
Nuclear-powered space combat in the 23rd century! In The Black ® is an intense, realistic space combat simulator with a serious respect for science. It is laser focused on the pilot experience and features single- and online multiplayer game modes, plus robust ship customization options.
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About


In The Black ® is an intense space combat simulator featuring singleplayer and multiplayer game modes (PvE and PvP). It is laser focused on the combat pilot experience in a future dominated by warring megacorporations. Rank up by completing contract missions and competing in BloodSport matches. Customize and upgrade your ships as you earn access to ever more advanced and lethal 23rd century space fighters.

Set in our solar system 200 years in the future, players are mercenaries hired by ruthless megacorporations to fight their shadow wars for control of the system’s resources. For now the action is focused primarily in Saturn’s system, particularly around Titan, Enceladus, and the rings. There is a rich mix of combat scenarios such as Debris Sweep, The Belt, Blindspot (Pallene), Asteroid Mining Facility, Space Recon, Ship Strike, and Station Defense.
There are five different flyable ship classes to suit a variety of combat styles, each with variants: the Shrike- and Kolibri-class light fighters, the Reus-class medium fighter, the Pegasus-class combat transport, and the Hyperion-class heavy fighter. Each ship has its unique characteristics, and all are multi-role capable depending on the loadout. The game’s ShipFrame Editor allows players to modify and upgrade each ship’s weapons configuration with the Hardpoint Editor and the Ship Paint Customizer offers a rich palette of options to give each ship a unique appearance.
Whether you prefer a more casual control system or a full virtual pilot setup with sticks, throttles, and pedals, In The Black’s robust input system supports everything from mouse and keyboard, gamepads, Steam Deck, HOTAS and HOSAS, as well as head and eye tracking and ultrawide monitor support.
The Impeller Studios team is led by industry veterans Jack Mamais (MechWarrior 2: Mercenaries, Far Cry, and Crysis) and David Wessman (the X-Wing / TIE Fighter series, Blood Wake, The Chronicles of Riddick: Escape from Butcher Bay, and Saints Row). We are hardcore gamers ourselves and we believe the best games are skill-based and intrinsically rewarding. And we really like the idea of flying nuclear-powered rockets through the rings of Saturn to engage in explosive high tech mayhem using lasers, missiles, and railguns!
And thanks technical consultant and chief spacecraft designer Zach El-Hajj, PhD, In The Black ® elevates the visceral excitement of a cockpit shooter with a serious respect for science making it one of the few games to earn the Atomic Rockets Seal of Approval.

We invite you to join our growing community on Steam and Discord to share your feedback and help steer the future evolution of In The Black ®.
Please note: this game currently requires an Internet connection and it is an online-first experience. The core of the game is built around a shared back-end that relies on a live database. Even in solo or co-op scenarios, players are interacting with the same systems running the multiplayer experience. We completely understand the appeal of a fully offline mode, especially for a sim-style game like this, and it's something we hope to revisit in the future. Thank you for your understanding, mercs.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great space combat sim with a ton of potential. Elite, this is what space combat should look like: Hull, armor, kinetic weapons, missiles, speed, range.
Only get if you want to throw down the vbux for at the moment a few short unconnected missions over and over again or PVP multiplayer. It does look and feel great to play with a joystick and rudder pedals. Hopefully they keep rolling out content because at the moment it simulates the emptiness of space too well.
without a doubt the best spacecombat game i´ve played to date. if you yearned for EXPANSE-esque CQB... you´ve found it. you can feel this is EA (a little rough around the edges), however having a flight/combat-system this in-depth, complex and realistic that is FUN to play in is pretty ♥♥♥♥♥♥♥ unique :D especially set in space. can´t wait to see what this develops into.
Tasty AF.
Best flight model of any space sim I’ve played, and incredibly satisfying combat. I see some reviews complaining about lack of content at launch, but honestly there’s enough to enjoy here already to more than justify the price. Making a game like this in the first place takes passion, so I expect the devs will keep building on the solid foundations already here. This could become the new standard in space combat sims, happy to support the devs in their vision on this one.
First off -- Play The Demo!! Before you buy, play the demo to see if you like it. This is a well-executed game for an under-served niche, but not everybody enjoys this niche! In this game, momentum matters, consideration of your thrust vectors matters, all three spatial dimensions matter! I enjoy arcade sims and dogfight games like Squadrons, but sometimes I want to scratch the same itch that the space battles in The Expanse scratch. Mindfulness and planning are as important as speed and distance. (This is especially true during the missions that take place inside large interior spaces -- momentum matters, and that wall will not jump out of your way!) I highly recommend space and flight enthusiasts check out this game, it's a version of flight and combat that you don't see very often. The game is early access so it's still in development (don't expect it to be a finished product yet), but it has a good level of polish already. But please, for everyone's sake, try the demo before buying to see if you actually like it.
I'm going to give the mildest recommendation for this game, because the gameplay is great! It hits all the sweet spots for a certain space sim audience that wanted a methodical, semi-realistic space shooter that does not simply involve space jousting. Bugs abound (hopefully not for long), content is sparse, features are bare, but the foundations are solid and can definitely be built upon to make an amazing game. It's barely more expensive than a movie ticket here so definitely worth the price. HOWEVER you should be very aware about what exactly you are getting into: It's a [i]multiplayer-first, always-online, early-access, indie, niche[/i] game. A hard pitch to sell. Unfortunately, it reminds me a lot about Infinity Battlespace, which had the exact same pitch and is struggling to maintain its player population. Furthermore, it is a always-online game with no (public?) plan for its end of life, which is not exactly reassuring for such a small game. At the same time, it seems to be mostly a side project that does not require massive development funds, and digging in the project's history revealed that it used to have a Peer-to-Peer structure so [i]maybe[/i] there is a private backup plan but I'm just speculating there. Time will tell if In The Black will manage to find and retain its audience, but in the meantime I'm having a blast!
Incredible how they managed to fit 6 Degrees of freedom and realistic space movement in such a manageable set of controls. Hate space sims with 300 key bindings! This can fit all the keybinds on my Ps4 controller. Amazing game. Satisfying Railgun.
meh
strong atmosphere, strong presentation, a fun experience
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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