
In Extremis is a challenging and provocative shoot'em up about finding yourself in the chaos of the universe.
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Languages: English
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I NEED A WAY OUT, gonna get my spaceship and shoot at abstract genitalia. 10/10 This is art in the form of danmaku, I shoot you not.
Let me start by saying I've played this game while in early alpha, and saw it, today, develop almost 3 years later to something that for me was way beyond imaginable at that time. The O.S.T.'s fit perfectly with every passing scenario, each having it's own unique atmosphere attached to it while at the same time maintaining a momentum and harmony amongst themselves as stages pass. A good notice to headphone users is that the game's music is at a stable volume, not being to loud to hurt your ears nor too low for you to be able to hear you own ship's shots. The level system encourages the player to replay previous levels of the game, but with good reason: even thought as you progress the stages tend to get harder, each stage ends up having a certaing point in them were you might find yourself in a tought spot, either because you did not get accustumed with that section of the stage or the controls/flow of the game yet. Playing a stage will earn you a score that in the end of a journey will award you with XP, each level you will either gain an extra continue or a new weapon to attach to you ship, if you mange to complete a stage without using any continues,and getting those extra continues might be crucial for you to pass a certain tought spot in a certain stage. (Observation: In case you end up thinking that an X number of continues is enough for you and think adding more will easen up the game too much, you can always go to the settings and lower the number of continues you can have). Some may argue that the art might needs a bit of polishing, and in a few certain cases I completely agree, yet, many of the enemies (the way they were drawn and/or programmed) end up fitting in their scenarios because of the special and different way they were designed to be. I highly recommend buying this game if you are into the bullet hell and shoot'em up genres, it may prove to be a different yet highly entertaining experience with high replayability and notable humorous moments.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[i]In Extremis[/i], at a glance, plays more or less like your generic shoot-em-up/bullet hell game, but there are three major aspects make it stand out amongst the crowd: the visual/musical aesthetics, the customisation, and the variety of challenges present. I will provide my criticism in the form of two lists, for things that I enjoyed and for things that I would suggest to improve the experience, respectively. Things that I enjoyed in particular: [list] [*]The level design. Would you rather shoot up an orchestra of sentient instruments, or a swarm of abstract female genitalia? It's all here. [*]The available aspects. From bullets to bombs and from swords to salamanders. There're 12 of them in all and they each offer a unique play style. [*]The music. Although a good chunk of the soundtrack is derived from external sources, it all somehow suits each scenario as it comes. In particular, the themes of stage 3A and its boss sent shivers down my spine as I played. [*]The lore. I can't say too much about this, but the mysteries and legends give the game an even better sense of depth. [/list] Things that I think could use some fine-tuning: [list] [*]Hinderances to visibility. In some of the more "flashy" stages (particularly in the latter half of stage 3B) some bullets, especially smaller ones, tend to blend in with the background to the point that they are difficult even to see. [*]Lag. Most of the game is pretty good about maintaining a constant frame rate, but there are certain events that cause a distracting amount of lag. Most notably, that complex, multicoloured portal that appears after Stage 1 brings the game almost to a halt. Other, more minor instances include: the curtains at the end of Stage 2C, the water ripples by the end of Stage 3A, and the transition halfway through Stage 3B. [*]Bugs. A game-crashing error occurred when I game overed in the middle of the boss of Stage 4B, stating: "Unable to find any instance for object index '156400' name '<undefined>' at gml_Object_obj_redclaw_hand_Step_0". Aside from that, there is not much to complain about, although there is a minor bug that I encountered in the game settings menu, where the descriptions for some of the the options are out of place. For example: when "Extends at" is highlighted, the description for "Show Boss Timer" is shown. [/list] In summary, [i]In Extremis[/i] is great. While I cannot call it "perfect", at least in its current state, the overall gameplay is both stable and fun; it is a solid game. I would recommend this to anyone who enjoys shoot-em-ups who would like to try something a little different, as well as anyone looking to get their mind twisted and turned by this work of art.
