
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리 장르는 어반판타지 성장물. 풀보이스로 스토리만 20시간 이상되는듯 -스토리 매우 길고 볼만함, 백합있음, 아직엔딩안났음 -비주얼노벨, 리듬게임 둘다 좋아하는 사람에게 추천 -퍼즐은 재밌고 안어려움, 퍼즐 끌수있음. 나는 진짜 pc리듬게임 처음인데도 취향 잘맞아서 9일부터 4일동안 매일 10시간씩 달렸는데 취향 아닌사람은 어떨지 모르겠음. 그냥 게임이 재밌다
音游系统,虽然单手打6k看起来反人类,但真正打起来(没碰高难)其实还好,打击手感也不错。 剧情看下来感觉616还是没有跳脱他那一套叙事逻辑,以及有很多内容没有说明,而且有巨量的百合(,总体而言在及格线上。 至于选曲部分,你永远可以相信616的选曲 最终评价:150块钱还是很值的
眼睛:看懂了 脑子和手:我看未必
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不赖的,简中翻译比arc的好多了(至少是前后连贯了,不想你,咲弥河维塔) 这个价其实和arc比算便宜了( 玩法初见有点诡异了,个人感觉冷不丁来个侧键不好反应以及左小指并没有那么大力气纵连 以及判定能不能明显一点,有的时候看不好是不是P 好在适应点之后还是很有意思的。 还有一个还算有意思的神秘拼卡模式() 曲子和曲绘什么的都不赖,除了立绘有点神秘了( 总体来说还不赖
什么时候能长6根手指啊
this is one of the greatest games i have ever played and at the very least my favourite story i've ever played
相当值的音游。 左手单手6K虽然非常难,但建立好映射后是很舒服的;豪华曲库能够直接填满150,音游部分无容置疑的值; 附加的卡牌拼豆能看出616还是在设计的,也是很好玩,推荐; 剧情部分还没看完,但目前为止并没有什么槽点,不做评价。
Guy!你做的好啊!好玩!要是后续还有更新和内外联动就爽爆啦!
劇情算是我喜歡的主題, 劇情未完也可以理解, 作為後續更新歌曲以及延續壽命和知名度, 不該一下子就完結, 另外最喜歡的角色是艾利斯。 音樂遊戲的部分個人非常喜歡, 單手6k確實要訓練一下, 持續幾天下來最高能摸到12等, 不過部分歌曲配置確實有點噁心XD 但我喜歡有挑戰性的音遊, 歌曲風格感覺有幾首是陪和劇情那種 心靈混亂的感覺,聽起來像大便, 其餘的話大多很喜歡, 曲繪我也很愛。 卡牌設計的部分除了動動腦, 也必須要刷刷關卡農粒子, 個人認為也沒啥不好, 看看卡片的美術圖也不錯, 不過通關之後用處似乎就不大
神必玩法,但是比想象中上头,好玩爱玩 合卡也没想到会这么有意思。616这次确实憋了个大的出来
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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