
Immortal Redneck is a FPS set in Egypt with rogue-lite elements. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About



Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.95 | 2.2Kreviews | 90% | — | $930.6K |
| $19.99 | 201ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game and YOU can get strog in the game
I have tried this game several times and more recently managed to get a lot further, getting to the second boss a few times, and whilst I can see the signs of something good...the sheer number of problems is overwhelming. For starters, the cursed scrolls are horribly executed. Every time you collect a scroll there's a chance of getting a curse instead. Normally the risk of getting a curse is something that is either telegraphed to the player, or explicitly described as a caveat to a bonus, but here it's a roll every single time. And the curses basically can hamper every possible mechanic you can imagine, including jumping...something you NEED to do to progress. Sometimes it will randomly take your weapons away and completely ruin your build which discourages the player from trying to grow stronger during a run. What boggles my mind is the previous game Ziggurat seemed to understand these systems a lot better to NOT make these kinds of mistakes. It also doesn't help that initially you will start out really weak, weaker yet if you don't have a class. Many of the weapons are awful to use. I found myself relying on the dynamite a lot, even when I got other weapons cause the pistol and shotgun are pathetic and risky to use. The shotgun has got to be the worst shotgun I've used in a game, and I gave the shotgun from Half Life a bad rap cause it sounded weak...at least it f**king works! This shotgun requires you to be up close to a target, many of which with automatically swing to hit you and there's a high chance you will miss with the spread...and it's still weak and sounds lame. The most fun I had honestly was using the dynamite, and thats after I found an AK47 and a Hellsing pistol. The game also likes giving you weapons that are clearly just jokes or incredibly situational and you could run out of enemies before you get to test them properly before progressing to the next area. It's just...at every turn there's a caveat or bugbear that brings the gameplay crashing back down. Ziggurat is a metric ton better and this feels like a downgrade in many ways. TL;DR, just play Ziggurat or it's sequel and skip this one.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Portuguese - Portugal, Simplified Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 61 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Avete presente quando siete a casa e volete giocare a qualcosa ma non avete così molto tempo? Ecco, attacchi questo gioco e via! Simpatico e divertente fa il suo lavoro. I nemici alcuni sono così carini che ti verrebbe voglia di avvicinarti per vederli meglio, se solo non ti accoppassero...
good graphics, low requirements, cool classes ( for more playstyles) , easy ass bosses ( you do have to learn their attack patterns) , cool weapons / abilities , cracked upgrades ( the crit ones are cracked 2.6x dmg mult + 30 % chance of crit on max ) . the grind of coins might get annoying ( disclaimer you cant save coins because the greed gods steal it all when entering a pyramid ) , but with all the upgrades even the 3rd pyramid with hathor is easy , some achievements might be a struggle like the plague but you do 1 shot bosses with that so, and also unique blueprints for some cool buffs aside the basic buffs like dmg and health . overall amazing fps game. also *Useless as tits on a bull*
玩法夯
Love it. but, i hate that the progress become slow because you need to paid your remaining gold after each upgrade to enter the dungeon. upgrading gold gain on skill tree does nothing but hinder your progress also. will be great if dev add better gold gain skill tree or remove the first problem i wrote earlier.
very nicely designed game with great mechanics, played it mostly on my switch before getting it on pc. the gameplay is a little bit repetitive but can still be diversified with the different gods, although finishing the skill tree makes you kinda unbeatable
Dead simple and dead fast to reload even with little to no vram in internal graphics card. Solid First Person Platforming and an interesting puzzle of a skill tree that is more fun to figure out b/c you're not wasting time loading.
Read my full review with accompanying screenshots here: https://playcritically.com/2024/09/04/immortal-redneck-review/ Immortal Redneck's biggest problems are a few poorly balanced systems. Scrolls and god favors have so many obvious flaws that my judgment is to avoid interacting with them as much as possible. Systems that are poorly balanced and may also be completely avoided shouldn't exist at all. These factors have little impact on my overall enjoyment of Immortal Redneck. As a first-person shooter, it feels good to play. The Redneck is a nimble and accurate player character. If he falls from a platform or misses a shot, it is my fault and not a blunder that may be blamed on a poorly functioning engine. The familiar loop of raiding a pyramid, spending money earned there on upgrades, then raiding again to progress further with my further-empowered Redneck is an appealing one. Only its portrayal of contrasting cultures gives me pause. Anyone interested will have to decide for themselves if an American fighting an alien civilization modeled after Ancient Egypt is troubling to them. Immortal Redneck has many flaws. I still have a great time with it.
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