이세계로 이동하면서 세상의 끝까지 도달하려는 조종사의 여정을 담은 탄막 슈팅게임 거의 4년 전에 나온 게임이라 세련된 비주얼과는 거리가 멀긴 하지만, 기본적인 기능과 게임 나름의 매력을 지니고 있어서 탄막게임에 약해도 가볍게 즐길만한 게임이라고 생각한다. 이 게임의 장점과 단점을 간단하게 서술하자면 : -장점 1. 독특한 테마와 적들 총 11개의 세계 (처음과 마지막 세계는 정해져 있고, 9개 중 3개를 중간에 결정하며 전진하는 구조의 게임이다) 를 모험할 수 있으며 각각의 세계에 그 세계의 테마에 맞는 적들과 고유한 보스가 존재하는데, 모든 세계의 테마가 독특하고 테마에 따른 특이한 패턴을 지닌 적들이 나온다는 점이 마음에 들었다. 테마들의 종류도 전통적인 슈팅게임처럼 탱크와 비행기가 나오는 테마부터, 바닷 속 해파리와 거북이가 나오는 테마, 심지어는 배경도 야릇한데 가슴과 성기 (....) 가 나오는 테마까지 모든 세계가 각각의 매력이 있고 서로 겹쳐지지 않는다는 느낌이 든다. 보스들의 경우도 (개인적으로 슈팅게임을 그렇게 많이 해보지는 않아서 슈팅겜을 많이 해본 사람은 다르게 느낄 수 있으나) 몇몇 보스들은 신박한 패턴들이 있었고, 그러한 패턴들도 테마에 어울리는 패턴들이어서 너무 어색하다고 느껴지지는 않았다. 2. 슈팅겜 초보자들을 위한 난이도 조절, 그리고 슈팅겜 내 자주 나오는 기믹들은 갖춤 게임 내 쉬움, 보통, 어려움 총 3개의 난이도 조절이 있으며, 업적을 모두 깰 것이 아니라 스토리만 볼 거면 쉬움 난이도로 게임을 깨도 된다. 게다가 세부 옵션에 레벨을 깬 후 체력회복, 이어하기 (목숨이 다 없어지면 목숨을 모두 회복하고 이어서 하는 기능) 개수 조절, 게임 내 X점 획득 후 체력 1칸 회복 조절 등등 난이도를 원하는 대로 높이거나 낮출 수 있다. 즉, 나처럼 슈팅겜 ㅈ밥이면 처음에 쉬움으로 하다가 나중에 어려움으로 올릴 수 있고, 슈팅겜 고수면 처음부터 이어하기 개수를 0개로 맞추고 게임을 할 수 있다. 그렇다고 게임이 근본 없는 슈팅겜이냐 하면, 다른 슈팅겜에서도 많이 보이는 총알과 캐릭터를 가까이 해서 점수벌기 (이 게임에서는 이 시스템을 콤보 시스템으로 구현하였으며, 총알과 캐릭터가 닿지 않고 스치면 콤보가 떨어지지 않고 유지된다. 개인적으로는 어려워서 잘 못써먹었다....), 적들을 많이 죽으면 발동할 수 있는 필살기, 주무기와 보조무기 (무기의 경우, 한 세계를 한 번도 피격당하지 않으면 해금할 수 있다. 무기별로 공격 방식이 천차만별이라 다양한 조합을 시도해보는 재미도 있다) 등등 나름 게임 내 점수와 게임플레이에 관련된 시스템을 잘 구현되어 있다. 쉬움 난이도로 하면 이런 걸 연습하기 정말 쉽기 때문에, 슈팅게임에 익숙하지 않으면 총알 피하기 및 스치기를 연습하기에 나쁘지 않은 기능들을 많이 갖추었다고 생각한다. 3. 개발자의 빠른 대처가 마음에 들었음 장점에 적기 조금 그렇긴 하지만, 4년 전에 개발된 게임을 약 5달 전에 다시 부활시켜 업데이트도 해주고 게임 내 버그 (특히 최종보스랑 싸우다가 멈추는 버그가 제일 악랄했는데, 스팀 토론에 올리니 고쳐주었다) 도 많이 잡아주었다. 스팀 토론에 약 2~3개의 질문글을 직접 썼었는데 굉장히 성실히 답변해주었고, 피드백도 상당히 빨리 받아들이는 개발자의 태도가 정말 마음에 들었다. 게임을 약 1만원 가량의 유료게임에서 무료게임으로 전환한 큰 결정을 한 것도 대담하지만 좋은 결정이라고 생각하고, 앞으로도 이렇게 빠른 대처를 한다면 다른 게임을 만들어도 개발자의 태도 때문에 비추천이 박힐 일은 없다고 생각한다. - 단점 1, 몇몇 세계들은 배경 때문에 탄막이 잘 안보임 사실 90%의 경우는 이게 문제가 안되는데, 특정 세계들은 배경과 총알 색이 비슷하거나, 배경이 너무 난잡한 기분이 들어서 탄막이 잘 보이지 않는다. 물론 게임 한 판을 하면서 이런 세계는 피해가면 되는데, 게임을 한번 깨면 "Full Loop" 모드라고 게임 내 등장하는 모든 11개의 세계를 한번에 깨는 모드가 열린다. 예상했겠지만 이 모드로 게임을 하게되면 이런 세계들을 피해갈 수 없어서 화면을 평소보다 더욱 자세히 봐야하는 (그래서 눈이 피로해지는) 문제점이 생긴다. 2. 게임 중간에 저장이 안됨 한 판이 그리 길지는 않지만, 위에서 말한 Full Loop같은 모드에서도 중간에 게임을 끄면 저장이 안 되기 때문에 주의를 해야 한다. 개인적으로는 별로 큰 문제라고 생각하지는 않는데, 혹시 게임 한 판을 쭉 이어하기에 시간이 없는 사람이라면 불편함을 느낄 수 있다고 생각해 적는다. 결론적으로, 비주얼이 부담스러울 수 있으나 게임 내 기본적인 시스템이나 아이디어는 잘 갖춘 게임이고, 최근에 무료 게임으로 바뀌기까지 했으니 괜찮은 탄막슈팅게임이라고 생각하여 추천한다. 단, 업적 100%는 난이도가 좀 있으니 나처럼 업적 따는 걸 좋아하는 사람이라면 어느 정도 시간을 쏟을 걸 각오하고 하는 걸 권장한다. 여담) 게임 내 스토리는 100% 명확하지는 않고 초현실적인 스토리에 가까운데, 솔직히 다른 사람에게 이 게임의 줄거리를 완벽히 설명하라고 하면 할 자신이 없다...
Great challenging and provocative shoot'em up game.
This is the most weird shoot em up ever! The game is challenging and the level designs are unique in every stages. Every stage there is a "wtf is going?" moment. The abstract art need some time to get use to and adjust for every level but if you can get through that, this is a great shmups. After you completed a stage you gain XP and level up to get extra continues. You can select unlocked stages you've completed and try out newly unlockable weapons. You unlock weapons through solo runs on selected stages and beat the level without continues and there are 12 different unlockable weapons and combos to match. I love the OST in this game and hopefully there will be a DLC planned.
