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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ok so im sure if youre old enough you have played this game before. it was a fun game to play while in between classes. but its a fun burst game. you play it for 5 minutes and then youre done. there is no depth to this game. sure theyre different levels but they play out the same. theyre no upgrades for weapons. just what you see is what you get. if you want something to kill 5 minutes then go ahead and get this game, it will do just that,
As a fan of Missile Command on the Atari 2600, I had fun. Great graphics, good sound design, challenging gameplay. I like the addition of mechs as land-based attackers, and while I eventually felt overwhelmed it never felt unfair. There is room for improvement: * The explosions could use more bass. * Some haptic feedback in the controllers when firing and maybe when nearby explosions occur might add to the experience. * I'm not sure if my play area was a few feet too small or the in-game play area was offset towards the rear, but the gameplay made me want to reach just six inches beyond my chaperone bounds. It would be nice to have an option to recalibrate the center of the virtual play area. * As another reviewer mentioned, weapon upgrades and the like would be great. Maybe they're already in the game and I didn't get far enough to acquire them. All in all, I think it's a good game. If the developer acts on at least a few of the above suggestions, this game could really excel.
Looked flashy the first 5 min. Played for a short while, theres really no substance. The early hype of VR games is already waning. Im starting to get harder to please becuase the bedazzlement of VR is past the honey moon stage. I recomend passing on this or waiting till its about $5. Unless you dont mind spending $15 for 15 min of entertainment.
Simply incredible, one of my favorite titles so far!!
This game's great environments look superior to similar quick picker-upper titles and the gameplay actually goes a little beyond just being a shooting gallery, which makes it worth a buy! It's rare that I actually record the video smoothly on the first run with a new game (there's always a problem, lol) but in this case I was able to just roll and go as seen here: https://youtu.be/E4kpIqAu7tw I've seen many suggestions regarding weapon upgrades. I'd like to toss in a more elaborate proposition: There should be a currency based on score. This currency would accumulate. From a store, we could buy assisting turrets with various grades of efficiency, which are single-use (are gone after one run). The assisting turrets would be automated, the higher the cost the greater the accuracy. All in all I'm satisfied with what I've seen so far.
This game is a lot of fun. It actually feels like a game, not a tech demo. It's well polished and has some really intense moments. The sound and visuals are very pleasant and the controls are responsive and smooth. I plan to spend quite some time playing it and going for leadboard high scores. Definitely worth checking out, especially while it's on sale.
This review can be shortened to a single sentence: "It's 3D VR Missile Command!" So if you ever played the old Atari Missile Command game in the Arcade (or the home versions) you already know basically how to play this. For those younger folks and/or people who never played a video game before 1990... Missile Command was basically a set of base structures to protect and a main base with a limited number of missiles that can be fired. Above you, you would see a bunch of streaming lines indicating incoming missiles which if they hit your base structures they'd destroy it. Occasionally a plane or UFO or something would go overhead as well. Well "Inbound" is almost the same way, except that it's 3D instead of 2D, it's VR instead of 2D... and you have laser turrets instead of missiles. You still have the base structures to protect, and your turrets can take a few hits before they're destroyed and that may or may not affect your ability to continue defending. As with missile command enemy ships will fly overhead to take shots at your base and you can use the lasers to take them out.Unlike Missile command, you've also got some mechs that will walk in and sometimes hover/jet in mid air to take shots at your base. There are also some ground based vehicles that will roll in and shoot at your base. For these threats you use grenades that are launched from the turrets (this part feels closer to missile command) and occasionally you get some land mines that you can deploy the same as grenades, but instead of blowing up a few seconds later, they stay in place a bit longer. The game ends when all your base structures are destroyed (I had to stop myself from saying "all your base are belong to us"). Though it might also end if your turrets are taken out without having to wait for the base structures to be destroyed as well. Things I liked: [list] [*] It really is just like I would have imagined 3D/VR Missile command [*] You can easily see where you're aiming, so you don't have to make guesses (which would be harder to do since you're in a 3rd person style setup) [*] The graphics are nice and you don't notice a "screen door effect" while you're playing it at all. Some games made text hard to read, but everything seems set up just right. [/list] Things I didn't like: [list] [*] The grenade attacks were pretty unsatisfying. It felt like it was just better to spam grenades in the general direction of any threat on the outside chance it might destroy it at a distance [*] Speaking of the distance thing, it's impossible to aim at something too far off, so I felt like I had to lean in to get some of the shots [*] The game could use an option to reset where you're standing as the 'center'. I'm not sure if it was by chance or design but I was not far from the boundary of my game play area and so I constantly had to get close to the edge to protect some buildings. Seeing the chaparone bounds is a big turnoff. [*] It's not always clear how/when you can use the land mines. I feel like you should have half the button devoted to grenades and the other half to land mines. [/list] Otherwise though, this game is awesome and I can definitely see myself spending more time playing it. It doesn't use much of the room scale play area so you could potentially even play it sitting down if you wanted. You will still have to stretch to get to all the areas of your base to fire at incoming missiles though.
First off, I will say that the price is a bit high for the amount of game play you get, BUT VR devs have to put in a lot of work for the market size - VR is currently a premium experience. IMO, the game is just on the borderline of value for the money. That all being said, the level of graphic and audio polish is very nice, and the game play is [b]very[/b] fun. I do have a few suggestions that I think would make it better: [list] [*]A better tutorial (maybe in the actual game space, pausing the game to show you how to do things) [*]Better grenade aiming [*]Difficulty levels [*]More opportunities to repair your base [/list] The dev has also been quite active interacting with the community, which is a big plus for me.
I really enjoy this game - memories of Atari Missile Command Same gameplay idea but this is so much more fun. I am very impressed with the graphics quality in the Vive with this game and I love the gameplay across the board. Thanks for the great game and for remaking a beloved Classic in the right way! Highly recommended, 2 thumbs up!
Wow, what a game! The action is intense, the graphics are great and those missiles just keep coming! Old-school arcade games in VR are such a blast!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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