
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.3Kreviews | 70% | — | $762.8K |
| $69.99 | 13Kratings | 69% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 837 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only thing that's negative is the dialogs, else its a good game.
Gameplay is awesome and the fact that you can have different gauntlets for each magic and to uypgrade or change to your taste is nice,love the story and the plot twist really would recommend. HOWEVER this game doesnt Auto-Save to steam,so if you move to a new pc or wipe your pc all GAME DATA IS LOST.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $762.4K | 2.6K | 87% | $9.99 | |
| $762.3K | 758 | 74% | $24.99 | |
| $761.9K | 4.8K | 92% | $5.99 | |
| $764.3K | 613 | 46% | $34.99 | |
| $761.3K | 706 | 87% | $29.99 | |
| $764.5K | 1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.3M | 67.5K | 98% | $9.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $10.7M | 15.9K | 78% | $16.49 | |
| $1.4M | 2.3K | 88% | $16.49 | |
| $1.3M | 5K | 91% | $9.99 | |
| $622.4K | 6.7K | 54% | $3.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $69.99 |
| 3.9Kratings |
| 66% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Keeps crashing on startup and during gameplay. Terrible performance.
Restart button f*cking sucks it deleted my previous checkpoint I thought it would just go back to my checkpoint. Also it forces you to track back and not be able to solve all puzzles during current missions, sometimes you have to go back after chapters later where you get the necessary tool. Also the unquittable cutscenes forces you to watch through the BS again even though I want to skip it since I already seen it. This game and company are a f*cking joke
The press release for this game should've read something like this: "While creating Spells of Duty: Magic Warfare, we consulted with numerous warlocks in order to capture the gritty realism and horrors of war throughout the game. We then tasked our (AI) writing team with effectively balancing this realism with humour and quips that wouldn’t go amiss in the biggest Marvel blockbusters of the year." So far, the combat is fun and it looks great visually, but it’s undermined by the painfully derivative dialogue. I got it on sale, which is why I can tell myself this wasn’t a completely brain-dead purchasing decision. If you turn your brain off and autopilot through the cutscenes, the rest of the game seems fairly enjoyable.
Did they just base on the graphics or what? Coz I enjoy every bit of the game and its story. After a long time,this is the only game that go me hooked and getting me excited to play after a tiring day at work.
1、优化简直逆天; 2、跟随走路说话时,字幕速度过快,NPC第一个词的时候,整段中文字幕出现,然后消失,接下来,NPC继续说,但只要刚才没快速看完,就不知道他在说什么了,简直离大谱! 3、政治正确元素疑似有点过多了。 4、游戏运行超过1小时就有概率会闪退报错,无语。 5、故事有点太老套了,很前期,我直接就猜到桑达克之手的身份了。 6、谁知道破戒者怎么打啊,感觉啥魔法都刮痧啊。同时打两个,根本打不过(/(ㄒoㄒ)/~~)
Not really a good game at all. Mechanics are clunky, combat is beyond ridiculous. 1/5 stars
Combining an FPS game with a fantasy/wizard aesthetic was brilliant. I loved this game. Couldn't put it down. I've beat the game on the hardest difficulty and I'd be excited to see a sequel!
świetna niedoceniona gra gdzie zamiast nudnej broni władasz magią strzelając z rąk z pomocą pieczęci wiele rodzajów broni dużo abilitek, niezła fabuła bardzo przyjemna walka i dobrze zrobione drzewko umiejętności. oceniam te gre na mocne 7.5/10 przez słabą optymalizacje ( na gtx 1660 i intel core i5 9400f 18 - 65 fps zależnie od ilości rzeczy dziejących się na ekranie ale nawet na 20 fps ta gra jest grywalna i warta kupna ale na przecenie
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.