
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 1.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 7Kreviews | 95% | — | $3.4M |
| $39.99 | 1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 881 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
holy moly This is an amazing psychological horror that deals quite well imo with some heavy discussion and has some great themes. Some of the puzzles are a bit tricky, but the writing is witty and the music is amazing and you can pet your cat Tonia so go buy this already!
ВЕЛИКОЛЕПНО!
A horror fps puzzle masterpiece with well written plot. Recommend this game highly to anyone that wants a psychological horror game with a focus on narrative and gameplay. It aint that scary but the atomosphere and plot keeps you going. 8/10
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 963ratings |
| 92% |
| — |
| not modelled |
| $4.19−88% | 140ratings | 88% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanna drink from the funny glowing puddles that make my head feel hurt
Good game. Cute kitty.
In Sound Mind’s mechanics are precise, atmospheric, and cleverly tied to its psychological horror atmosphere, making every encounter feel like a deliberate challenge rather than random jump scares. Combat is tactical and tense. You never feel overpowered — managing limited ammo, health, and weapon choice forces you to think before engaging. Each enemy type behaves differently, with unique tells and attack rhythms, so success comes from reading patterns and choosing when to shoot, evade, or reposition rather than button-mashing. Resource management is a core part of the mechanical loop. Ammo and health are scarce, so every bullet counts. You’re constantly balancing risk versus reward — exploring deeper into unsettling environments may net supplies, but it also increases your exposure to threats. This adds a tactical layer to exploration that feels mechanically meaningful. Environmental puzzle mechanics are smartly integrated. Progression isn’t just about finding a key — it’s about interpreting audio cues, understanding spatial logic, and manipulating your surroundings to solve layered puzzles. Many puzzles tie directly into world lore, but they also require genuine mechanical reasoning to complete. Audio and sensory feedback are deeply tied to gameplay mechanics. Sound isn’t just atmosphere — footsteps, whispers, and dissonant audio cues act as mechanical signals that inform danger, hidden elements, or enemy presence. Learning to interpret these cues gives you a mechanical edge and reinforces the horror through gameplay, not just ambiance. Traversal and interaction are smooth and responsive, letting you focus on decision-making rather than control frustration. Whether you’re dodging an enemy, solving a puzzle, or navigating a shifting environment, the mechanics consistently support your actions. In Sound Mind turns combat, resource choice, audio cues, and puzzle interaction into a tightly knit system that keeps tension high and every action meaningful. 10/10 — strategic combat, resource pressure, and sensory mechanics that elevate the horror experience.
it's has a good story, fun humor, and fun puzzles. some of the dialogue or parts of the story felt a little too much, so it didn't carry the tension or feel correct for what was happening. but overall, i would recommend if you enjoy yourself a decent story, some solid Resident Evil game play, and fun puzzles.
Un juego emocionante y emocional. Intrigante y asertivo. Su historia no es difícil de entender pero al mismo tiempo es muy atrapante. El protagonista está muy bien construido y sus personajes son muy entrañables. Tonia es genial y los pacientes, wow, logras conectar con ellos muy bien. El soundtrack es increible, las escenas especiales son muy bien construidas junto con otras secciones del juego que claramente quieren hacerte sentir de un modo u otro, y lo logra. Es un juego algo exigente pero manejable (Me lo pasé en dificultad "difícil" en mi primera partida) y es muy directo cuando quiere guiar al jugador en una dirección u otra, a veces sin decir una sola palabra, de modo que el jugador resuelve todos los puzzles y sigue adelante por si mismo, así de bien hecho está el juego. Le metí 20 horas y lo volveré a hacer.
好玩!非常不错!如果解密时困住,可以看看窗户和缝隙,镜子很重要
很不错 强烈推荐
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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