
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #82, worst PL #98 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $306.6K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More puzzles than combat and the combat is actually pretty tough. Especially in the beginning. Some of regular big enemies seem like they take forever. If you dig puzzle solving this is your game. The game is narrated by 2 people quasi arguing and that gets a bit annoying and distracting. For all its faults, its still fun to play. I'd give it a 6.5 out of 10. Best if you get it on sale PS it says controller not supported, but my xbox controller works fine
It is an OK kind of RPG with decent graphics, good audio effects and music and a good story with limited role playing features and systems. The world is big and quite interesting to explore. The combat is adequate but no where near as good as Elden Ring, Lies of P etc. It has lots arcade features (jumping and platforming etc) to complete the fairly easy puzzles and quests. It is fairly easy to figure out what you need to do to solve the puzzles but very difficult put them into practice as it involves lots of jumping, flying and platforming. This gets extremely tedious and annoying as you tend to die a lot, or at least I did, if you get the exact button sequence presses required wrong. Therefore, this was not a RPG for me but if like arcade games with lots of jumping, flying and platforming in games you might like this 'lite' RPG ?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
parece um zelda com ac odessey. muito divertido mas a mecânica de vigor é irritante
IMO, this is literally a child's version of AC Odyssey. Unsubscribe.
injugable lleno de bugs y historia aburridisima
a really fun game but why does it need an ingame shop if i pay for the game? and why are the dlcs such low quality compared to the main game still recommend it tho
É um bom jogo, achei um pouco repetitivo, eu odeio puzzles, porém se você gosta de puzzle é uma boa pedida 6/10, mas se eu gostasse de puzzle seria um 8/10 a narrativa e histórias são ok e dublabem top
这是一款育碧制作的古希腊神话版荒野之息(不是),讲述了主角芬尼斯在金光岛上拯救众神(其实只有四个)、打倒堤丰的故事。游戏中到处都是致敬野炊的影子,总体游戏模式和流程几乎和野炊一模一样,也都是开放世界探索+秘境挑战的模式,资源获取方式也非常相近,也是拜这个模式所赐,前期体验非常好,很容易就能玩得进去。游戏流程还是很长的,突出一个量大管饱,本体全收集通关100小时左右,3个dlc全收集通关30小时左右。解谜是游戏本体的侧重点,无论开放世界还是塔尔塔罗斯的秘境,主要游玩方式都是破解谜题,对于喜欢解谜的玩家来说是足够尽兴的。战斗方面,虽然战斗不是游戏的侧重点,但战斗的打击感很不错,尤其是连击数高起来后特效和音效都很有感觉。游戏的本地化语音挺接地气的,虽然有些地方还是有明显的翻译腔,但旁白中宙斯和普罗米修斯的拌嘴全程听着笑点不断,有一种在听相声的感觉,体验确实很好。 不过,这游戏在缺点方面也十分明显,首先是由于流程较长,游戏的谜题设置重复性很高,解法也相当单一,大多都是移动物体到压力板上的解谜思路及其衍生,完全没有野炊那种始终保持新鲜感的解谜系统。其次是战斗构筑太浅了,基本战斗方式就是剑攻击斧攻击闪避格挡这一套,衍生出的空中攻击、冲刺攻击、闪避攻击之类花里胡哨的招式基本没什么卵用,而神力方面也大多用于探索解谜,在战斗上区别不大,无非是哪个伤害高用哪个(推荐用蓄力的赫菲斯托斯之锤,伤害最高),普攻与神力之间也缺少足够的联动,其实这点在寻神DLC中有明显改善,可惜本体没能解决这个问题。最后就是怪物换皮问题,游戏的怪物模型种类太少了,同种模型招式又基本完全一样,只是单纯的数值不同,光这样就算了,连boss也全是小怪的换皮怪,虽然多了点招式但总体招式还是那一套,感觉像是在打放大版小怪,可见游戏在怪物设计方面相当敷衍,缺少诚意。 聊完了本体,接下来再讲讲3个DLC,在剧情上个人推荐的游玩顺序是本体→试炼→寻神→补天。其中试炼是紧接着本体剧情之后,讲述芬尼斯在奥林匹斯山经过层层试炼最终成为众神一员的故事,该作大幅缩减了大世界探索,将侧重点放在了秘境上,通过连续挑战多个秘境完成游戏,说实话这种游戏模式对我来说是要扣分的,大世界探索是我游玩过程中的主要动力之一,虽然在这作中芬尼斯的神力得到了机制上的各种加强,但总体来说试炼这一作体验相较本体来说差了不少。而寻神的主角从芬尼斯换成了艾希,地点换成了帕里特岛,讲述艾希在芬尼斯和雅典娜的协助下将其余众神劝说回归奥林匹斯的故事,该作将解谜元素大幅缩减,将侧重点放在了战斗及战斗构筑上,不得不说战斗体验直线提升,允许玩家高自由度地构筑属于自己的战斗风格,有些构筑打起来还是很挺爽的,但是该作的问题也非常明显,就是强制锁定俯视角,本来这只是一个习惯问题,但地图中有相当多地形有非常大的高低差,主角在低处无法通过拉高视角判断眼前山或者墙有多高,主角攀爬的体力又十分有限,无法判断自己能否爬上去,几乎每座山、每面墙都需要反复试错,非常反人类,可以看出地图设计并没有匹配视角问题带来的局限性,整体设计欠缺打磨。补天则是一个全新的东方故事,跳出了原有的希腊神话将世界观换成了中国神话的故事,讲述主角帝喾在共工怒触不周山引发天蚀后,协助女娲补天、打败梼杌的故事,游戏回归了本体的游戏模式,将本体的各种地图元素、收集素材、人物技能、背景音乐等进行中国化改造,游玩过程可以看出改造得很合理很成功,不过由于游戏流程和模式没有较大改变,玩起来除了情怀外,其实就是缩小版本体的感觉,但至少来说,不像另外两个DLC那样存在新的雷点,整体表现中规中矩,加上中国文化的情怀加成,体验反倒是最好的一个。 总体来说,渡神纪芬尼斯崛起是一款大体量的类野炊式罐头游戏,前半段体验很不错,后半段由于重复性内容,体验逐渐下降,只能说总体中规中矩,推荐给喜欢开放世界探索解谜且当下游戏荒的玩家游玩。 希望我的体验分享能够帮助到大家。
Highly recommended! Very underrated. This is a very good game that unfortunately flew under the radar for many people. It features a great variety of combat options and a highly interesting world to explore. It is an overall deeply enjoyable experience from start to finish. Don't skip on this one!
Sexmortals Penis Rising
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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