
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great
It has been a long time to find a very good FPS. Play it when you like to shoot with magic and finding puzzles/ exploring (hidden) paths in the semi open world. Only downside is the script half of the time but I'm here to play, not for reading so I don't mind.
Polecam spoko gierka, jedna z najlepszych jakie ostatnio grałem. Fajna fabuła ciekawe zdolności i piękna grafika
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A medium-length magic shooter with good story and decent gameplay. Very well-made and kind of amazing honestly. I really liked the worldbuilding, main character, most of the characters really (Zendara, you go girl!). The game makes you know everyone bit by bit, but not too slowly. The talent tree is fantastic, I had a lot of fun with it, maxing out green magic. The magic systems and three types of weapons for each are really cool. And the fact you can create your own insult? Amazing. The graphics are on the upper side. Doing parkour was my favourite pastime. There are some caveats, though. First, 90 fov is a choice I do not respect. Giving us 100 fov wouldn't kill the game, but reduce nausea considerably. Second, the unskippable cutscenes really have to go. Sometimes you don't have the time. Sometimes you can't be bothered. And someday the devs will understand that if I want to see credits, I will find them on my own. Those names I couldn't skip that you showed me at the start of the game? I forgot every single one of them. And there are so many of the damn cutscenes... Sometimes the gameplay between them is shorter. Some gameplay things also irked me. The refract puzzles were so random and half of them - not enjoyable. The javelin bug (can't shoot with this type of weapon) is really underwhelming. Oremic closed door was a nasty bug too - it's a door before the final Leyline. It's shown as closed on the map yet it does not even exist in the game. Lack of frequent autosaves or ability to make manual saves ruined about twenty minutes of my life over the whole playthrough. Why can't we save? The Hand is so annoying and I wish the story would allow us to make different choices. This amount of "taking it" felt unacceptable at the time. Overall - a very good game with minor inconveniencies. An 8/10.
POST
Für eine Bewertung zu Immortals of Aveum ist es gar nicht so leicht, die richtigen Worte zu finden. Das Spiel kombiniert Magie-Shooter, Rollenspiel, Rätsel und kleinere Jump’n’Run-Passagen zu einem ungewöhnlichen, aber erfrischenden Mix. Besonders die grandiosen Level, starken Bosskämpfe und die cineastische Inszenierung bleiben im Kopf. Die Grafik überzeugt mit toller Lichtstimmung und starken Charakterdarstellungen, auch wenn die Levels eher schlauchartig aufgebaut sind. Weniger gelungen sind der teilweise merkwürdige Humor, die etwas holprige Story sowie die hohe Hardware-Anforderung – ohne starken PC wird das Spiel schnell zur Diashow. Auch die Gegnervielfalt hätte größer sein können. 🔮 Fazit: Wer mal etwas Neues ausprobieren möchte und die passende Hardware besitzt, bekommt trotz einiger Schwächen ein beeindruckendes und frisches Spielerlebnis. 8/10 Punkten – die Stärken überwiegen klar.
挺有创意的魔法FPS!
Very nice game with a interesting story and universe
好玩
excatly what i wanted and suspected! fun game play. with enough to explore!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.7M | 88.4K | 98% | $9.99 | |
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| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.1M | 4K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
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|---|---|---|---|---|
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| $762.2K |
| 706 |
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| $29.99 |
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| $764.5K | 736 | 76% | $24.99 |