
Live with the ever-present burden of being trapped in a time loop only you can know about in this turn-based RPG. Create a better future for you and your friends. Find hope where there is none left. Pray to the stars and free yourself from time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.71/day in the week to Aug 16 → 6.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 97% | — | $4.1M |
| $11.99−40% | 772ratings | 97% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Siiiiiiiiiiigh, here we go again..." the game.
very cute game love every minute of it
When I first started playing In Stars And Time, I was under the impression this would be a short little game I'm gonna finish in a few hours and move on. I couldn't have been more wrong. I was suprised just how much this game has in it. Sure, the main gameplay loop gets repetitive after a while but due to spoiler reasons, I don't even mind it. The story is one of the best written ones I've seen in a game for a while and after beating it, it will propably stay with me for a long time. This has became one of my favourite games of all time and after competing it, I feel a hole in my heart that only the little silly Siffrin can fill.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
| $19.99 |
| 42ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 83%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of if not the best RPG game out there (and my personal favorite) This is a game best experienced completely blind, but as the trailer and steam description show, this is a game based around time loops. There is SOME backtracking, but it's not nearly as much as you'd think, and there are several quality of life features that keep it to a minimum. There is a lot of dialogue, probably about half of your time will be spent reading so if you can't stand games with lots of dialogue you might want to think twice, but the story that this game tells is unmatched. The gameplay is good, too, with a simple but fun combat system that flows very well once you get used to it, which shouldn't take long. There are puzzles, too, mainly about acquiring information and piecing it together by interacting with various things throughout the game. This can however lead to a lot of aimlessly searching for anything different or any new information that you can acquire based on what you previously know, and you may need to even look up what to do next, but this is only a small portion of the game. I would strongly recommend this game if for the story alone, but it's also fun to play and has very good music too!
The story, dialogues, lore, and art are phenomenal. What holds this game back is a bare bones combat system and some mind-boggling design decisions. Many a time the game needs you to interact with a specific object or talk to a specific person in order to progress, sometimes offering vague hints, resulting in endless looping through the game until you find the thing. Doesn't matter if you've interacted with it in the past. While it ties into the themes of the story, it doesn't make it any less tedious.
I can't remember the last time I've sobbed this hard, so genuinely. I'm so glad to have experienced this game. I will never forget this.
A game I seriously doubt I can recommend to many people, due to its intentionally frustrating design and repetitive nature, requiring patience to play through. It also plays out like a traditional turn-based RPG, its focus is much more on the story, which will all repel some from trying it out. But god has the writing impacted me on a personal level, the incredible main cast and the way it conveys its plot SO well using the aforementioned methods. I am not yet even done with the title and I love it so much, if it sticks the landing it'll become one of my favourite indie RPG's ever made.
I wouldnt recommend this to everyone, as its RPGMaker basis means there is going to be a lot of repetition, which was a big slog to get through in the middle and latter parts of the game, even if annoyance at the slog is in some ways thematically appropriate to the MC's current situation. If you can push past the somewhat tedious fetch quests and mob encounters though, you will find a gem that will play with your heartstrings, both in good ways, and in ways so bad you just want to give the MC a hug. This game has genuinely made me feel so emotional its not even funny. Interesting and appealing characters, with relationships that are just so good. An emotional rollercoaster, thats worth going into blind. Aside from that, the artstyle is on point, and the music as well. This is just overall a really good well made game, that I would defo put on my top games played this year. If I have to listen to the Dormont OST again im actually gonna jump tho iykyk
♥♥♥♥♥♥♥♥♥♥♥♥♥......... inCREDIBLY effective storytelling through gameplay. the most successful iteration of the timeloop story, which incredibly successfully uses tropes of the medium to evoke sympathetic emotions in the viewer. holee ♥♥♥♥ did that work on me. a mirror that is wayy too crystal. never have i felt such a creeping, suffocating, inescapable dread in a tale, that feeling as you watch a space irreparably lose its safety, become an existential hell. a thinker for sure, there can be now doubt. ♥♥♥♥♥♥♥♥♥♥♥♥♥.......
e bom o jogo e bom o jogo e bom o jogo bom o jogo jogo jogo jogo jogo jogo go go go go go o o o o ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $34.2M | 88.7K | 97% | $19.99 | |
| $142.2K | 681 | 96% | $10.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 8.9K | 84% | $19.99 | |
| $4.1M | 10.3K | 86% | $19.99 | |
| $4.1M | 42.8K | 86% | $4.99 | |
| $4.1M | 4.1K | 80% | $49.99 | |
| $4.1M | 4.1K | 92% | $29.99 | |
| $4.1M | 7.9K | 97% | $14.99 |