This game is an absolute work of art. Never have I so consistently had no idea what to expect level after level, or have been so excited to see what comes next. Highly recommended for any shooter fan.
viste esa sensación cuando ves por primera vez una peli de David Lynch? Bueno asi pero con un Shoot em up.-
Very nice game, thanks for the dev for making it free for everyone to enjoy :)
Probably the most bizarre game I've played in quite some time, but it's solid all around. Even if you don't particularly like bullet hell shmups like me, this game offers three difficulties that make it suited for more traditional players, to the hard difficulty which is a bullet hell players dream, (or would it be nightmare?). It's laid out like this- the starting stage is always the same. After that, you can choose a level from either the left, middle, or right branch. Beating a level without continuing gives you a unique special weapon, (each stage has its own). Speaking of weapons, you only get two, but the cool thing is you equip them once you start your run, and they're with you until you either run out of continues or quit. Start a new run with the same loadout or try something different if you like. After you lose all your lives the first go around, the points you earned translate into an xp meter- each level up grants you an extra continue. There's also a score multiplier in play as well- graze bullets to keep the multiplier locked in place for a moment, (as well as destroying enemies of course too). So as you can probably already tell, all these mechanics are there to motivate you to keep playing- and it all works wonderfully. Achievements are also here, and they're all thought out very well too and fun to shoot for. The soundtrack is also incredible, and browsing the steam forums shows that much of the music is from public domain, which is kinda shocking but a pleasant surprise. Now the bad stuff...it's just one thing (dev fixed the glitch that prevents end game completion yay!), but it may bother some people more that it did me. This game has some well stylized graphics, backgrounds and effects but it may be too jarring for some for people sensitive to it. Like I mentioned at the beginning, this game is really bizarre...you'll go through stages with standard ships and planes and others with flutes, violins, jellyfish looking monsters and...boobs??? Yep, it's quite a sight to see what kind of crazy enemies, stages and bosses the game will throw at you next and I loved it. So if you like your shmups weird, this is a great choice.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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