
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 435 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Супер, игру лучше не играли мои пальцы!
总的来说,还是推荐的 从游戏性来说,我认为学习的成本并不会比街机端多k下落少(,不过初步上手之后应该会觉得越玩越爽,至少十几个小时后我pm一些10没什么问题,但是可以预见的后续精通难度应该会比较高,并且定数这一块继承了616祖传的迷惑。 拼豆肯定是好玩的,直接给到一个10/10,if就是一个巨大的拼豆模拟器.jpg 剧情大概是7/10的样子吧,总体来说还过得去,但是第四章明显的叙事节奏变快了,我认为如果有个3.5来过渡一下会好一点,同时由于剧情里面谜语人太多了,玩起来有点火大(((,不过现在我已经出现戒断反应了,求求你616再写一点主角团故事吧😭😭😭😭😭😭😭😭😭 人物总体来看还是相对讨喜的,ayame应该是我最喜欢的角色了,这种拧巴的小猫还有别的性格和我一个朋友相当的像(没有吃代餐的意思),小表情也挺到位的,就是立绘还是有点雷霆了,和卡面一样多好 音乐必须是10/10,这个曲师阵容的独占太舒服了,绝对是我近期游玩以来最享受的一次,同时还有fery手搓的四十多首背景音乐,这真是太舒服了 题外话,我突然想到了ayame同时指菖蒲和鸢尾花,iris也是鸢尾花,哎呀啧啧啧这可真是不得了呢
电脑里有一款3根手指接4k楼梯的音游。 虽然操作有点反直觉,但玩多了适应了就好了(真的不是左手被迫进化吗)。 一般不推荐用邪道的操作,虽然默认的键位本来就是一种很邪道的操作方式。 因为arcaea而来的不推荐无脑入,理由如上。 有在这个游戏推理论值的毅力,做什么都会成功的。 [strike] 小伙子先生小时候左手有6根手指,后来做手术切掉了一根,小伙子先生长大后很想念那根手指,于是做出了这个游戏以纪念。[strike]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 436 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情意外的很长而且很有趣,要是有可以方便回顾剧情的功能就更好了。总之期待后续更新,需要更多的剧情DLC! 至于音游方面只能说自己太菜了没什么评论空间T_T,打着打着中间三根手指就不知道飞到哪里去了
非常に良かったです。 やはりあのarcaea開発元のlowiroだけあって、全体的なクオリティが平均以上でした。特に音響。 arcaeaよりもストーリーが分かりやすく、内容もどんどん先が読みたくなるものでした。ノベル部分だけでも面白く、その中で戦闘(?)シーンで音ゲーをやるというのがストーリーを際立たせてたかなと思います。 音ゲー部分ですが、かなり操作が難しい部類なので相応の覚悟で挑まないと挫折すると思います。 全て含んで値段相応だと思うので、ノベルゲーと音ゲーどちらも行ける方にお勧めしたいゲームと思いました。
The rhythm gameplay is amazing, but I feel like you would have to enjoy reading visual novels too to enjoy this game as there is a lot of reading in order to unlock the songs. Luckily I like visual novels. The premise is interesting enough for now. It's kind of like two separate games mashed into one, and neither really contributes anything to the other. It really could be sold as two separate games and it would still make sense.
한국어 내놔
本身是奔着新奇的高难玩法去的,最后却是剧情和卡牌占了2/3的游戏时间(56小时有10小时可能拼图玩累了在挂机) 虽然新玩法有的地方真的火大,比如小拇指和无名指交互之类的,但总归是能练出来的 即使到现在剧情还剩最后一点没过完,150rmb的价格真是物超所值了 616我不黑你了,快出新剧情吧我真的等不及了/(ㄒoㄒ)/~~
好玩👍
Finished act 1 and it's amazing + the story is awesome!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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