
In Extremis is a challenging and provocative shoot'em up about finding yourself in the chaos of the universe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Probably the most bizarre game I've played in quite some time, but it's solid all around. Even if you don't particularly like bullet hell shmups like me, this game offers three difficulties that make it suited for more traditional players, to the hard difficulty which is a bullet hell players dream, (or would it be nightmare?). It's laid out like this- the starting stage is always the same. After that, you can choose a level from either the left, middle, or right branch. Beating a level without continuing gives you a unique special weapon, (each stage has its own). Speaking of weapons, you only get two, but the cool thing is you equip them once you start your run, and they're with you until you either run out of continues or quit. Start a new run with the same loadout or try something different if you like. After you lose all your lives the first go around, the points you earned translate into an xp meter- each level up grants you an extra continue. There's also a score multiplier in play as well- graze bullets to keep the multiplier locked in place for a moment, (as well as destroying enemies of course too). So as you can probably already tell, all these mechanics are there to motivate you to keep playing- and it all works wonderfully. Achievements are also here, and they're all thought out very well too and fun to shoot for. The soundtrack is also incredible, and browsing the steam forums shows that much of the music is from public domain, which is kinda shocking but a pleasant surprise. Now the bad stuff...it's just one thing (dev fixed the glitch that prevents end game completion yay!), but it may bother some people more that it did me. This game has some well stylized graphics, backgrounds and effects but it may be too jarring for some for people sensitive to it. Like I mentioned at the beginning, this game is really bizarre...you'll go through stages with standard ships and planes and others with flutes, violins, jellyfish looking monsters and...boobs??? Yep, it's quite a sight to see what kind of crazy enemies, stages and bosses the game will throw at you next and I loved it. So if you like your shmups weird, this is a great choice.
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Trends
Modeled estimate over time.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremis'te, kendinizi evrenin kaosunda bulmanızı konu alan zorlu ve kışkırtıcı bir shoot'em up oyunu.
This game revolutionizes nothing. Don't be fooled by what some directionless idiots are peddling. This is unfortunately not much more than a series of copied gimmicks and mechanics done far better elsewhere, wrapped in an undercooked presentation that, while it has some cool potential, it's left completely unrealized. To make things worse, the whole thing is dripping with a pretentious veneer of unearned transcendence that clashes loudly with the incompetent craftsmanship. And I don't say this gratuitously. It could be somewhat redeemed if the game was actually fun to play but the experience is marred by an atrocious progression system, combined with a gamefeel that can only be described as utter ♥♥♥♥. Now that the game is free, I guess it [i]only[/i] feels as if you've been spit in the face. Instead of that plus punched in the gut. If you unfortunately paid for this crime against the shoot 'em up genre, like I did, you have my condolences. The best I can say is that I hope that whoever perpetrated this game puts a little bit of actual care into their next project. Do yourself a favor and play Psyvariar, the Touhou games, or any of the dozens of far, far better games that this tries to unsuccesfully rip off. Even Everyday Shooter, as lacking as it was, is more enjoyable than this grotesque.
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JUEGAZO 😎👍💛🌟
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
Ich könnte jetzt doll schimpfen. Unausgewogener Schwierigkeitsgrad, unfaire Stellen, Geschosse, die farblich fast mit dem Hintergrund verschmelzen etc... aber unterm Strich hab ich viel Spaß mit dem Titel gehabt. Ein lohnenswerter, variationsreicher psychedelischer Ausflug, der des öfteren auch wohlige Erinnerungen an die 80er/90er wachruft. Ich rief mehrfach "oho" oder "wow" aus. Auch spielerisch war ich - neben der Frustration - oft angenehm von den Herausforderungen überrascht. Weitere Pluspunkte im Überblick: - Umfang (11 Level, 13 Bosse) - Schwierigkeitsgrad (3 wählbare Stufen, wahlweise Zugriff auf fast unendlich viele Leben) - Steuerung (Tastatur funkt gut, Tasten rekonfigurierbar) - freischaltbare Waffen für Wiederspielbarkeit - musikalische Untermahlung (verschiedene Künstler, teils public domain). Fand ich toll, ist aber subjektiv.
It's really really bad
Fun game to play
Este juego es una genialidad, si bien es sencillo, es toda una experiencia de color y sonido que es lo que hace placentero un juego.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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