
Created exclusively for VR, In Death is a Roguelite Shooter set in the godless afterlife. Battle through procedurally generated levels and dungeons in intense ranged combat, coupled with a unique locomotion system perfectly attuned to your fighting style.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game it has a nice skill levle it might be hard but it is good
Un des meilleur rogue like VR (avec Compound)
CONTROLER BINDING ARE STUPID, HOW THAT U HAVE TO PRESS RIGHT STICK DOWN PULL THE STRING AND TO TURN U NEED TU PRESS HOLD, WTF, NO SOUND!! AFTER 8 MINUTES OF PLAYING I REQUEST REFOUND, SUPER UPSET!!!
没汉化,更新不及时就算了,pico的手柄识别都全是问题,不如直接玩pico商城的亡灵游侠
I can't even play it. It froze twice on me in a matter of 20 minutes (on the Quest 3 with Steam link). The "movement" is shooting a light arrow at a spot, by clicking the right joy stick, which is absolutely atrocious. No thank you.
Игра стала стабильно работать но новом i3 12100f
Very Good Game
this game roulls
Wirkt unfertig und der Support wurde bereits vor langer Zeit eingestellt. Meta Quest Version ist deutlich besser, obwohl am PC eigentlich mehr möglich wäre.
I have played this ALOT. on psvr1 and quest 2 and is still ranked as 47 on psvr1 i think globally but with controller :D It is one of my favourite games of all time. I have the pc version on meta quest...but since i allso have psvr2 i wanted to get it on Steam to..I was very exited to try it. But it has no psvr2 controller support so that was disappointing :P I asked for a refund...if annyone have a sollution it would be appreciated!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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