
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 18 → 11.5/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $309.2K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il n'y a pas l'exploration de BOTW on rajoute à ça un humour bien cringe + une DA pas folle.
Görög mitólógia vicces sztoriba ágyazva, rengeteg fejtörővel.
too goo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W game
Great game- loved this sort of a spyro / AC Odyssey cross over with great mini games.
[playtime inaccurate, offline-only player] The short of it: no, I absolutely don't recommend this game even at the 90% off discount price. It's a technical nightmare, a bad clone of far better games, and offers nothing new or interesting. [h3]The technical problems:[/h3] [list][*] Infected with undisclosed Denuvo [*] Tainted with buggy, laggy, spying, always-online Uplay [*] Inconsistent performance and in particular agregious GPU overheating [*] Outrageously bad cutscene audio/subtitle desync/repetition/skips (fixable for fellow Linux players with the WINE_SIMULATE_ASYNC_READ=1 launch option) [*] CONSTANT crashes. 1/3rd of the time you'll crash on the splash screens, 1/3rd you'll crash after loading, and if you survive that the remaining 1/3rd you'll crash every 10-30 minutes. Yes, that means 100% of the time you'll crash... and it's only a matter of time before it happens while saving and your game gets corrupted.[/list] Some of this can be "fixed" by using the denuvoless .exe that the devs accidentally uploaded to Steam initially, combined with certain unmentionable tools that remove Uplay, but even if you've gone to those lengths FOR A GAME YOU PAID FOR it's still not worth it. [h3]The clone problems:[/h3] The designers 100% intended to clone BOTW/TOTK, but very clearly didn't understand what made those games good. I'm playing this alongside TOTK simultaneously so the similarities and subsequent shortcomings are glaringly obvious. I could go on and on, but the gist: [list][*] Zero sense of true exploration. You can mitigate this by turning off almost all the HUD elements and never using the wallhacking scope vision, but the magic of BOTW/TOTK's "see something out of place and 99% of the time it's a discovery" is completely lost here. [*] Zero sense of a world. It's just a collection of souless minigames haphazardly thrown around a disjointed and nonsensical map. No villages, no sidestory vignettes, nothing living or interesting about the place. It's all just static set-dressing. "Everyone got turned to stone"... gee, how convenient. [*] In the first 30 minutes you'll experience every puzzle/activity type that is on offer, that is then repeated over and over and over. [*] Combat feels awful. Outside of the parry/perfect-dodge/on-kill slow-mo effect there's zero weight/impact to it. Everything is a damagesponge and moment-to-moment it feels like you're slashing air. The combo, stun, and ability systems are just more copy-pasted features from other games, mashed together without consideration. [*] Climbing feels awful. It's stiff, awkward, and you'll constantly get stuck on ledges that you shouldn't have any issues climbing over. The unlocked "leap" is completely worthless and the intended "eject, then 180-degree-turn-and-double-jump" mechanic is just... stupid. The whole thing needed WAY more fine-tuning and ultimately feels pre-alpha. [*] The gear and items system is a complete joke that barely exists (making every chest you find a disappointment), and even then only to sell you microtransactions. PS: there are tools to easily unlock all those, by the way. Don't reward MTX predators with a single cent. [*] Default controls are terrible and there's only so much you can do to fix it. I appreciate being able to fully rebind controllers, but the designers just didn't take enough time to refine how it feels to play (in every respect). [*] UI overload. You can thankfully granularly toggle every element of the HUD, but the default is atrocious. I hate what so many modern games have become in this regard. Less is more, without exception. [*] The story/characters feels like you're watching a poorly acted children's stage play. Weird delivery, huge pauses to do some long-winded and cringey wannabe-Pixar emote, godawful quip-laden writing, a completely forgettable story (combined with the absolute laziness of just using existing mythology to do the groundwork), etc. The writers and directors a) don't know how humans communicate, b) don't understand dialogue beats or scene pacing, and c) think every single reaction of the protagonist needs to be laboriously force-fed to the players with overly long and bizarre close-ups. [*] Everything to do with the atrocious Uplay, live-service, daily-task, microtransaction-laden, etc. nonsense. It's constantly in your face... in a ♥♥♥♥♥♥♥ SINGLEPLAYER GAME.[/list] [h3]Conclusion:[/h3] If this was made by indie devs I'd say it's a good attempt that fell short. But it's not. It was shat out by an industry juggernaut that should be able to go head-to-head with Nintendo and instead decided to cut every corner and make a pale, passionless imitation. If BOTW/TOTK didn't exist maybe it'd be a different story... but they do and can't be overlooked. Unfortunately I can't even call IFR "competent". It exists, and when it's not crashing it can be played... and that's about it. But if you can run this, you can run the games that it so blatantly failed to copy. And you should, because they're 100x better and everything about Ubisoft's abhorrent business practices should be burnt to the ground.
玩了6小时,我只能说拉完了 开局我个人是比较满意的,画风挺符合我的胃口,前面故事还挺有意思 打怪不升级可以拿弓箭卡视野慢慢偷鸡 整体开局不错 然后一切在6小时后急转直下 因为他妈的我下塔尔塔洛斯秘境游戏会崩溃 而且不是个别现象,幽魂秘境也会崩,大概率是进秘境就会崩游戏 那这精力条无法升级,幽魂秘境不知道里面是啥,搞不好进别的切换场景也会崩 没法玩了,拉倒吧,傻逼育碧,亏我还买的黄金版,喂狗了
good
楽しい
Максимально дибільне керування. Купа часу витрачається на проходження тільки через кончене керування. Руки б повідривати тому, хто таке зробив.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.2K | 1.9K | 91% | $4.99 | |
| $309.1K | 639 | 47% | $24.99 | |
| $309.4K | 3.6K | 84% | $2.99 | |
| $309.4K | 559 | 75% | $7.99 | |
| $308.9K | 436 | 81% | $18.99 | |
| $309.6K | 379 | 70% | $49.99 |