
In The Shadows is a puzzle platformer where lights scare away shadows monsters that transform into everyday objects you can use to your own advantage. Confront your fears, solve puzzles, find secrets!
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Japanese*, Korean*, Russian*, Simplified Chinese*, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What an underrated puzzle platformer! I enjoyed a lot my time with it and hoped it would last just a little longer. The puzzles where very good, loved the mechanics and the secret rooms telling the story behind the game even better. While some people say it is similar to "FEZ" (and i do see some likeness) for me it was much more similar to "Full Bore". To anyone that loved "Full Bore" I highly recomend to play "In the Shadows". It's a piece of art!
빛과 그림자괴물을 이용해 별들을 모아 탈출하는 퍼즐게임으로 나오는 요소들은 한정적이지만 짜임새있게 잘 만들어졌습니다. 이따금 문제가 있다면 한번씩 빛이 없음에도 원래대로 돌아오지 않는 그림자 괴물과(버그인듯).. 돌이킬수없는 실수를 했을때 그것을 바로 알아차릴만한 요소가 없어 계속 한자리에서 삽질하게되는 경우가 있다는 것 그외에는 다 좋았습니다 [spoiler]개발자 자신의 친형제를 추모하며 만든 [/spoiler] 게임인걸 알고서 플레이하는게 더 게임의 장면이나 상황 이해에 더 도움이 될거라고 생각하지만 혹시 몰라 가림막처리해두었습니다 퍼즐이 불친절한 부분이 있지만 그래픽도 아름답고 꽤 괜찮은 게임인데 그다지 조명받지못한듯하여 아쉽네요
Puzzle game de 5/6 heures, découpé en 4 mondes sur une trentaine de niveaux. Game play bien étudié, pas de redondance et de durée de via artificiellement rallongée. Il faut jouer sur les "monstres d'ombre" qui déambulent et se transforment à la lumière (en échelle, trampoline, bombe, ...) pour arriver au bout du niveau. Plein de petits secrets à dénicher dans chaque niveau pour retrouver toutes les étoiles à collectionner. Seul petit bémol, la traduction française niveau CP bourrée de fautes d'orthographe, mais on arrive quand même à comprendre. Donc un bon petit jeu du genre, très agréable à jouer :)
Nice game.
Such a lovely indi game, fallen plague to getting burried in all the other Steam games. It's a puzzle/platoformer that consistest arounds solving levels that are a part of a few larger hub worlds. As for the story, it is a sweet, simple premise about light, darkness and what may be hiding In The Shadows...
A cool pixel-puzzler with light/shadow mechanics at its core.
[b]Plot[/b] The game leaves you to search for the meaning of the story yourself. You don’t have to venture through every door but if you do then you’ll know what this game means to the developer. It’s a really beautiful little story that you don’t have to delve into but will encounter a much more meaningful experience if you do. [b]Character[/b] There’s not much to the boy we control beyond how he obviously is perceiving the world around him. Given we control him he appears to be without fear, easily dodging the shadow creatures without a care but at the same time we know these games are figments of his imagination and that he really is a scared little boy living through a confusing experience. [b]Environment, Art & Design[/b] The music is surprisingly beautiful for such a short game, it’s got a Fez-like, retro feel to it’s sound with synthesizers and jump noises. The pixel based backgrounds are simple yet make you want to just stop and look at them, especially the sun and moon levels. [b]Mechanics[/b] Very simple stuff for the boy which was enjoyable, lending itself to focusing on the logic puzzle rather than your abilities. The range of shadow creatures was good too and mixing their abilities throughout the levels felt natural and challenging. [b]Tidbits[/b] I was mildly enjoying the game before I started looking at how to enter the blocked off rooms and it was then that I really came to appreciate it. The puzzles on their own were good, the meaning and story added so much more to the experience. It became the sort of game that you want to thank the developer for sharing. [b]Negatives (cause I’m picky)[/b] The game had a few bugs towards the end. I think I got hardlocked in one level and couldn’t progress so ended up dragging boxes in piles across the platform to reach my goal XD The penultimate level too I’m positive I cheated but I also couldn’t find a working solution. It didn’t deter my enjoyment and to some extent excited some unexpected problem solving but it didn’t quite reach a perfect finished product. Also, a bug with boxes and light source interaction where the box would clip through the floor when it entered a light source (particularly in the gravity levels) and then would destroy itself as a fix. The destruction was quite helpful to reset it but it would be better if it didn’t happen at all. [b]Conclusion[/b] A lovely, fairly short game with thought provoking mechanics and a sentiment that will stick with me. It's not perfect but I'm glad to have played it.
In The Shadows is a game that deserves much more attention. The beautifully crafted voxel 2D world compliments the lighting and colours, to create various tones to deliver each chapter of the game. With each chapter a new mechanic is introduced to the player. First by offering a simple puzzle to demonstrate how it works, before being gently lead into more challenging but fair scenarios, which make you think about how to use the world and the mechanics in front of you. The mechanics, while fairly simple, introduce new ways of solving and thinking about puzzles, all of which reinforce the key themes of the game; light/dark and the passage of time. At just over 2 hours long (In my experience) for the core game, it offers a concise but interesting experience. Would recommend.
This game is super relaxing from the artwork to the music. You could go from beginning to end in this game fairly quickly but if you are looking to 100% the story of the game along with all of the achievements, it can be quite challenging. Some of the star collectibles can be a real brain twister to collect and there are a few hidden rooms that can be pretty tough to find. Overall, it was a relaxing and fun experience with a touching story tucked into it as well.
Get it on sale. It's cute and worth a few hours.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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