
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 1.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 7Kreviews | 95% | — | $3.8M |
| $39.99 | 1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Max's session made me cry so ♥♥♥♥♥♥♥ hard, goated game really knows what its talking about as someone who does have anger management problems. additional stuff: gunplay feel's great (at times) and resource management early/mid game is really great and well played out, the final areas are like shooting galleries but honestly I was waiting for it since it feels so good to just spam fire. story is phenomenal and I hope they make a sequel, just not a big fan of the living tombstone lol.
Controls are good damn awful hit box is getting me stuck in all kind of non euclidean ways
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 965ratings |
| 92% |
| — |
| not modelled |
| $4.19−88% | 140ratings | 88% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 886 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have been extremelly pleased with ''in sound mind''. I like how every sections of the game are part of a patient's storyline and how everything gets connected. This is a genious blend of horror, mild humour, and exploration. I like that you get more and more gadget to explore the world more completely and access new places. I think the game could have built a little bit more on this, but this is still a very, very good game nonetheless. The story kept me hooked until the end. I am happy with how it develops and refrained from being to cliche. The horror worked, even when there's a little spark of humour here and there. I hope to see more, hopefully a sequel.
很不错的一款作品 剧情沉浸感很强 整体质量也很高
這是我在2026年截至目前為止玩過最有趣的遊戲!!!
Glorious.
C'est un jeu que je trouve qu'il a beau visuel avec des lieux intéressants qui ne peuvent sortir d'un esprit malade. Mais sinon pour le reste le jeu est moche, nos ennemis ont peu de différence et des détails trop pixel. On est un psy qui est coincé dans un univers d'un malade mental. On doit visiter les univers d'au moins 4 de nos patients. Chacun d'eux ont trouve de nouveaux objets qui nous ouvre des nouveaux mécanismes de jeu. L'histoire est intéressante même si sérieusement je ne suis pas sûre d'avoir tous compris. Il y a un système fps mais qui est très peu intéressant, je pense même qu'éviter des engagements armée sont plus bénéfique que de se battre. C'est un jeu d'horreur mais pas gore. Il y a des musiques de tombstone qui est groupe qui fait de nombreuses mauvaises musiques mais qui a aussi quelques pépites. C'est un jeu que je recommande ( en soldes ) même si il n'est pas .
L'un des meilleurs jeu que j'ai fais en terme de psychologie/horreur. L'histoire est intéressante et c'est de loin son point fort, le gameplay est simple mais agréable à prendre en main. Le jeu se finit assez vite c'est dommage mais il n'en reste pas moins bon
Пей таблетки и береги кукуху, а то из палаты не выпустят
神作只能说,我玩得有点笨,脑子差点没转过来,可玩性多且便宜,很推荐购入游玩
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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