few levels.
The game wont let you change graphic settings or remap your keys. HARD pass on this one.
Really beautiful game with fun mechanics, the atmosphere is amazing and the enemies challenge you in the right way. I love the little guy that carries your body away, had a fun time playing this one!
Just finished playing the game! It's really impressive considering this comes from a game school project. It's well polished in terms of graphics and gameplay. I was struggling a bit with level 5, but then I figured that you could do multiple dashes while in the blue ring. Then I kinda abused the system and the game became a lot easier.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.