
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game completely caught me by surprise on how good it actually was. Good story, pretty decent cast of characters, and magical FPS fun! Highly recommend this one!
Immortals of Aveum has heart. That's why I'm recommending it. It's an original* fantasy world with pretty people that have perfect hair. You take the very vocal role of Jak. A slum-born skeptic who finds out he is the chosen one. Sort of. It's beautifully rendered. It's well acted. And, at times, it's brilliant. I played the game on Immortal difficulty. Combat was fast paced and the tools you are given are essential to success. Sadly, tools you are not given are also integral. For example, your shield can be upgraded to be immune to damage for 1 second after you activate it. A timed block, essentially. This is key. It isn't hard to unlock, but it should be part of the core makeup of the combat. So often the combat borders on graceful. A dash to avoid an attack and a well timed shield in the face of an oncoming projectile. This is good stuff. It just needs more polish. More Polish... More enemy types. Better broadcasting. Evened out pacing. More diverse character build choices. A better interface. More distinction between item types. It is so close to being excellent, but as it stands it can be challenging and fun, but is often frustrating. Most of the polish went into the presentation. My word. This game is gorgeous. It doesn't show well in video clips and captures. It is sunny and bright most of the time. It isn't a high-contrast game. It is loaded with particle effects and gaudy arm-pieces that act as your weapon. But, in motion. When you see how the lighting is handled within engine. When you take in the level of detail on almost every object, this game shines. It moves well. Double jump and glide. Hook shot. And, there is plenty to do if you find yourself entranced with Aveum. As you explore you'll find tons of optional "Shroud Fane" challenges, some of which are brutally difficult. But, let's talk about the story line a bit more. About edgy youths with too much power and lovely locks. About a surprisingly sober take on war and how likable Jak is even though he's an idiot. Let's talk about the stellar voice acting and facial capture for main cutscenes (most regular conversations are bleh). Let's mention a strange story that ultimately seems to scream environmental justice. I liked it. It is needlessly edgy with plenty of back-of-the-school-bus dialogue and explatives. But, as I said at the start: It has heart. The people who made this really went all in. They put so much effort into the story and the graphics and the world. It is a bit silly, really. They believed in this and that alone is worth a jaunt in Aveum. Try the demo! See if you like how it handles. How it looks. The tone. Maybe grab some popcorn for the show? It's a fun film and a decent game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a mixed than a straight recommend. The gameplay is fun and fresh, the world and characters are interesting. The optimization is HORRIBLE. I have a beefy Pc and this game struggles to run at any decent fps. The dragon boss fight ran at 10 fps and under the entire fight. The particle and animations are what i thought was tanking performance but after turning everything to low the game still ran horribly. Unreal engine 5 is a disaster and this game is more proof for that. Sadly i can't finish it the performance is a strain on my eyes. TLDR: fun game, horrible performance.
É UM JOGO BEM DIVERTIDO
9/10
狗屎、
9800X3D+5080,1080p,32G,你给我转场景闪退,哈哈
saf hikaye oynamak icin ideal bir oyun
The game wouldn't be terrible, but density is non-existentant. It's a metroidvania where you need to re-explore past areas after you unlock specific skills, but with no enemies to kill it is a boring walking simulator. Not to mention the wokeness.
deve ser bom sim (nao joguei)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $761.3K | 706 | 87% | $29.99 | |
| $764.5K | 689 | 76% | $24.99 |