
The city of Pulsanh is left in the dark after its power source escapes. Navigate the city, confront the Absent, and stop the beasts from causing more chaos.
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About
Ancient magic. Futuristic tech. A synthetic weapon caught in between.
Dual Shadows is a combat-focused action game set in Pulsanh, a neon-drenched city powered by the imprisoned energy of two divine beings: the Phoenix and the Dragon. You play as Linh, a synthetic lifeform forged by the tech conglomerate Harmoni —spliced from fragments of the beasts she’s sent to destroy.
DUAL COMBAT SYSTEM
Swap freely between: Melee Form
aggressive, close-range combat
Ranged Form
precision-based spellcasting
Each form builds energy to use Linh’s abilities, rewarding fluid switching and adaptive play. How you engage with each enemy is up to you!

YOU DECIDE
Absorb or Release: After defeating a boss, make a critical choice:
Absorb: Take enemy spirit for yourself and unlock order-aligned abilities.
Release: Free enemy spirit and unlock chaos-aligned abilities.
Each choice alters dialogue, unlocks new abilities, and reshapes your story.

MULTI-PHASE BOSS ENCOUNTERS
Each borough culminates in a unique boss battle:
The Phoenix wields embers, fire fields, and a resurrection mechanic.
The Dragon strikes with torrents of water, closes distance with sudden dashes, and conjures towering hands of crashing waves.
Bosses evolve mid-fight with layered mechanics that test your mastery of both forms. Fail to react in time, and you’ll meet your end.

STRATEGIC BUILDCRAFTING
Choose from four core abilities that shape your combat style.
Each core modifies how your Q and E abilities behave—creating synergy between your chosen form and your Order/Chaos alignment.
Alt – A fixed mobility skill for repositioning and evasion.
Q / E – Offensive and utility abilities unlocked through narrative progression and Absorb/Release choices.
Your build evolves as you progress—encouraging experimentation, alignment mastery, and flexible playstyles.

A DENSE, CHOICE DRIVEN WORLD
Two boroughs: Phoenix District and Dragon District, each with unique terrain, hazards, and enemy types
Replayable encounters with branching outcomes based on Absorb/Release ratios and borough order
Flat, linear level design focused on forward momentum and environmental storytelling
Dual Shadows blends a gritty cyberpunk setting with mythic undertones drawn from Southeast Asian legend. From barricaded streets and brutalist towers to flickering signage and sacred arenas, the city of Pulsanh reflects a world where divine power has been caged, commodified—and now confronts what it helped create.

Genres
Stats
Languages: English**languages with full audio support
Reviews
Ужасная игра… Лагов нет, багов нет, ошибок нет. Самое странное, что игра запускается и хорошо работает. Я не понимаю разработчиков, для чего вообще делать стабильную, рабочую игру. В общем, даю 5 суток, чтобы всё исправили, иначе куплю все дополнения. Улучшу значок до 5 уровня и схожу в монастырь помолиться за разрабов… ⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⠤⢄⣤⣤⡀ ⠀⠀⠀⠀⠀⣠⠎⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠳⣄ ⠀⠀⠀⠀⣸⠃⡠⢄⣀⠤⠀⠀⠴⠋⠉⠷⠀⠈⢷ ⠀⠀⠀⢠⠇⠤⠤⢤⣤⡄⠀⠀⠤⢤⣤⡤⠄⠀⢸ ⠀⠀⠀⢸⠀⠀⠀⠀⠉⠀⠀⠀⠀⠈⠉⣀⣀⡀⢀⡇ ⠀⠀⠀⠘⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣩⠇⠁⣸⠃ ⠀⠀⠀⠀⠘⣦⠀⠙⠚⠒⣒⣒⣚⡭⠅⢀⡴⠁ ⠀⠀⠀⠀⠀⢀⡹⠶⠤⠤⡀⠠⠤⠤⠴⠒⠛⠲⣄ ⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⢧ ⠀⠀⠀⡴⠃⠀⠀⠀⠀⣠⣪⠽⠾⣝⣦⠀⠀⠀⠀⠀⠈⢳ ⠀⢀⡞⠁⠀⢸⠁⡴⢋⡕⢂⣐⣶⣚⠋⠳⣄⠠⡆⠀⠀⢳⡀ ⠀⡼⠁⠀⠀⢸⠟⠁⠈⣋⡡⠴⠤⣄⠽⠂⠙⣆⡇⠀⠀⠀⢳ ⢰⠃⠀⠒⠛⠃⠀⠀⠘⠳⣤⠖⠒⠶⡀⠀⠀⠈⠳⠶⠂⠀⠸ ⢹⣄⡀⠀⠀⠀⠀⠀⠀⣎⣉⣉⣓⣶⡚⠀⠀⠀⠀⠀⠀⠀⢀⠇
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this game is great, or has the potential but still needs a lot of work. My recommendations for improvement are: - audio sync issue (there's a constant delay) - improve how heavy on the graphics card this is, i play with a 4080rtx and get max 60fps at ultra, maybe dlss? - buggy controls, e and q don't always work - buggy overlay when first learning how to use E for power ups, would show both stances text simultaniously - no visual difference between light or heavy attack, or not noticible - heavy attack cool down indicator - settings for mouse sensitivity and audio control - visual cue when clicking apply in settings to confirm settings are saved for the rest i think this game looks and feels fun, quick combat, bit of skill and learning before being good, story seems interesting. you can tell a lot of work has gone into it and could be amazing
Güç kaynağı kaçtıktan sonra Pulsanh şehri karanlıkta kalır. Şehirde gezinin, Absent'le yüzleşin ve canavarların daha fazla kaos yaratmasını engelleyin.
Rating: 4/5 Dual Shadows is a solid and engaging experience that manages to stand out thanks to its well-crafted mechanics and thoughtful design. It's clear from the moment you start playing that the developers poured a lot of care and attention into the gameplay systems. Movement feels fluid, combat is satisfying, and there’s a depth to the progression system that keeps things fresh and rewarding throughout. Where the game slightly stumbles is in its storytelling. While the world-building has potential, the narrative doesn’t quite hit the emotional or thematic depth it seems to be aiming for. Characters can feel underdeveloped, and some plot points feel rushed or underexplained. That said, the story isn’t bad—it just doesn’t shine as brightly as the rest of the experience. Despite its narrative shortcomings, Dual Shadows is a game I’d definitely recommend to friends. The gameplay alone is worth the ride, and there’s enough content and polish here to make it well worth a playthrough.
eh not the best but not horrible.
Honestly, this game is truly not bad for what it is. Could use a little help on the lighting. Loved the concepts of the bosses and how you can take their powers after you defeat them. (also didn't know there would be 2 phases lol). There are also bugs that need to be fixed. Like i couldn't read any dialogue after i defeated the bosses. Couldn't forget the ending.. valid way to pick if you want to be good or bad. But all and all i rate this game a 6.5 outta 10.
this game reminds me of duel shadows
The vision is definitely there, fun to learn the mechanics. Needs some rounding out graphics-wise with a little more tutorial.
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